Devastation Evoker Midnight 12.0 Guide

Patch 12.0 Last Updated: 20th Jan, 2026
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Daylea

Introduction

Welcome to the Devastation Evoker guide written by Daylea!

Daylea has been playing Evoker since its introduction into the game and never looked back. Achieving cutting edge tier after tier with her friends, she is a regular in the Evoker class discord, Wyrmrest Temple, and encourages others to link up with their fellow Evokers to share information. If you have any additional questions that this guide does not answer, feel free to message her directly on Discord or join the Wyrmrest Temple discord where you can get any help you need!

Wyrmrest Temple: https://discord.gg/7YDS8w4Qs6

Discord: daylea

Strengths

Highly Mobile - Evoker is probably one of, if not the most mobile ranged class in the game. Through the use of our ability Hover, we can cast almost all of our abilities while moving. The only abilities we cannot cast while moving are our 2 empowered abilities, Fire Breath and Eternity Surge.

Unique Mastery - Devastation Evokers have an interesting mastery called Giantkiller, meaning we do more damage to enemies based on their current health. The higher the health, the more damage we deal. This makes Devastation Evokers exceptionally strong at the start of a fight and excellent at handling new targets, for example high priority adds that need to die fast.

Large Utility Toolkit - Evokers have a variety of abilities to provide assistance to your allies. This can be done through off-healing, debuff removal, and unique positioning abilities such as Rescue to help your allies out of a tough situation. Additionally, we also bring the raid buff Blessing of the Bronze, which reduces the cooldown of major movement abilities for all party and raid members by 15%.

Weaknesses

Lower Casting Range - Evoker only has a 25-yard casting range; this puts it in a weird position where we have to almost stand between the ranged camp and melee camp, as most casters have a 40 yard casting range.

What has changed

Patch 12.0 Pre-Patch Changes

Evoker Class Changes

  • Tier sets from season 3 have been changed for all classes for the remainder of TWW. 2 set is 6% increased damage and 4 set is 10% increased damage for all damage dealing specs.
  • New Talent: Stretch Time – While flying during Breath of Eons or Deep Breath, 100% of damage you would take is instead dealt over 10 seconds.
  • New Talent: Strike from Above – Glide speed and height increased by 20%.
  • New Talent: Inner Radiance – Your Living Flame and Emerald Blossom are 30% more effective on yourself.
  • Twin Guardian has been redesigned – Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 seconds.
  • Renewing Blaze has been redesigned – Now upgrades Obsidian Scales, causing it to heal you over 8 seconds equal to the amount of damage it reduced.
  • Unravel has been redesigned as a passive effect – Fire Breath consumes absorb shields from enemies, dealing additional Spellfrost damage to them.
  • Azure Strike damage increased by 50%.
  • Strike from Above increases Glide height and speed by 10% (was 20%).
  • Leaping Flames now changes the icon for Living Flame while active.
  • Fixed an issue where Fire Breath could engage enemies if the player died and resurrected while it was active.
  • Several talents have changed positions in the talent tree.
  • The following talents have been removed:
    • Fire Within
    • Quell (moved to the Augmentation and Devastation talent trees)

Devastation

  • New Talent: Star Salvo – Increases Shattering Star damage by 35%. Shattering Stars are exhaled at all of your Eternity Surge targets.
  • New Talent: Azure Sweep – Eternity Surge upgrades your next Azure Strike to Azure Sweep, damaging all nearby enemies and dealing 75% additional damage.
  • New Talent: Strafing Run – Deep Breath deals 20% increased damage and can be cast again within 18 seconds of being used. Recall will be available after the second cast if talented. In PvP, Deep Breath damage is instead reduced by 20%.
  • Shattering Star has been redesigned as a passive named Shattering Stars – Eternity Surge releases a Shattering Star at your target that deals 50% more damage per empower level reached.
  • Honed Aggression has been redesigned – Increases the critical strike chance of your spells by 2%/4%.
  • Engulfing Blaze has been redesigned – Now increases the damage of Living Flame by 10% and reduces its cast time by 0.3 seconds.
  • Imminent Destruction has been redesigned – Deep Breath reduces the Essence cost of your next 4 Disintegrates or Pyres by 1. Stacks up to 8 times.
  • Scorching Embers has been redesigned – Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Red spells.
  • Pyre damage increased by 20%.
  • Charged Blast increases the damage of Pyre by 2% per stack (was 5%).
  • Feed the Flames now activates after casting 6 Pyres (was 9).
  • Firestorm no longer increases the damage of Disintegrate and Pyre.
  • Firestorm damage increased by 25%.
  • Arcane Intensity now also increases the damage of Azure Strike.
  • Eternity's Span now only affects Eternity Surge.
  • Animosity's effect now diminishes by 25% per empower spell cast during Dragonrage.
  • Quell is now learned in the Devastation specialization tree (was a class talent).
  • Twin Flame is now considered a Red spell.
  • Several talents have changed positions in the talent tree.
  • The following talents have been removed:
    • Arcane Vigor
    • Dense Energy
    • Firestorm
    • Focusing Iris
    • Imposing Presence
    • Inner Radiance (moved to the class talent tree)
    • Snapfire

Hero Talent Changes

Flameshaper

  • New Talent: Legacy of the Lifebinder – Fire Breath gains an additional charge.
  • Consume Flame has been redesigned – Disintegrate damage consumes 2 seconds of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed. Pyre consumes 10 seconds of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed.

New Talent: Ashes in Motion – Fire Breath's cooldown is reduced by 5 seconds.

New Talent: Deep Exhalation – Fire Breath's damage over time lasts 4 seconds longer.

New Talent: Essence Well – Dream Breath and Fire Breath have a 50% chance to generate Essence Burst.

New Talent: Twin Flame – Consuming Essence Burst fires a twin flame, healing or damaging your target for 390% Spell Power.

New Talent: Fire Torrent – Twin Flame bounces to up to 2 additional targets.

Burning Adrenaline has been redesigned – Fire Breath reaches its maximum empower level 20% faster.

The following talents have been removed:

  • Engulf
  • Flame Siphon
  • Red Hot

Scalecommander

    • Melt Armor and the damage effect from Maneuverability now extends its duration when Deep Breath is cast multiple times while the effect is active.
    • Disintegrate's icon now changes while Mass Disintegrate is active.
  • New Talent: Command Squadron – While flying during Breath of Eons or Deep Breath you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing Fire damage to nearby enemies up to 8 times.
  • New Talent: Concentrated Power – Mass Disintegrate or Mass Eruption strikes 1 additional target.
  • New Talent: Refined Essence – Essence abilities deal 15% more damage.
  • Slipstream now grants a charge of Hover instead of granting full charges.

Patch 11.2.7 Devastation Evoker Changes

There are no significant class changes for Devastation Evoker in patch 11.2.7.

Patch 11.2.5 Changes

There are no significant class changes for Devastation Evoker in patch 11.2.5. However the D.I.S.C belt was nerfed heavily going into this patch and will likely need to be replaced. For the best belt replacement head to the gear section of this guide! Puzzling Cartel Chips are returning with the Turbo Boost this patch! We can get excited to buy some of our best in slot items from raids and dungeons. Recommended items to spend your chips on are in our gearing section of this guide.

Patch 11.2 Changes

Devastation

  • All damage dealt increased by 3%.
  • Liberation of Undermine 2-set bonus has been updated – Jackpots now cast Shattering Star at 50% effectiveness (was 100%) and occur 20% less frequently.
  • Liberation of Undermine 4-set bonus has been updated – Shattering Star and Jackpots now increase the damage of your next empower spell by 18% per stack (was 25%).

Hero talent changes

Flameshaper

  • Engulf damage and healing increased by 100%.
  • Engulf now requires the target to have Fire Breath or Dream Breath active to be used.
  • Engulf effectiveness now scales by 20% with each damage or healing over time effect present (was 50%).
  • Fulminous Roar no longer decreases the duration of Fire Breath or Dream Breath.
  • Fixed an issue where Consume Flame would not gain the benefit of Scorching Embers if there were less than 2 seconds remaining on Fire Breath.
  • Inner Flame now plays a fiery visual on the Evoker while it is active.
  • Fixed a timing issue where Consume Flame would not calculate the bonus from Inner Flame before dealing its damage or healing.
  • Essence Bomb now triggers twice if the Evoker has 2 stacks of Inner Flame

Scalecommander

  • It is no longer possible to slow yourself down to walking speed during Deep Breath.
  • Command Squadron from the set bonus will now be limited to casting up to 8 Pyres.

Patch 11.1.7 Changes

For 11.1.7 there are no significant class changes for Devastation Evoker. There is however the addition of the new D.I.S.C belt. To learn more about unlocking the DISC belt, you can read Method's DISC Belt Guide. For Devastation Evoker specific recommendations you can head to the gearing section in this guide.

Patch 11.1.5 Changes

For 11.1.5 there are no significant class changes for Devastation Evoker. However, there is a lot of other new patch content being added to the game that you can check out in our 11.1.5 articles.

11.1 Tuning Changes

  • Fixed an issue where the final tick of Disintegrate would not benefit from Titanic Wrath or Iridescence while talented into Azure Celerity.
  • Developers’ notes: The Nerub-ar raid tier set bonus was too strong and was causing players to not want to equip new gear from Undermine(d). We’re reducing the Nerub-ar tier set’s effectiveness and buffing the new Undermine(d) set to encourage people to use the newer items.
  • Devastation Evoker Nerub-ar 4-piece now reduces the cooldown of Shattering Star and Eternity Surge by 1 second (was 4 seconds).
  • Devastation Evoker Undermine 2-piece now casts Shattering Star at 100% effectiveness (was 50%).
  • Chance for Devastation Evoker Undermine 2-piece now triggers 25% more frequently.
  • Devastation Evoker Undermine 4-piece increases the damage of your next empower spell by 25% per stack (was 20%).

Patch 11.1 Changes

Evoker Changes

  • Rescue now clears movement impairing effects from you and your target.
  • Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
  • Disintegrate now displays a more subtle visual when viewed by allies in raids and dungeons.

Hero Talent Changes

Flameshaper

  • New Talent: Fulminous Roar – Fire Breath and Dream Breath deal their damage and healing in 20% less time.
  • Traveling Flame renamed to Flame Siphon and has been redesigned – No longer increases Dream Breath or Fire Breath duration and spreads. Instead, reduces the cooldown of Fire Breath or Dream Breath by 6 seconds when you cast Engulf.
  • Engulf cooldown reduced to 27 seconds (was 30 seconds) and is now reduced by Haste.
  • Conduit of Flame Critical Strike chance increased to 15% (was 10%). Now correctly specifies that it increases critical strike chance above 50% health for Preservation.
  • Consume Flame now consumes 2 seconds of Fire Breath and Dream Breath (was 4 seconds). Consume Flame damage is now 900% of the amount consumed (was 375%) and healing is now 300% of the amount consumed (was 150%).
  • Consume Flame damage is now increased by Scorching Embers.
  • Consume Flame will now properly have its radius increased when striking larger enemies.
  • Draconic Instincts chance to trigger from smaller damage events has been significantly increased.
  • Expanded Lungs increases the damage or healing over time of Fire Breath and Dream Breath by 30% (was 25%).
  • Expanded Lungs is now a choice talent against Enkindle.
  • Fixed an issue where Engulf’s damage was being increased by damage over time effects from other Evokers.
  • Fan the Flames has been removed.

Devastation

  • New Talent: Azure Celerity – Disintegrate ticks 1 additional time, but deals 10% less damage.
  • All spell and ability damage increased by 10%.
  • Fire Breath’s damage over time increased by 15%.
  • Eternity Surge damage increased by 20%.
  • Eternity Surge now targets enemies within a 25 yard radius around the Evoker (was a 12 yard radius around the target).
  • Scintillation triggers Eternity Surge at 40% power (was 50%).
  • Firestorm damage increased by 50% and duration reduced to 6 seconds (was 10 seconds).
  • Scorching Embers damage increase now scales with empower level, up to a maximum of 40%, similar to Molten Embers for Augmentation.
  • Hoarded Power has been removed.

The War Within Devastation Evoker Changes

The most important change is of course the Hero Talent Trees. These have their own section in the guide where both options are analyzed and explained in depth.

Another huge change coming with The War Within is Spatial Paradox making it to the Class Tree! This gives Devastation access to a really niche but strong utility spell.