Introduction
Hey everyone, I’m Nate, a former analyst and main Tank for Method, and welcome to the Protection Warrior Guide for Midnight! Warrior has been a staple tank within WoW since the dawn of time and I’m here to help you master everything you need to know as we move into Midnight!
If you have any questions, you can find me on my socials:
- Twitch: https://www.twitch.tv/immonate
- Twitter: https://twitter.com/ImmonatePOV
Strengths:
- Durable
- Strong Offensive Output
- Solid Crowd Control
- Very Mobile
- Spell Reflection
- Battle Shout
Weaknesses:
- Defensive Management is very important
- Weak against DoT damage / unblockable damage
- Lack of meaningful group utility
What has changed
Midnight Protection Warrior Changes
With Midnight, Protection Warrior has seen a handful of significant changes, particularly with the talent trees that are worth noting. Below is a comprehensive list of everything new, reworked and removed!
New:
- Resonant Voice
- Battlefield Commander
- Fearless
- Field Dressing
- Javelineer
- Stance Mastery
- Phalanx
- Devastating Focus
- Storm Surge
- Conductivity
- Capacitance
- Decimator
- Cut To The Bone
- Celeritous Conclusion
Reworked:
- Anger Management = reduces the cooldown of Avatar and Shield Wall for every 20 Rage spent (was 10)
- Honed Reflexes = reduces affected cooldowns by 10% and increases your damage when you interrupt a cast
- Piercing Howl = now also increases allies' movement speed
- Barbaric Training = No long increase Thunder Clap damage
- Champion's Spear = Now allows you to leap to the spear to deal even more damage
- Intimidating Shout = No longer has a target cap
- Thunder Clap = damage increased by 100% and applies rend to all enemies if talented
- Crushing Force = Now a 1 point node
- Rallying Cry = Now increases health by 50% when not inside a raid environment
- Taunt = Duration is now 6 seconds (was 3) and threat generation increased
- Last Stand = Now a passive which activates when you cast Shield Wall
- Avatar = Now also reduces your damage take by 3% while active
- Deep Wounds = Is now a talent and only applied by Execute
- Violent Outburst = No longer buffs Thunder Clap
- Bloodsurge = Now functions with Rend
- Fueled By Violence = Now heals off Rend in addition to Deep Wounds
- Ravager = Now increases the damage of Thunder Clap and Revenge while active
- Indomitable = Increases maximum hp by 10% and heals for 1% of every 15 rage spent
- Thunder Blast = Damage now increased by 100%
- Demolish = Now makes you immune to movement forced effects
- Tide Of Battle = Increase Revenge by 3% per stack (was 7%)
Removed:
- Immovable Object
- Piercing Challenge
- Seismic Reverberation
- Thunderous Roar
- Thunderous Words
- Uproar
- Cacophonous Roar
- Concussive Blows
- Sidearm
- Red Right Hand
- Unnerving Focus
- Bolster
A notable change not listed above is the handful of talents moving from the spec tree to the class tree, and most notably, Anger Management moving to the spec tree. With the changes due to Avatar on top of that, we’ll see less uptime on Avatar and a decent hit to our access to Shield Wall. Revenge now also hits 3 targets baseline, which isn’t great and requires Sweeping Revenge to make it strong again.