Introduction
Welcome to the Devastation Evoker guide written by Daylea!
Daylea has been playing Evoker since its introduction into the game and never looked back. Achieving cutting edge tier after tier with her friends, she is a regular in the Evoker class discord, Wyrmrest Temple, and encourages others to link up with their fellow Evokers to share information. If you have any additional questions that this guide does not answer, feel free to message her directly on Discord (daylea) or join the Wyrmrest Temple Discord, where you can get any help you need!
What has changed
Patch 12.1 Changes for Devastation Evoker
Devastation Evoker received some major changes coming into patch 12.1, including a change to the final rank of our Apex Talent, a major redesign on the Scalecommander Hero Talent tree, and a brand new tier set with a focus on Shattering Stars and further reduction of the cooldown of our empowered abilities. There has also been a major change to gearing for all classes in Patch 12.1. The catalyst will now keep the stats of the original item when transformed into a tier piece. So make sure to check out the BiS list for the best possible combination of gear.
For all in-depth changes to our specialization from patch 12.1, look below.
Evoker Class Changes
- Panacea healing increased by 25%.
Devastation
- Apex Talent: Rising Fury (Rank 3) has been redesigned – When Dragonrage ends, Rising Fury persists for 4 seconds per stack, and Dragonrage becomes Unbound Flame. Unbound Flame may be cast 4 times before Dragonrage finishes its cooldown.
- Unbound Flame – Exhale destructive flame, critically striking for Fire damage to your target and nearby enemies. Damage reduced beyond 5 targets. Causes 1 Essence Burst. Instant cast and 25-yard range.
- Tyranny has been updated – Now interacts with Unbound Flame, causing Unbound Flame to always gain the maximum benefit of Mastery: Giantkiller regardless of the targets' health.
- Deep Breath damage increased by 30%.
- Pyre damage increased by 10%.
- Disintegrate damage increased by 40%.
- Living Flame damage increased by 50% and healing increased by 25%.
- Verdant Embrace healing increased by 25%.
- Emerald Blossom healing increased by 25%.
- Shattering Stars that are released from an Eternity Surge due to Scintillation are now subject to Scintillation's 40% effectiveness multiplier.
- Risen Fury has been removed.
Hero Talents
- Flameshaper
- Twin Flame damage and healing reduced by 20%.
- Fixed an issue where Twin Flame was not scaling with Mastery.
- Scalecommander
- Wingleader has been redesigned – Mass Disintegrate reduces the remaining cooldown of Deep Breath by 1 second for each target struck.
- Command Squadron’s Pyre damage increased by 40%.
- Maneuverability’s damage over time increased by 40%.