Testing Station No. 195 is one of five new 'Challenge Mode' Testing Stations to appear in Dune Awakening's Chapter 3 instalment. These Testing Stations are repeatable at increasing difficulty levels (up to 100), with higher levels awarding more powerful weapons, armor and Augmentations.
Testing Station No. 195 is the 'Poison' station where players will have to navigate through a maze of poisonous blooms while fighting the enemies within. This Testing Station also currently has the most challenging boss and requires the most preparation and skill/item optimization.
- Length: ~20-25 Minutes
- Difficulty: Very Hard
- Challenge: 2x Lock-ins + Boss
Read on for a simple-to-follow walkthrough of the Testing Station, including the map/layout and detailed boss guide.
Quick Links
- Testing Station No. 195 Layout
- Testing Station No. 195 Walkthrough
- Testing Station No. 195 Boss Guide (Burrbridge)
- Testing Station No. 195 Loot Table
Testing Station No. 195 Layout
The following image shows the layout of Testing Station No. 195.
As you can see in the image above, the Testing Station has a fairly simple and linear structure with two lock-in rooms, and a final boss room.
Testing Station No. 195 Walkthrough
Preparing For Testing Station No. 195
Before we begin, you'll want to ensure you come well prepared for the challenge, especially on harder difficulties.
Make sure you have:
- Static Compactor for clearing poison
- Cutteray for locked doors
- Bandages and/or Medkits (though you can also find many inside)
- Gear that has decent durability
- Sufficient water in your Literjon to stay optimally hydrated for Stamina buff
For pushing higher difficulties and optimization also consider:
- Bene Gesserit Poison Tolerance Passive Skill
- The Forge armor set for Poison Mitigation
- Experimental Toxin Pills (only obtained by defeating the boss)
Section 1: Up To And Including First Lock-in
Head down through the entrance and then make your way down the corridor on the right, slicing through the webs blocking the way until you enter the first room with two enemies.
Clear the enemies and then grab the Yellow ID Band which is at the back of the room, behind the stairs. Be quick to avoid becoming Poisoned by the poisonous blooms that will erupt when you grab it.

Continue through the Yellow-locked shield door, through the webs and you'll enter a room with a locked door that you will need to Cutteray through. There's a bunch of poisonous blooms around the door so you can either pop them and wait for the poison to go away or use your Static Compactor to clear them.
Head through to the first lock-in. This is a very simple lock-in room with only 6 enemies, three sets of one melee and one unshielded trooper. Clear the three waves and then progress on.
Section 2: Up To And Including Second Lock-in
As you head through the corridor, you'll notice a locked door on your left that you can Cutteray through. It contains pretty good materials so is worth the stop.
After that, just head through to the next Lock-in directly ahead. This lock-in is slightly harder, with eight enemies total including two heavy machine-gun enemies.
We advise that you camp in front of the spawn location that is to your right as you enter the room. The heavy enemy will always spawn there so you will get a chance to kill them before the other two ads reach you.

There's another optional loot room (Cutteray-locked) directly opposite the door you entered from. Otherwise, head on through the unlocked door at the top of the stairs and you'll enter the final room with two enemies, before the boss room.
Testing Station 195 Boss Guide (Burrbridge)
Overview
Burrbridge is definitely one of the more challenging bosses, mostly because of the challenging environment. His 'Poison Mines' ability from Phase 3 onwards will kill you pretty much instantly if you are hit by them and his Poison Nova ability in Phase 4 significantly reduces the playable area.
The entire boss room is littered with poisonous blooms/spores that will trigger if you get close, popping after 1 second or so. If you are caught in the blast you will take a chunk of damage that goes straight through your shield and also be staggered. These spores continue to respawn throughout the encounter so you have to continue moving carefully through this minefield.

All of the toxin/poison in this encounter deals high damage so if you become poisoned then you have to try and bandage/heal fast. Bandages & medkits remove poison on use.
Phase 1: Basic Abilities
Phase 1 is a pretty relaxed introduction to the encounter without any ads or difficult boss abilities.
Burrbridge is a Swordmaster-style boss with Swordmaster abilities including Knee Charge and Eye of The Storm. His basic attacks are pretty slow and easily dodged, parried or blocked.
This is one of the boss encounters where melee is viable, but ranged is probably still easier. Dodge his abilities and push him into Phase 2.
Phase 2: Add + Single Mines
The boss will move to the back of the room for the intermission and a shielded melee add will spawn at the right side of the room (when facing from the entrance). Try and kill this add as quickly as possible after it spawns.
The boss will gain a new ability in Phase 2, the ability to throw 'Poison Mines' at you. These are large green globules that trigger in the same way as the spores do. However, if you do not move when they are thrown at you then they can trigger instantly, dealing huge damage through shields.
In Phase 2 he only throws one at a time so they are pretty easy to dodge. Just be careful because they remain on the ground. Push the boss to Phase 3.
Phase 3: Add + Cluster Mines
This is where the fight starts to get challenging. The boss will now throw a cluster of 3 Poison Mines instead of 1. He will also throw a cluster right at the start of the Phase, making it difficult to position for a quick melee enemy kill.

Dispatch of the melee enemy when you get a chance and then return to Burrbridge, being extremely careful to avoid triggering any of the Poison Mines he throws at you.
Phase 4: Add + Poison Nova
Finally we get to the real challenge of the encounter, Phase 4. As soon as Phase 4 starts, Burrbridge will cast Poison Nova, covering the entire outer edge of the playable area in a noxious cloud which rapidly applies stacks of Poison.

You will need to keep moving in order to avoid being hit by the blast radius of Poison Mines and spores. Deal with the add first and then try and end the fight as soon as possible.
Testing Station 195 Loot Table
Congratulations on completing Testing Station No 195! Check out our Testing Station No. 152 information page for the full loot table!