Devastation Evoker Dragonflight 10.0.5 guide

Patch 10.0.5 Last Updated: 27th Jan, 2023
Tokaine Devastation Evoker Author
Tokaine

Introduction

Heya! I’m Tokaine. If you’ve looked up some of the tank guides previously, you may have seen my name there, however, for Dragonflight, I decided to give DPS a try, and I thought, why not give the new class Evoker a shot! Although… I much prefer calling them Wizard Lizards, but that’s just me!

Evokers have both a ranged DPS spec and a healer spec. This guide will be focussing on the DPS spec, devastation.

I’ll list the strengths and weaknesses that I believe the class possesses.

Strengths:

Highly Mobile - Evoker is probably 1 of, if not the most mobile ranged class in the game. Through the use of our ability Hover, we can cast almost all of our abilities while moving. The only abilities we cannot cast while moving are our 2 empowered abilities, Fire Breath and Eternity Surge.

Unique Mastery - Evokers have an interesting mastery called Giantkiller, meaning we do more damage to enemies based on their current health. The higher the health, the more damage we deal. This makes Evokers exceptionally strong at the start of a fight and excellent at handling new targets, an example being a high-priority add that just spawned and needs to die fast; an example of this would be the Dutiful Attendant in Castle Nathria.

Large Utility Toolkit - Evokers have a variety of abilities to provide assistance to your allies. This can be done through off-healing, debuff removal, and unique positioning abilities such as Rescue to help your allies out of a tough situation. Additionally, we also bring the raid buff Blessing of the Bronze, which reduces the cooldown of major movement abilities for all party and raid members by 15%.

Weaknesses:

Extremely Squishy - Evoker is very weak in the defensive department compared to other ranged DPS classes. We only have 1 real defensive, which is Obsidian Scales. Besides that, we also have the ability Renewing Blaze, which is like a much weaker version of the old mage spell Rewind Time. Compare this to something like a warlock; we might struggle to survive in certain situations at the end game.

Lower Casting Range - Evoker only has a 25-yard casting range; this puts it in a weird position where we have to almost stand between the ranged camp and melee camp, as most casters have a 35-40 yard casting range.

Limited Talent Options - Evoker has to really commit to 1 style of damage type with their talents, meaning you can choose to go heavy into ST, but then your AoE severely lacks and vice versa. With how the new talent trees are, there isn’t really a “best of both worlds” option.

What has changed

First Impressions

From what I’ve played of Evoker on the Beta, I think they are a good mobile DPS class, excelling in burst AoE situations. The class will reward players with fight knowledge, allowing you to maximize your kit in output and utility. However, they do fall short in the defensive department. Unfortunately, they don’t bring much to a raid outside of their damage, and their raid buff is not mandatory. The class is a bit simple to play, which can make it feel less rewarding in the long run.