Enhancement Shaman Dragonflight 10.2.5 Guide

Patch 10.2.5 Last Updated: 24th Jan, 2024
Weber Author Avatar
Weber

Introduction

Hi everyone, I am Weber, and I have been maining my Shaman since Siege of Orgrimmar back in Mists of Pandaria. I am a moderator for the Earthshrine Discord, and I have been raiding with Deposit Coin on Stormscale for the past four years, finishing around World 200-300 on a casual two-day schedule.

Enhancement Shaman is a melee specialization that excels at sustained single target. However, we can tailor our damage profile to almost any given encounter thanks to our very flexible talent tree with strong options for funnel and cleave damage profiles. The only thing we have trouble providing is large-scale AoE, as most of our AoE options are capped at 6 targets. Most of our resource generation is tied to melee hits, so we suffer significantly from downtime.

We do provide Windfury Totem, which is a sizeable increase to the damage of other melee in your party. A strong healing cooldown in Ancestral Guidance and many other niche utilities, which tends to be relevant on one or two bosses each expansion such as Tremor Totem or Poison Cleansing Totem. We excel at AoE crowd control, being able to lock down trash packs for a very long time through Capacitor Totem, Guardian’s Cudgel, Thundershock, and Sundering.

What has changed

Patch 10.2.5 Enhancement Shaman Changes

Enhancement received no changes for patch 10.2.5.

Patch 10.2 Enhancement Shaman Changes

Patch 10.2 brings some minor changes to Enhancement. There has been a bit of a talent reshuffle, allowing for a bit more flexibility and less need to pick up mediocre talents for pathing.

Tempest Strikes is a new passive choice talent sharing a spot with Elemental Blast, which is mostly attractive for the Physical build which has few multipliers to buff Elemental Blast

Elemental Assault was buffed to also guarantee a Maelstrom Weapon stack on Lava Lash and Ice Strike, improving the Maelstrom generation for the Fire build drastically which was previously struggling with this resource.

Primordial Wave had its initial damage buffed and Splintered Elements now gives double the Haste on single target in exchange for less Haste in multi target. Because a lot of that Haste in multi target previously shot you way beyond the global cooldown cap this is a very positive change for us.