Dune Awakening Patch 1.1.0.17 Brings First Deep Desert PvE Changes

Dune Awakening Patch 1.1.0.17 Brings First Deep Desert PvE Changes

Written by Geekmandem - 26th June 2025

Dune Awakening Patch 1.1.0.17 is here, and brings forward the PvE changes to the Deep Desert that the developer promised. Despite these being on the PTR for just a few days, a hotfix has now added them to the live game.

So, the Deep Desert has been a major talking point since people made it to the endgame. For everyone saying “it’s great for PvP,” you’ll have ten other people saying end-game is impossible for PvE players.

In this first patch aimed at fixing the problem, Dune Awakening is fast-tracking some of the PTR changes and bringing them live today. Let’s take a look at what's changing. You can see the full patch notes at the end of the article.

Content:

dune awakening patch notes 1.1.0.17

Dune Awakening Patch 1.1.0.17 Deep Desert changes

The key changes in this patch come in the form of the PvE expansion of the Deep Desert. Here are the highlights:

Southern Half Of Deep Desert Becomes PvE

  • Players will have access to PvE content (Testing Stations etc) in this zone but they will have reduced, but guaranteed (per player) loot;
  • Control Points and Shipwrecks will still be PVP zones; and
  • You can now build in the first half of the Deep Desert safely (the Coriolis Storm will still destroy your base).

Northern Half of Deep Desert Remains PvP

This area will function the same way; however, it will now ramp up the rewards and PvP action.

  • Higher density of resources;
  • Bigger spice fields; and
  • More Control Points.

PvE loot is shared and lower tier.

  • PvE content in the new PvE zone will award 1 schematic per player, with each player having their own guaranteed lost (rather than first come first serve);
  • PvP loot is first-come and more generous, 2–6 schematics, including rare schematics; and
  • Plasteel plates now only drop in PvP zones.

Spice fields adjusted

  • Medium spice fields: reduced from 8 to 5
  • Small spice fields: increased from 20 to 22

Titanium & Stravidium changes

  • Spawn rate reduced in PvE zone;
  • Large clusters now only appear in PvP zone; and
  • Respawn time increased from 30 to 45 minutes.

Non-Deep Desert Changes

The Deep Desert isn’t the only place getting love; there are some notable other changes as well.

Vehicles

  • Rocket Launcher module slows down Ornithopters:
    • 20% speed drop for Scouts
    • 10% for Assault variants.
  • Ornithopter safety fix:
    • Exiting mid-air drops it straight down
    • Reduces the chance of losing the vehicle
    • Vehicles stuck in quicksand may be hard to interact with — try standing on them.

Sietch Visiting

  • You can now claim land in any sietch, not just your home one.

Player Reporting

  • You can now report players via chat or the inspect menu.

Fixes and Technical Improvements

  • The game is more stable
  • New NVIDIA driver added (these fix the FPS Stutter issue)
  • Fixed Deep Desert loading freezes and other travel bugs
  • Fixed lost emotes when respecing
  • Fixed incorrect UI labels, melee bugs, black screen on cinematic skip, and others

That's it for the highlights. You can see the full patch notes below.

Dune Awakening 1.1.0.17 Patch Notes

  • The PvE area has been adjusted to encompass the entire southern half of the Deep Desert map.
    • This means that players who have no interest in PvP should be able to find what they want without engaging in PvP. Imperial Testing Stations, caves, and so forth found in this area are thus now PvE.
    • Control Points and Shipwrecks will, however, continue to be PvP throughout the entire map, which means you will find localized pockets of PvP within the PvE section still. Similar to how Shipwrecks are PvP in Hagga Basin.
  • To retain the Risk vs Reward setup for the Deep Desert:
    • The density of resources increases the further north you go. This includes high-density clusters of valuable resources.
    • The largest spice fields will also spawn in the north.
    • The majority of Control Points will exist in the northern part.
  • As part of these changes, we have made some balancing adjustments in the Deep Desert:
    • The lower half of the Deep Desert now offers PvE loot that is balanced toward shared loot and PvE activities. You may find better loot in the more dangerous PvP area located further north on the map. In the PvE area, for example, each player gets their own loot and can expect to receive one schematic. In the PvP area, loot is distributed on a “first come, first served” basis, with higher quantities of everything. Players can expect to find 2–6 schematics there, which are among the rarest.
    • Plasteel plates can only be found in PvP zones.
    • The amount of active medium spice fields has been reduced from 8 to 5.
    • The number of active small spice fields has increased from 20 to 22.
    • The spawn rate of Titanium and Stravidium has been reduced in the PvE areas so that large quantities only spawn in the far-out PvP areas.
    • The number of nodes in resource hotspots in the PvE part of the map has been reduced.
    • The respawn time of Titanium and Stravidium has increased from 30 to 45 minutes.
  • Some Imperial Testing Stations are still in the PvP region, and players who want all schematics available each week will want to visit both the PvP and PvE Imperial Testing Stations. Keep in mind the loot in them rotates each week, so even if you’re not interested in PvP, you could obtain it at a later date if you’re not able to trade for it or buy it off the Exchange.

Vehicles:

  • We have begun work on the outlined changes to the Scout Ornithopters.
    • Equipping a Rocket Launcher Module will now decrease the top speed of your Ornithopter.
      • For Scout Ornithopters, the reduction is 20%.
      • For Assault Ornithopters, the reduction is 10%.
    • Infocards for the modules now reflect this change.
  • Exiting ornithopters mid-air will now cause them to drop straight down instead of gliding away. This should decrease the chance that you lose your ornithopter upon disconnecting from the game or exiting by accident your ornithopter mid-air (yes, we have seen the videos).
    • Known issue: There is an edge case that if your vehicle ends up in the quicksand you might not be able to interact with it if you are in the quicksand. The workaround is to try to get on top of the vehicle to interact with it. This will be fixed in the very next patch.

Visiting:

  • We removed the restrictions when visiting other sietches. Before this change, players had their “home” sietches, and could visit other sietches in their world but couldn’t claim land. Now, any player can go to any sietch in their world and claim land wherever they want.

Technical and stability:

  • Increased game stability.
  • The latest NVIDIA driver was added to the GPU driver check at the game launch.

Other

  • We have introduced Player Reporting, allowing players to now report other players’ messages from the text chat or report players from the Inspect menu on players.

FIXES

Technical and stability:

  • As a continuous effort, we have closed several exploit vulnerabilities.
  • Fixed an issue where a specific type of network issue would cause players to be stuck in an infinite loading screen.
  • Fixed an issue where some players could experience a client freeze when traveling between Deep Desert servers.

Combat:

  • Fixed an issue where players performing a melee attack could get obstructed by corpses lying on the ground.

User Interface:

  • Fixed an issue where the guild faction alignment was not localized on the Guild Overview tab.
  • Fixed an issue where players could encounter a black screen if they skipped the cinematic at “The Wreck of the Hephaestus”.
  • Fixed an issue where several Sandbike research schematics failed to mention the Imperial Testing Stations as the primary source.

Travel:

  • Fixed an issue where players could use an ornithopter pilot service to fly from the cities to Haga Bassin if they had arrived in a city with their ornithopter.

Miscellaneous:

  • You will no longer lose learned emotes when respec’ing your skill tree.
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