Dune Awakening: The Great Convention Part 3 (Act 5) Walkthrough

Dune Awakening: The Great Convention Part 3 (Act 5) Walkthrough

Written by MJM - 29th October 2026

Welcome to Method's walkthrough guide for Dune Awakening's The Great Convention Part 3, which represents Act 5 of the main storyline of the game.

This questline picks up where we left off with The Great Convention Part 2 and rounds out the end of Book One: The Awakening.

Guide Contents

Before You Start: At various points throughout this contract chain you will need an Ornithopter, a Cutteray and 25 Spice Melange.

Dangerous Allies

After completing Act II, we'll receive a call from Elara asking us to head to Fallen Light. This is the secret 'Smuggler's lair' that we visited in Act II and is accessible from the overland map.

dune awakening the great convention part three fallen light locationdeep desert staben tuek location

Esmar Tuek will be waiting for us. Speak with him and then head to the Deep Desert to look for Staban Tuek. We'll find Staban located inside a base at the bottom right corner of Sector B4.

You'll need to grab the Green ID Band at the top of the northern section of the base first before heading through the green-locked door on the south side and into the tunnels.

dune awakening the great convention part three dangerous allies green id band

Follow the path and drop down the large hole where you'll continue into a room with another locked door. The Yellow ID Band for this one is in the building in the centre of the room.

dune awakening the great convention part three dangerous allies hole to jump down

Interact with the door at the end of the tunnel to start a conversation with Staban who will give you the package (a Minimic Film) and blow the whole base, time to run!

This contract concludes with Elara Tuek getting in touch and asking you to meet her at Harko Village.

Prelude To A Journey

Head to the bar in Harko Village to speak with Elara and hand in the Minimic Film. The film tells us that 'the truth lies buried on Zanovar' so to Zanovar we must go.

First, for Elara to get us there, we have to acquire 25 Spice Melange. If you don't have this already, you can either harvest and refine it yourself or buy it from the Exchange.

dune awakening the great convention part three prelude to a journey contract board

Once you have it, take it to the Contract Board at any Trade Post or city and then head to the Arrakeen Spaceport to begin our journey to Zanovar.

Where Is The Arrakeen Spaceport?

The Arrakeen Spaceport is NOT in Arrakeen, but rather beside Arrakeen on the Overland map.

dune awakening the great convention part three prelude to a journey arrakeen spaceport location

Turns out Elara is the pilot we're meant to meet here. Speak with her to begin the next contract, but as the game warns you, this locks you in to an instanced mission which takes 60+ minutes. Make sure you are ready, then proceed.

The Tragedy Of Zanovar

After landing on Zanovar, our search for Cammar Pilru begins, on foot. If you don't have a Power Pack or Suspensor Belt, there is a corpse containing both just a short way ahead from where you landed. You'll need both.

dune awakening the great convention part 3 the tragedy of zanovar corpse loot

Our goal is to reach the Amusement Park. As you make your way through the Plaza you'll have to deal with a couple of sets of enemies and a sniper. You'll then reach a ruined building which you have to scale, while evading the patrol ships' search lights.

dune awakening the great convention part 3 the tragedy of zanovar search lights

Just hug the wall on the left and wait for the search lights to move before you start moving. Enter the building on the East and make your way through it, using your suspensor to jump over the electrified area.

You'll need to Cutteray through a door in the next room to progress. Then suspensor jump across, continue to evade the search lights and progress through the ruined building into the Museum.

dune awakening the great convention part 3 the tragedy of zanovar museum image

Continue across the Grand plaza into the ruined building, clear out the enemies and cutteray through the door. When you come to the electrified floor below, look up and suspensor onto the platform above you on the other side of the hall. Next, more enemies and another cutteray door.

dune awakening the great convention part 3 the tragedy of zanovar cutteray door 1dune awakening the great convention part 3 the tragedy of zanovar hallway

After you move through the corridor, you'll need to jump up through a vent, which will lead to a room with more enemies and another cutteray-locked door.

Approach the tree and a cutscene will play. Cammar Pilru lies dead and Fenring lays in wait.

How To Beat Count Fenring

Count Fenring has a few moves that you need to be aware of, listed below:

Ability Strategy
Charge (Phase 1+) Dodge. When Fenring starts the Charge animation, get ready to Dash out of the way.
Compel (Phase 2+) Dash away as soon as Compel draws you towards Fenring.
Invisibility (Phase 2+) Keep moving! Run or sprint around to dodge him until he appears.

dune awakening the great convention part 3 the zanovar tragedy count fenring encounter

Getting the timing right on your dash when Fenring charges at you is the main challenge of the encounter.

You only have to get Fenring down to two remaining bars of health to conclude the encounter, but don't worry, we'll see him again later.

Forty Fears

Escape The Sardaukar Prison

Following capture by Fenring, we are now trapped on his ship and surrounded by Sardaukar. However, Tleilaxu Face Dancer Scytale appears to help us escape.

Stealth: This is a stealth objective, stay crouched so you are quieter and avoid being spotted or else you will fail.

Here's what to do:

  1. Head past the Sardaukar at the control unit, and then around the back of the Sardaukar in front of the cells, moving down the stairs.
  2. Here you'll find one Sardaukar patrolling a larger room, follow the Sardaukar around until you can make it down the stairs in the middle of the room.
  3. From the bottom of the stairs, we want to go through the door straight ahead. Use the crates on your right to avoid the Sardaukar standing in the way.
  4. Go up the stairs to the right, then up to your right again. Follow the red carpet around and sneak between the middle of the two Sardaukar.
dune awakening the great convention part 3 forty fears stealth image 1dune awakening the great convention part 3 forty fears stealth mission red carpet

You will now reach a cutteray-locked door leading to the Maintenance Corridor. Follow it through to a cutteray-locked vent door in the ground at the end.

Interact with the Sleeper and you will kick off a monologue from Fenring. There will be various panels you can cutteray off the doors but ultimately the outcome will be the same: you'll be poisoned and brought to Fenring's quarters by the Sardaukar.

dune awakening the great convention part 3 forty fears sleeper poddune awakening the great convention part 3 forty fears control panels

Trapped Within Your Mind

An important story cutscene will play, then you will be trapped within your own mind. This section of the mission will involve us confronting Tyros Reffa and defeating a ghost of your past each time.

The Glutton

This is a simple encounter, just dash away from his Weirding Step and use your own stagger abilities (Knee Charge, Weirding Step, Shigawire Claw, Compel) to give you time to heavy attack through his shield.

Zantara

Much of the same again, you can parry to create an opening or use a stagger ability and then heavy attack. Just watch out for his Knee Charge as the damage will go through your shield. You can dash away from it.

Tyros/Self

Finally we must defeat ourself... or Tyros... or ourself?

dune awakening the great convention part 3 forty fears tyros encounter

The only thing to watch for in this encounter is the Weirding Step + Eye Of The Storm or Weirding Step + Heavy Attack combo. Just dash away when he/you uses Weirding Step and look for openings with parry or stagger.

Awaken The Sleeper

Now that we have awoken, it is time to awaken the Sleeper. Approach the Sleeper and open the pod, resisting Fenring's Voice throughout an epic cutscene.

Finally, alongside the Sleeper you will have to deal with two waves of Sardaukar.

Escape The Ship

Time to get out of here.

dune awakening the great convention part 3 a fall from heaven view

Can we just stay for one more minute to appreciate the view?

Make your way through the ship as it falls apart, dealing with waves of Sardaukar along the way. It's mostly a straight path to the end.

Before we can escape however, we must deal with the Sardaukar Commander, Aramsham.

The encounter is pretty similar to the other encounters in this Act with the exception of having to deal with Suspensor Blast.

How To Beat Captain Aramsham

  • Use Compel (or other Stagger abilities) to get heavy attacks in
  • Dodge the Knee Charge with Dash
  • Move away from the Suspensor Blast early
  • Avoid Burning status build-up from the fire on the ground

Once we defeat him, the Sleeper makes the ultimate sacrifice to protect the Fremen from his prophecy but sends us back in the escape pod.

A Fall From Heaven

This isn't really a contract as it just marks the end of the Act, and the end of Dune Awakening's Book One: The Awakening. Congratulations!

Post-credits, a muad'dib witnesses our landing back on Arrakis before we are then rescued by a familiar voice...

Stay tuned for what's to come in Dune Awakening's Book Two storyline.

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