Introduction
Hey Guys! My name is Matteo. I’ve been raiding in the top 20 scene since Sanctum of Domination and joined Method during Dragonflight as a multiclass range DPS. I started playing Devastation Evoker in the beta of Dragonflight and played it throughout the whole expansion.
Strengths
Highly Mobile - Evoker is probably one of, if not the most mobile ranged class in the game. Through the use of our ability Hover, we can cast almost all of our abilities while moving. The only abilities we cannot cast while moving are our 2 empowered abilities, Fire Breath and Eternity Surge.
Unique Mastery - Evokers have an interesting mastery called Giantkiller, meaning we do more damage to enemies based on their current health. The higher the health, the more damage we deal. This makes Evokers exceptionally strong at the start of a fight and excellent at handling new targets, for example high priority adds that need to die fast.
Large Utility Toolkit - Evokers have a variety of abilities to provide assistance to your allies. This can be done through off-healing, debuff removal, and unique positioning abilities such as Rescue to help your allies out of a tough situation. Additionally, we also bring the raid buff Blessing of the Bronze, which reduces the cooldown of major movement abilities for all party and raid members by 15%.
Weaknesses
Lower Casting Range - Evoker only has a 25-yard casting range; this puts it in a weird position where we have to almost stand between the ranged camp and melee camp, as most casters have a 40 yard casting range.
What has changed
11.1 Tuning Changes
- Fixed an issue where the final tick of Disintegrate would not benefit from Titanic Wrath or Iridescence while talented into Azure Celerity.
- Developers’ notes: The Nerub-ar raid tier set bonus was too strong and was causing players to not want to equip new gear from Undermine(d). We’re reducing the Nerub-ar tier set’s effectiveness and buffing the new Undermine(d) set to encourage people to use the newer items.
- Devastation Evoker Nerub-ar 4-piece now reduces the cooldown of Shattering Star and Eternity Surge by 1 second (was 4 seconds).
- Devastation Evoker Undermine 2-piece now casts Shattering Star at 100% effectiveness (was 50%).
- Chance for Devastation Evoker Undermine 2-piece now triggers 25% more frequently.
- Devastation Evoker Undermine 4-piece increases the damage of your next empower spell by 25% per stack (was 20%).
Patch 11.1 Changes
Evoker Changes
- Rescue now clears movement impairing effects from you and your target.
- Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
- Disintegrate now displays a more subtle visual when viewed by allies in raids and dungeons.
Hero Talent Changes
Flameshaper
- New Talent: Fulminous Roar – Fire Breath and Dream Breath deal their damage and healing in 20% less time.
- Traveling Flame renamed to Flame Siphon and has been redesigned – No longer increases Dream Breath or Fire Breath duration and spreads. Instead, reduces the cooldown of Fire Breath or Dream Breath by 6 seconds when you cast Engulf.
- Engulf cooldown reduced to 27 seconds (was 30 seconds) and is now reduced by Haste.
- Conduit of Flame Critical Strike chance increased to 15% (was 10%). Now correctly specifies that it increases critical strike chance above 50% health for Preservation.
- Consume Flame now consumes 2 seconds of Fire Breath and Dream Breath (was 4 seconds). Consume Flame damage is now 900% of the amount consumed (was 375%) and healing is now 300% of the amount consumed (was 150%).
- Consume Flame damage is now increased by Scorching Embers.
- Consume Flame will now properly have its radius increased when striking larger enemies.
- Draconic Instincts chance to trigger from smaller damage events has been significantly increased.
- Expanded Lungs increases the damage or healing over time of Fire Breath and Dream Breath by 30% (was 25%).
- Expanded Lungs is now a choice talent against Enkindle.
- Fixed an issue where Engulf’s damage was being increased by damage over time effects from other Evokers.
- Fan the Flames has been removed.
Devastation
- New Talent: Azure Celerity – Disintegrate ticks 1 additional time, but deals 10% less damage.
- All spell and ability damage increased by 10%.
- Fire Breath’s damage over time increased by 15%.
- Eternity Surge damage increased by 20%.
- Eternity Surge now targets enemies within a 25 yard radius around the Evoker (was a 12 yard radius around the target).
- Scintillation triggers Eternity Surge at 40% power (was 50%).
- Firestorm damage increased by 50% and duration reduced to 6 seconds (was 10 seconds).
- Scorching Embers damage increase now scales with empower level, up to a maximum of 40%, similar to Molten Embers for Augmentation.
- Hoarded Power has been removed.
The War Within Devastation Evoker Changes
The most important change is of course the Hero Talent Trees. These have their own section in the guide where both options are analyzed and explained in depth.
Another huge change coming with The War Within is Spatial Paradox making it to the Class Tree! This gives Devastation access to a really niche but strong utility spell.