Outlaw Rogue Shadowlands 9.2.5 guide

Patch 9.2.5 Last Updated: 6th May, 2022
Guy Outlaw Rogue Author


Hey, my name is ForeverGuy or Guy, and I currently play rogue for Healer Chat (HC).

I started playing in Legion, and I’ve done work for the simulations for all 3 rogue specs over the years. I’ve only recently started pushing world ranks, but I still have a lot of knowledge on the finer details to maximizing damage for rogue specs through simulations and analyzing logs for any potential gains.

Outlaw Rogue has many benefits in both a raid environment and for M+.


  • High single target while still doing great sustained cleave, unlike classes such as Windwalker, who do more AoE but much less single target damage
  • Very short cooldowns thanks to restless blades, which means you “always have cooldowns ready” for stuff such as seasonal affixes in M+ or a boss coming up
  • Rogue, in general, also has a very strong defensive toolkit.
  • Incredibly flexible in covenant options which is great for making optimized groups for M+ key pushing


  • Being target capped at 5 targets
  • Lacks a major cooldown such as ravenous frenzy or combustion.
  • Perception of being “a high variance spec” due to the stigma around Roll the Bones
  • Struggles with downtime.

What has changed

9.2 Outlaw Rogue Changes

Similar to 9.1 and 9.1.5, Rogue has received minimal changes going into the patch.

  • All bugs related to the Deathspike legendary have been fixed.

Deathspike was plagued with bugs for all of 9.1, causing issues related to the extra casts not refunding charges properly not receiving the proper amount of combo points whenever you cast it. All of these have been fixed, which makes Necrolord much more appealing.

9.1.5 Outlaw Rogue Changes

Similar to 9.1, we got a few changes going into this patch as rogues. What was changed is as follows:

  • Toxic Onslaught now causes Sepsis on expiration to grant the 2 major cooldowns of the other rogue specs. For Outlaw, this means getting Vendetta and Shadow Blades.
  • Buffed Septic Shock by 50%
  • Dreadblades initial cast damage increased by 26% and fills your combo points.

None of these changes really impact the decision to use any of these. Night Fae is still an undertuned covenant, and Dreadblades is still too weak of a talent. However, this is mainly due to how good Words of Winter is from the frost set, so potentially next tier, this talent could see some use.

9.1 Changes:

Almost nothing changed in patch 9.1 for Rogues. The 3 most significant changes worth noting are:

The Feint changes mostly change nothing. You generally knew what you were using Feint to block damage for, so it just makes you ever so slightly tankier against longer damage intake windows like Sylvanas P3. The Shiv change is minor, but welcome change as crippling poison has its uses on necrotic weeks if playing without super consistent slows and still need the soothe for some mobs/bosses.