Introduction
Welcome to the Method Balance Druid Guide! My name is Gamz. I’ve been playing Balance Druid since Battle for Azeroth and been an active theorycrafter for the spec since Dragonflight. I have been raiding at the Hall of Fame level and writing Balance Druid guides since the end of Dragonflight.
You can find me here:
- Twitch: https://www.twitch.tv/itsgamz
- Twitter: https://x.com/gamzdgg
- Druid Discord: https://discord.gg/dreamgrove
Balance Druid Overview
Balance Druid is a specialization that takes your classic “builder-spender” model and expands upon it through amplifying your damage through the application of your damage over time effects: Sunfire and Moonfire.
The core of Balance Druid gameplay revolves around maintaining close to 100% uptime on Sunfire and Moonfire abilities on as many targets as possible while spending Astral Power on Starsurge for single target, and Starfall for AoE situations.
Balance Druid uses an Eclipse system to empower your basic generator abilities like Wrath or Starfire. You generally want to enter Solar Eclipse on single target, and enter Lunar Eclipse for AoE situations. However, if you are playing the Elune’s Chosen hero talent, you will enter Lunar Eclipse and press Starfire in all situations.
What has changed
Midnight Changes for Balance Druid
While the Midnight expansion changes some things for Balance Druid, the main identity of the spec remains the same.
The biggest change is the rework on Eclipse, changing it from a passive buff activated by your previous 2 builders to a button that you press. The state of this button is based on your previously cast builder; casting Wrath changes the button to Solar Eclipse, and casting Starfire changes the button to Lunar Eclipse.
Another considerable change is the adjustment to our Mastery, removing the part interacting with your Sunfire and Moonfire, making the damage buff from Mastery permanent. While this can lead to situations where you don’t spread Moonfire above a certain number of targets, it will greatly help Balance in raid content where you need to damage a high-priority add.