This guide was written by Mitzki, priest main in Method.
Mitzki has been maining Discipline priest ever since she started raiding Mythic in Emerald Nightmare. In 2017 she applied for a raid spot in the guild that would become Reason and later took the role as healing officer in Battle of Dazar’Alor.
- Discipline can cover almost any kind of burst damage and are very adaptable to the encounter, they have options that allow them to burst heal every 45s, 60s and 90s.
- Discipline brings a lot of passive damage for a healer, which helps on tight damage encounters.
- Discipline brings really strong damage reduction and shielding to negate what could have been lethal attacks.
- Discipline priest has a very proactive playstyle and has limited raid-wide emergency heals in comparison to other healing specialisations.
- Discipline is also a very hard specialisation to master. There is almost always something you can do better and mistakes are very punishing in terms of healing throughput.
What has changed
Disc Priest 9.0.5 changes
- Spirit Shell - Spirit Shell (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster’s Spell Power rather than maximum Health.
Spirit Shell is still worth using in Castle Nathria despite the nerf. Overall it is estimated to be around 5-12% throughput decrease where the higher throughput loss will occur in fights where Spirit Shell previously did 0 overhealing or wasn't overcapping.
The change to how the cap works will start to matter more the further we get into the expansion as the health pool/intellect ratio changes. Historically our health increases more than our main stat as we get more gear upgrades.
If we are using Spirit Shell next tier also depends a lot on how the fights are designed.
Disc Priest Shadowlands changes
- Smite - has lost its absorb effect.
- Mindblast - has been added to the baseline toolkit for disc. It has a high mana cost, with a decent damage event and an absorb effect.
- Spirit shell - New level 50 talent. Very potent ability currently and will be covered in depth later on.
- Shadow covenant - Reworked, it still has its initial heal, but lost the healing absorb. Shadow Covenant now locks you out of holy abilities instead, and increases your shadow damage done.
- Mind sear - This new baseline toolkit for Discipline gives you a good AoE damage option if your mana can afford it. Important to know is that atonement only heals off the first target hit.
- Power Infusion - A powerful haste buff that can be cast on either yourself or a friendly target.
- Shadow Word: Death - A powerful ability during execute, but with a backlash. It does no atonement healing, but it can be a great help to push some additional damage when there is nothing else to do.
- The Discipline priest playstyle in raid is overall very similar to how it was played in BFA. You just have a few new buttons to press after ramping up to maximize atonement healing.