Devastation Evoker The War Within 11.0.5 Guide

Patch 11.0.5 Last Updated: 19th Nov, 2024
Matteo Author Avatar
Matteo

Introduction

Hey Guys! My name is Matteo. I’ve been raiding in the top 20 scene since Sanctum of Domination and joined Method after Aberrus, the Shadowed Crucible as a multiclass range DPS. I started playing Devastation Evoker in the beta of Dragonflight and played it throughout the whole expansion.

Strengths

Highly Mobile - Evoker is probably one of, if not the most mobile ranged class in the game. Through the use of our ability Hover, we can cast almost all of our abilities while moving. The only abilities we cannot cast while moving are our 2 empowered abilities, Fire Breath and Eternity Surge.

Unique Mastery - Evokers have an interesting mastery called Giantkiller, meaning we do more damage to enemies based on their current health. The higher the health, the more damage we deal. This makes Evokers exceptionally strong at the start of a fight and excellent at handling new targets, for example high priority adds that need to die fast.

Large Utility Toolkit - Evokers have a variety of abilities to provide assistance to your allies. This can be done through off-healing, debuff removal, and unique positioning abilities such as Rescue to help your allies out of a tough situation. Additionally, we also bring the raid buff Blessing of the Bronze, which reduces the cooldown of major movement abilities for all party and raid members by 15%.

Weaknesses

Lower Casting Range - Evoker only has a 25-yard casting range; this puts it in a weird position where we have to almost stand between the ranged camp and melee camp, as most casters have a 40 yard casting range.

What has changed

Patch 11.0.5 Changes

  • Tail Swipe is now learned baseline for Evokers.
  • Permeating Chill is now baseline for Evoker.
  • Unravel damage increased by 25%.
  • Blessing of the Bronze now costs 1% base mana (was 4%).
  • Clobbering Sweep reduces Tail Swipe’s cooldown by 2 minutes (was 45 seconds).
  • Heavy Wingbeats reduces Wing Buffet’s cooldown by 2 minutes (was 45 seconds).
  • Renewing Blaze is no longer affected by healing received modifiers (both positive and negative). Dampening in arena is a special case and will continue to decrease the healing of Renewing Blaze.
  • Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
  • Permeating Chill no longer spams immune messages when attacking enemies who are immune to slows.
  • Hero Talents: Scalecommander - Bombardments now summon a variety of different Dracthyr models.

Devastation:

  • Unravel now benefits from and consumes Iridescence: Blue.

Alongside some talent tree changes the thing that stands out the most are the Buffs to Unravel. A flat damage increase to the base damage is neat, in combination with Iridescence: Blue Unravel provides you with massive shield damage.

The War Within Devastation Evoker Changes

The most important change is of course the Hero Talent Trees. These have their own section in the guide where both options are analyzed and explained in depth.

Another huge change coming with The War Within is Spatial Paradox making it to the Class Tree! This gives Devastation access to a really niche but strong utility spell.