Feral Druid Dragonflight 10.1.7 Guide

Patch 10.1.7 Last Updated: 5th Sep, 2023
Maymays Feral Druid Author
Maymays

Introduction

Hey, I am Maymays, otherwise known as Maymaysxd or just Mays. I have mained Feral since late WoD. My most recent achievement would be finishing every Shadowlands Raid Tier as the Rank 1 Feral Druid. You can usually find me attempting to help people on the Dreamgrove Discord.

What has changed

Changes in Patch 10.1.7

There haven't been any changes to Feral Druid in Patch 10.1.7 that have required updates to the guide.

Patch 10.1.5 Feral Druid Changes

Patch 10.1.5 brings several positive changes to Feral Druid. 

Firstly, Primal Claws, a talent that has been dead on arrival since its introduction, is being replaced with Dire Fixation, a talent that makes it so your Shred increases an enemy’s damage taken by you for 10 seconds. This is a significant overall buff, especially for Single Target scenarios and funnelling purposes. 

Ferocious Bite has also seen a damage increase, further buffing our Single Target and priority target damage. 

Additionally, Rampant Ferocity no longer deals damage proportional to damage dealt by Ferocious Bite, allowing for the ability to be tuned in order to potentially buff Single Target without affecting our AoE, which is a very healthy change, especially in the middle to long term.

On top of that, a new talent has been introduced on the Class Tree, Rising Light, Falling Night, which provides you with a 3% bonus to your damage and healing during the day and 2% Versatility at night. This is basically free damage and we should always be picking it up, as throughput nodes on the Class Tree tend to be incredibly valuable.

Finally, in an attempt to lower healing done by non-healer specs, Nature’s Vigil has had its duration halved, significantly reducing the value of that talent point. Notably, this makes it less worthwhile to path down the right side of the Class Tree, unless Innervate is needed, saving you 3 points that can be used for valuable defensive talents.

Patch 10.1 Feral Druid Changes

Patch 10.1 brings 2 relevant changes to Feral. Firstly, Berserk has been reworked and now passively grants Combo Points and also raises our Combo Point cap from 5 to 8 for its duration.

While not strictly a 10.1 change, Convoke the Spirits has recently been tuned to where it’s competitive again, with it now sometimes beating out Incarnation in Single Target scenarios.

As this patch brings a new Raid Tier, we get a new (though disappointing) new Set Bonus to play with, which will further be discussed in the Gear Section.

Changes in Patch 10.0.7

Patch 10.0.7 comes with some tuning changes for Feral, as well as the introduction of the Onyx Annulet and the Primordial Stones that can be socketed into it.

Berserk: Frenzy is seeing a nerf and several builders are tuned higher to compensate. This is a healthy change, moving more of our builder damage outside of our Berserk/Incarnation windows, but unfortunately works out as roughly a 1% nerf overall, since the compensatory buffs aren’t quite enough to make up for the Frenzy nerf.

Changes in Patch 10.0.5

Patch 10.0.5 comes with several big changes to both the Class and Spec tree for us. Our damage has once again slightly shifted away from bleeds and into Ferocious Bite. The changes overall end up being a small Single Target buff for us, while our AoE remains roughly the same. The new Spec Tree makes it a bit harder to spec into a solid amount of AoE for relatively few points, making us a bit less versatile on that front. We also have 1-2 points freed up on the Class Tree, allowing us to pick up more Utility/Defensive Talents. Additionally, Protector of the Pack has been nerfed and is generally no longer worth picking. Unfortunately, with the new changes, Bloodtalons is overtaken by Lion’s Strength on Single Target, leading to a much more simplistic rotation.

First Impressions

The new Talent Tree system has treated Feral very well. It’s currently looking both very powerful and interesting on the gameplay front since it is once again much more bleed focused. AoE, which used to be the area Feral was most lacking in, is now its biggest strength, sustain AoE in particular. Meanwhile, it remains strong on Single Target, though arguably not as strong as before. It also now does noticeably less burst since we no longer have the Shadowlands version of Convoke the Spirits with the ability tuning at the time. Feral has also gained a Raid Buff in Mark of the Wild, which will be entirely redundant in most Raid Groups with the amount of Druids present (Mythic ones especially, maybe smaller Normal or Heroic Groups will find this matter occasionally), but will very likely be a nice small boost to our value in Dungeon Groups.