Introduction
Hey everyone, I’m Nate, main Tank for Method, and welcome to the Protection Warrior Guide for Midnight! Warrior has been a staple tank within WoW since the dawn of time and I’m here to help you master everything you need to know as we move further into Midnight!
If you have any questions, you can find me on my socials:
- Twitch: https://www.twitch.tv/immonate
- Twitter: https://twitter.com/ImmonatePOV
Strengths:
- Strong Offensive Output
- Solid Crowd Control
- Very Mobile
- Spell Reflection
- Battle Shout
Weaknesses:
- Defensive Management is very important
- Weak against DoT damage / unblockable damage
- Lack of meaningful group utility
What has changed
Patch 12.1 Changes for Protection Warrior
With Patch 12.1, Protection Warrior received a handful of changes and Hero Talent buffs.
Here is a full list of these changes:
- Rend is now a part of the “Blood And Thunder” talent
- No Stranger To Pain now causes Ignore Pain to prevent 30% of damage (was 20%).
- Dominance Of The Colossus now causes enemies affected to deal 20% reduced damage to you for 10 seconds (was 10%) and no longer reduces the cooldown of Demolish
- Demolish cooldown reduced to 30 seconds (Was 45).
- Thunder Blast damage increased by 20%.
- Crashing Thunder increases Thunder Clap damage by 10% (was 30%).
- Devastating Focus now increases both Revenge and Execute damage (was Revenge only).
- Bloodborne now increases all bleed damage (was only Rend and Deep Wounds).
- Ravager damage increased by 50% and its duration is no longer reduced by haste.
- Ravager no longer increases Revenge and Thunder Clap damage while active. Now causes all enemies it damages to take 50% increased damage from bleeds for 12 seconds. Duration reduced to 4 seconds with Whirling Blade.
- Successful dodges, parries and auto attacks have a chance to make your Revenge cost no Rage (was only dodge and parry). Damage increased by 20%.
- All ability damage increased by 11%
- Fueled By Violence heals you for 125% of Bleed damage dealt (was 110%).
- Ignore Pain absorb amount increased by 25%.
- Brutal Vitality adds 10% of damage dealt to Ignore Pain (was 8%).
- Unyielding increases the damage reduction bonus of Defensive Stance by 6% (was 4%).
- Practiced Strikes now causes Shield Slam to generate an additional 4 Rage (was 3).
- Tide Of Battle increases the damage of Revenge and Execute (was Revenge only).