Introduction
My name is Dan, otherwise better known as Danwarr. I have been playing Warrior as a main character since Throne of Thunder in Mists of Pandaria and have raided with Method as a Warrior player since Castle Nathria. In this guide, I will take you through how Arms Warrior is looking in Dragonflight.
Arms Warrior has somewhat struggled to find a consistent identity over the last few years, as Blizzard are seemingly unable to find a design they like for the spec. Over the past 2 expansions alone, Arms has been a Bleed spec, Execute spec, Haste driven high APM spec and a slot machine gambling spec. Dragonflight looks to end some of that inconsistency by offering a couple of these previously mentioned playstyles within the same tree (Bleeds and Execute).
What has changed
The overhaul of the talent system has caused multiple large scale changes for all classes. More will be covered in the Talent section later.
Arms Warrior has had a significant amount more emphasis put into Execute which is a big shift from Execute’s place in Shadowlands where it was primarily used as a filler in place of Slam. This has been achieved through the return of the old Juggernaut Artifact Trait as a talent, which was previously only available to Fury Warrior during Legion, as well as a few Execute modifiers within the new talent trees.
There has also been more focus placed on bleeds for Arms through Rend, Deep Wounds and a new bleed to Warrior, Thunderous Roar. Fortunately, this time, it has been executed in a much cleaner fashion than in BFA where all we had was 1 overly powerful bleed.
During this first tier, Arms has seen some small buffs. These are:
- Seasoned Soldier - Now grants 10% AoE damage reduction on top of previous effect.
- Battlelord - Now grants Overpower an extra 25% damage at all times.
- Fatality - Fatal Mark damage increased by 20%.
- Martial Prowess - Now increases Mortal Strike and Cleave damage by 30% per stack up from 25%.
- Mortal Strike - Damage increased by 3.5%.
- Exhilarating Blows - Chance to reset Mortal Strike/Cleave increased to 20% up from 15%.