Blood Death Knight The War Within 11.0.2 Guide

Patch 11.0.2 Last Updated: 10th Sep, 2024
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Darkmech

Introduction

G’day legends, I’m Darkmech, a wow esports caster/host and content creator for Method. I’m a multi rank 1 mythic+ tank and an ex CE Raider. I've also been playing since Vanilla, which means I know exactly what I’m talking about.

A LOT has changed for Blood Death Knights in The War Within. We have seen a significant overhaul of the talent tree pathways, on both the class and spec side of the trees; and The War Within also now introduces a new hero talent system, with San’layn and Deathbringer being the two choices for Blood DK. The playstyle is still fast paced and rewards players for good gameplay loops and decisions, and once again Blood is an extremely strong and viable choice for Mythic+ and Raid content.

Strengths:

  • A toolkit that can handle both physical and magic damage profiles well.
  • Excellent self-sustain.
  • Hero talents that have a direct impact on gameplay and class strength.
  • Knockback immunity via Death Advance
  • Cheat Death talent in Purgatory
  • Many changes through the talent trees have resulted in more talent choice freedom for Blood DK

Weakness:

  • Changes to Death Strike means you can’t be a 2 to 3 dumping Death Strike muppet anymore without heavy consequence.
  • Survival is tied to taking damage and healing it back.
  • Poor gameplay is punished heavily.
  • Standing inside your Death and Decay is still a vital component to leveraging as much out of the Blood DK kit for damage and healing.

What has changed

There are a number of changes incoming to Blood DK’s in the War Within, not only have the talent trees seen a rework, but you now also have the choice between 2 hero talent systems; San’layn and Deathbringer, with both bringing a different variation of power and playstyle to the class.

Hero Talents

Deathbringer offers a finer finesse to the class rewarding good gameplay loops and decision making with solid numbers, exciting visuals and a happy feeling on your face and damage meter. Whilst San’layn is the fast paced broccoli hair cutted kid at the gym who just wants to get on the gear 2nd session in, and watch the world burn.

Change In Direction

We have also seen a shift in the philosophy around Blizzard's vision for tank styled gameplay, this was delivered to Blood DK via a change to how Death Strike functions. Death Strike previously healed based on damage taken over the last 5 seconds. In The War Within however, Death Strike now heals based on either damage taken in the last 5 seconds, OR, the time since the last Death Strike, whichever is the next counted event.

People who have previously pooled 2 or 3 Death Strikes and triggered them back to back in content will notice this change drastically, even though this has never really been a recommended rotational play. If you were weaving your Death Strikes in and out of your rotation (like you should have been), you likely won’t feel the change in as drastic a fashion. The big change here is that you can’t heal multiple times off the one sequence of damage as you did before.

Talent Changes

The class and spec talent tree has seen significant changes from Dragonflight to The War Within. With new talents being added:

ome old talents have been redesigned:

And some talents have been deleted:

New capstones have been added and new pathways created in the tree. All in all, Blood DK is possibly in one of the best positions it has ever been in from both a talent choice perspective and a gameplay perspective.

Season 1 Tier Set

With a new expansion comes a new season 1 Tier Set. Ours is the Exhumed Centurions Relics.

Death Knight Blood 11.0 Class Set 2pc - While you have one or more Bone Shield charges, the damage you take is reduced by 2%. Losing a Bone Shield charge has a chance to reduce the damage you take by an additional 1%, up to 3% for 6 sec.

Death Knight Blood 11.0 Class Set 4pc - Your damage is increased by 1% per active Bone Shield charge. Taking damage while below 6 Bone Shield charges has a chance to generate 1-2 Bone Shield charges.

This tierset alone creates rotational differences from our usual structure, so buckle up, we’re not in Kansas anymore.