Introduction
My name is ForeverGuy or Guy, and I play Rogue for GN, previously known as Healer Chat.
I started playing in Legion, and I’ve done work for the simulations for all 3 rogue specs over the years. I’ve only recently started pushing world ranks. However, I still have much knowledge on the finer details of maximizing damage for rogue specs through simulations and analyzing logs for any potential gains.
What has changed
Going into Midnight, a majority of the game's specs are undergoing a major shift, returning the game to a much simpler era, and Outlaw is no different. For all of The War Within the spec has been focused around a talent combination of Underhanded Upper Hand and Crackshot, allowing us to extend Adrenaline Rush for the entire encounter in ideal conditions. That talent package has been removed in favor of a return to a Battle for Azeroth/Shadowlands version of the spec. It’s a basic builder spender spec that still focuses on using cooldowns on cooldown.
The biggest individual change is to Roll the Bones. Rather than rolling a random combination of 6 buffs, you now roll a random number between 1 and 4 each time you cast it. Based on the number you roll, you get a buff effect; higher numbers also gain all the benefits of the previous buffs.
Stage 1 is an increased Opportunity chance.
Stage 2 is Sinister Strike generates an additional combo point.
Stage 3 increases Restless Blades' effectiveness.
Stage 4 is increased Critical Strike chance.