Introduction
Hello there, I’m Meyra. A distinguished member of The Fel Hammer with love for optimizing every single detail of Vengeance Demon Hunters with several expansions worth of experience coaching and helping players improve at the spec across all levels of gameplay.
Vengeance prepares for the start of Midnight by getting some reworks to talents, spells as well as access to a completely new Hero Talent tree shared with the new Devourer Demon Hunter, called Annihilator. These changes come alongside a general pruning of classes and specs as well as simplifications of gameplay. This will mean a slightly easier rotation for Vengeance, however since our rotation was already relatively simple, it will not change too much gameplay-wise.
What has changed
Midnight Pre-Patch Vengeance Demon Hunter Changes
The Midnight Pre-Patch brings a long list of talent and spell changes, as well as the Fel-Scarred Hero Talents being replaced with the new Annihilator Hero Talents.
Some of the more major spell and talent changes are:
- Demonic is now removed.
- The Hunt is now removed and replaced by Sigil Of Spite for activating Art Of The Glaive for Aldrachi.
- Spirit Bomb is now a 25 second cooldown and deals significantly more damage.
- Soul Fragments stack to 6 instead of 5.
- Vengeful Beast takes the old spot of Feed The Demon and greatly enhances Metamorphosis.
- Demon Spikes are now 12 seconds duration baseline, with only 1 stack.
- Feed The Demon is buffed significantly and has taken the position of Extended Spikes. With it you will trivially get over 100% spikes uptime and can safely macro it into other spells.
For a complete list of all the changes you can check the patch notes for Midnight.