Hey! I’m Tokaine, the best tank you’ve never heard of and the number 1 advocate for T.D.M (Tank Damage Matters). I’ve been tanking since cataclysm, mainly playing protection warrior until legion where I branched out into other tank classes as I climbed the world ranks.
Protection Paladin, what warriors turn into when they drink too much holy water and get tired of shouting angrily at their enemies, instead opting to just throw a variety of golden hammers at them to replace the shouting.
Now, protection paladins are known for their utility and damage… their tankiness is well… we’ll get into that later! Lets focus on the utility, which protection paladin excels in compared to pretty much every other tank. Blessing of Protection and Spellwarding have a multitude of uses in both M+ and Raiding environments. Additionally they also have Blessing of Freedom, Blessing of Sacrifice as well as insane on demand and passive off healing.
On paper protection paladins bring the most out of any tank in the game and I’m not just referring to utility, their damage is unmatched as well, being able to burst an absurd amount of damage during their cooldowns. Everything sounds great right? Well, paladins are by far the squishiest of all the tank classes and are very gear dependent. If you’re pretty well geared you won’t really notice it as much however compared to something like a Brewmaster or a Guardian Druid, if you’re undergeared for the content you will REALLY feel it. Additionally, similar to the protection warrior, a mistake on a protection paladin will be way more punishing than other tanks.
What has changed
There are no changes to Protection Paladin as a class for 9.1.
In the Sanctum of Domination there are special types of gear which drop with “Domination Sockets” in them, these sockets grant powerful bonuses from Shards of Domination which you obtain from killing the raid bosses. If you have 3 of the same type of shard you are able to obtain a powerful set bonus that works in both the raid and torghast, the 3 set bonuses are as followed:
- Unholy - Chaos Bane grants you a stacking main stat buff based on the level of your shard, at 15 stacks you gain a massive main stat buff for 15 seconds before it resets and starts stacking again.
- Blood - Blood Link places a DoT on your primary target which leeches health from them healing you for the amount of damage it deals, it heals an ally if you are full health.
- Frost - Winds of Winter makes it so your critical strikes start storing up a % of the critical hits damage and after 20 seconds it will explode and deal all the stored up damage, you are then granted an absorb for 100% of the damage dealt by the winds.
Our 4 new covenant specific legendaries are as followed:
- Kyrian - Divine Resonance, this legendary makes it so after you cast your Divine Toll, for 30 seconds after you will automatically cast an Avenger’s Shield every 5 seconds for 30 seconds, resulting in an additional 6 casts and 6 holy power generated.
- Necrolord - Duty-Bound Gavel, this legendary gives your Vanquisher’s Hammer an extra charge as well as making your next 2 Word of Glory’s grant Shield of the Righteous instead of just your next Word of Glory.
- Venthyr - Radiant Embers, this legendary increases your Ashen Hallow effect to 45 seconds, up from 30 however if you leave the area it will end Ashen Hallow and reduce its cooldown by up to 50% in proportion of the remaining duration left when you moved outside of the hallow.
- Nightfae - Seasons of Plenty, this legendary empowers your blessing of the seasons by 100% for 10 seconds.
Unfortunately, the protection paladin has some very strong legendaries from before and most of these new legendaries don’t really have a place in our current sets of gear. The only one with some potential is Venthyr’s Radiant Embers and that is mainly down to the fact that you can reduce your Ashen Hallow down to near 2 minutes so if you want to have it up for a shorter period of time but more frequently, this would allow it.
- Fleshcraft became incredibly strong, increasing the shield amount as well as adding a 20% damage reduction buff while channeling. Additionally tanks are able to dodge, parry and block during the channel.
- There weren’t too many changes individually to protection paladin. The main one is that our legendary The Ardent Protector’s Sanctum was redesigned so when your Ardent Defender procs as a cheat death it restores an additional 40% health. Additionally, when it expires without activating the cheat death part it has its remaining cooldown reduced by 40%.
- Protection Paladin, along with pretty much every other tank, received a flat 10% passive damage reduction.