Introduction
My name is Dan, otherwise better known as Danwarr. I have raided primarily as a Warrior since mid Mists of Pandaria with both DPS specs. In this guide, I will give you a breakdown of how Arms Warrior is looking, going into Shadowlands.
What has changed
Many abilities have been moved off of specific specs and added to the whole Warrior toolkit. These include: Spell Reflection, Shield Block, Shield Slam, Ignore Pain and Intervene.
Additionally, Shattering Throw has made a comeback with a slightly altered functionality from its previous version.
Arms Warrior Mastery, Deep Wounds, has been changed to a damage increase on the target instead of a hard-hitting DoT. This is the biggest change that Arms Warrior has received.
Other changes include:
- Die By the Sword cooldown changed from 3 minutes to 2 minutes
- Ravager talent cooldown lowered to 45 seconds and now moves towards its target
- Dreadnaught talent now includes the Seismic Wave Azerite trait effect on top of its original functionality
- Deadly Calm talent changed to reduce Rage cost of the next 4 abilities by 100% and increase base Rage by 30
- Collateral Damage talent functionality changed to increase Whirlwind damage when Sweeping Strikes ends
- Sweeping Strikes duration changed from 12 seconds to 15 seconds
- Impending Victory healing increased from 20% to 30%
- Cleave now also consumes Overpower stacks to increase its damage
- Warbreaker now applies Deep Wounds to all targets hit, uncapped