Windwalker Monk The War Within 12.0 Guide

Patch 12.0 Last Updated: 20th Jan, 2026
J-Funk Author Avatar
J-Funk

Introduction

Hey, I’m J-Funk. I have been playing Windwalker Monk since Mists of Pandaria and have been raiding in Humble since Legion which in Manaforge Omega was World 36th. In Battle for Azeroth, I was consistently one of the higher rated WW Monks in M+ and have been a Windwalker Monk theorycrafter/guide maker for nearly a decade.

Windwalker Monk is a melee DPS spec that has a tool for nearly every situation and has flexible cooldowns, great utility, and excellent mobility.

In Midnight, Windwalker once again received a fairly large rework to its spec talent tree. This results in mostly the same playstyle with much of the heavy lifting coming from the Hero Talent trees instead. There has been a concerted effort this time around to push Windwalker Monk more towards stacking Critical Strike. With the increased emphasis on auto-attack damage and effects that do not scale with Mastery such as Zenith Stomp, Mastery becomes relatively weaker as well. The overall feel of Windwalker Monk now is a mixture of The War Within and Dragonflight.

What has changed

Patch 12.0.0 Prepatch Changes

You’ll be able to experiment and play with all of the class/spec changes that are coming in Midnight. I won’t list all of them here, but the rest of this guide is chock full of them. The most significant change you’ll notice is Storm, Earth, and Fire is gone and replaced by Zenith. This update includes significant class, spec, and hero talent tree changes. Which will change your playstyle entirely.