Mitzki has been maining Discipline priest ever since she started raiding Mythic in Emerald Nightmare. In 2017 she applied for a raid spot in the guild that would become Reason and later took the role as healing officer in Battle of Dazar’Alor.
Heregellas, or Alisza on his priest, was a resto druid main, before switching to a priest main in Crucible of Storms. He previously raided in From Scratch, and in Impact as an officer & raid leader before joining Method.
Before you start your journey in learning the wonderful ways of the Discipline Priest, I would like to thank Buythelight and Smallpriest for providing data and helping me finalise this guide. Without you two it would have been way more of a hassle and the process would definitely not have been as fun!
- Discipline can cover almost any kind of burst damage and are very adaptable to the encounter.
- Discipline brings a lot of passive damage for a healer, which helps on tight damage encounters.
- Discipline brings really strong damage reduction and shielding to negate what could have been lethal attacks.
- Discipline priest has a very proactive playstyle and has limited raid-wide emergency heals in comparison to other healing specialisations.
- Discipline is also a very hard specialisation to master. There is almost always something you can do better and mistakes are very punishing in terms of healing throughput.
What has changed
Disc Priest 9.1.5 changes
- Festering Transfusion- Festering Transfusion (Necrolord Conduit) damage and healing effect increased by 100%
- Divine Star- Divine Star (Talent) damage increased by 40%. It now deals reduced healing beyond 6 targets, and the healing cap is independent of the outgoing and return trips. The reduced healing was already a thing, but with another, more complicated formula. These changes are, overall, a net buff for this talent on a large number of targets healing-wise, and a flat buff at any time in terms of DPS
- Halo- Halo (Talent) healing reduced by 20%, but now deals with reduced healing beyond 6 targets, with the same new formula as the Divine Star. Even with the healing reduction, it’s a buff on a large number of targets
- Contrition- Contrition (Talent) healing increased by 15%
- Shadow Covenant- Shadow Covenant (Talent) healing increased by 10%, mana cost reduced by 10%, and duration lowered to 7 seconds (was 9 seconds)
Disc Priest 9.1 changes
- Spirit Shell - Spirit Shell (Talent) is now on a 90 second cooldown (was 60 seconds).
Disc Priest 9.0.5 changes
- Spirit Shell - Spirit Shell (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster’s Spell Power rather than maximum Health.
Disc Priest Shadowlands changes
- Smite - has lost its absorb effect.
- Mindblast - has been added to the baseline toolkit for disc. It has a high mana cost, with a decent damage event and an absorb effect.
- Spirit shell - New level 50 talent. Very potent ability currently and will be covered in depth later on.
- Shadow covenant - Reworked, it still has its initial heal, but lost the healing absorb. Shadow Covenant now locks you out of holy abilities instead, and increases your shadow damage done.
- Mind sear - This new baseline toolkit for Discipline gives you a good AoE damage option if your mana can afford it. Important to know is that atonement only heals off the first target hit.
- Power Infusion - A powerful haste buff that can be cast on either yourself or a friendly target.
- Shadow Word: Death - A powerful ability during execute, but with a backlash. It does no atonement healing, but it can be a great help to push some additional damage when there is nothing else to do.
- The Discipline priest playstyle in raid is overall very similar to how it was played in BFA. You just have a few new buttons to press after ramping up to maximize atonement healing.