King's Rest Mythic+ Dungeon Guide

kings-rest Boss Image
Tactyks
Last Updated: 12th Aug, 2026

Introduction

Hey everyone, and welcome to the Kings’ Rest dungeon guide for season 2 of Midnight! In this guide I’ll be going over the abilities of all the trash mobs and bosses throughout the dungeon, as well as how I recommend you handle them. I’ll be focusing on the mythic and M+ versions of the dungeon, but most of this article will apply to both normal and heroic difficulties as well. I’ll also be including my recommended, PUG friendly route via the Mythic Dungeon Tools addon for anyone interested.

Some background on myself, my name is Tactyks and I am an avid M+ player, achieving the 0.1% M+ title numerous times on 5 different specs, as well as competing in The Great Push in season 4 of Shadowlands. I also create M+, Raid, and tank guide content on my YouTube and Twitch channels, so be sure to stop by and say hi!

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Important Abilities

Party Dam icon
Buff icon
Animated Guardian
Interrupt icon
Debuff icon
Stoneform icon
Risen Hexer
Party Dam icon
Avoid icon
Shadow-Borne Champion
Interrupt icon
Buff icon
Seneschal M'bara
Party Dam icon
Buff icon
Purification Construct
Party Dam icon
Avoid icon
Purification Construct
Party Dam icon
Buff icon
Interment Construct
Debuff icon
Interment Construct
Interrupt icon
Party Dam icon
Debuff icon
Stoneform icon
Half-Finished Mummy
Spectral Shaman
Hex Icon Hex
Interrupt icon
Debuff icon
Phantom Hex Priest
Party Dam icon
Non-Physical icon
Shadow of Zul

New: Try out the Mythic+ Dungeon Ability Tracker to filter for specific abilities within King's Rest!

Ability Tracker

Video Guide

The Golden Serpent Trash

Minion of Zul

  • These mobs immediately die if they lose their Bound By Shadow shield, so use purges if you have them
  • Avoid these mobs if they fixate you as their melees will apply the Pit Of Despair fear

Animated Guardian

Umbral Warrior

  • Tanks beware of the instant cast Shadow Slash hit that happens intermittently

Risen Hexer

  • Make sure to interrupt every cast of Hex Volley
  • Shadowfrost Bolt targets random players, use spare interrupts on this and if any go off use a Magic dispel or freedom to remove the effect

Shadow-Borne Champion

  • This mob is immune to CC
  • If you have a soothe, use it to remove the Ancestral Fury enrage
  • Shadow Whirlwind does an AoE hit, avoid the circles and use a defensive if you aren’t healthy
  • Vigilant Defense points a shield towards a random player, move behind the mob when this happens

The Golden Serpent Boss Fight

Spit Gold targets 2 random players, use a defensive if needed and drop the puddles this creates near existing ones if possible, as they turn into Animated Gold when Lucre's Call is cast. Cleave these blobs down, using slows and CCs to prevent them from empowering the boss

Healers make sure to prepare for the Serpentine Gust channel, using group defensives or healing cooldowns as needed.

Tail Thrash targets the tank, though this isn’t particularly dangerous.

Mchimba the Embalmer Trash

After defeating the Golden Serpent, you’ll need to fight through a gauntlet of various troll Kings and Queens, which engage you in a random order.

King Rahu'ai

  • This mob is immune to CC
  • Healers beware of the bouncing damage from Forked Lightning
  • Run out of the Overload AoE when it appears

Guard Captain Atu

  • Purge the Captain's Bulwark effect from other enemies, or use CCs to delay the cast

Seneschal M'bara

  • Interrupt every cast of Unholy Mending, and use a purge to remove it if one goes off

King Timaji

  • This mob is immune to CC and shares health with Queen Wasi
  • Erupting Slam targets a random player, move away from allies to prevent cleave
  • Kite the boss if fixated by the Bladestorm channel

Queen Wasi

  • This mob is immune to CC and shares health with King Timaji
  • Make sure to interrupt every cast of Bind Soul
  • Use spare interrupts on the random target Soul Bolt cast

Queen Patlaa

  • This mob is immune to CC
  • Beware of the random target damage from Shoot
  • Avoid the puddles created by Shadow Volley
  • Use a Poison Dispel or freedom effect on the random target Serpent Strike DoT
  • Bestial Berserk enrages the boss and her raptor, use soothes if you have them

Skeletal Hunting Raptor

  • This mob is immune to CC
  • Hunting Leap aims a frontal through a random player, be ready to avoid it

King A'akul

  • This mob is immune to CC
  • Mortal Bleed targets the tank, use a defensive or bleed cleanse if you have one
  • Blood Drain deals damage to any bleeding players, beware of this extra damage and healing

Bloodsworn Assassin

  • Sudden Rupture debuffs a random player, use defensives or bleed cleanses as needed, especially before King A’akul’s Blood Drain

After defeating the gauntlet, you’ll be able to progress towards Mchimba’s room, which has several more new mobs.

Purification Construct

Embalming Fluid

  • Be ready to dodge the Embalming Fluid circles these mobs create on death, and use a Poison dispel if anyone gets hit

Interment Construct

  • This mob is immune to CC
  • Healers beware of the Heavy Slams AoE damage
  • Entomb stores a random player in a nearby sarcophagus, use the extra action button to shake it and free them before Wail Of Mourning does too much damage

Half-Finished Mummy

Mchimba the Embalmer Boss Fight

Drain Fluids channels into a random player, avoid the circles this creates and if targeted use a defensive or combat drop to stop the channel. If it does fully channel, healers should make sure to push the target's health above 90% to remove their debuff.

Burn Corruption targets a random player, drop these fire puddles away from the boss and sarcophagi so they don’t block your path.

Make sure players are topped for Awakening Slam, then cleave down the two Half-Finished Mummy mobs this spawns while keeping an interrupt on their Wretched Discharge cast.

Entomb locks a random player into one of the four sarcophagi around the room, quickly spread out to find which one they are shaking to prevent the boss from summoning additional mummy mobs.

The Council of Tribes Trash

Spectral Shaman

  • Swap to Healing Tide Totem when they spawn and quickly destroy them
  • Beware of the random target Frost Shock and use a Magic dispel or freedom effect to remove the slow

Phantom Hex Priest

  • Use an interrupt or Curse dispel on every cast of Hex
  • Spectral Bolt targets a random player, use spare interrupts on this

Royal Berserker

  • This mob is immune to CC
  • Bloodthirsty Axe targets 2 random players, use defensives or bleed cleanses as needed
  • Avoid the random target Violent Lunge AoE hit

Ghostly Brute

  • This mob is immune to CC
  • Soul Crush targets the tank, use a defensive for the damage amp this applies
  • Avoid the Seismic Upheaval AoE hit around the mob

Honored Raptor

  • Hunting Leap aims a frontal through a random player, be ready to avoid it or use a CC to stop it

The Council of Tribes Boss Fight

Severing Axe targets a random player, use a bleed cleanse or defensive if needed, otherwise focus healing into the target.

Avoid the initial AoE and spinning projectiles created by Whirling Axes. I recommend tanking Kula in the centre of the arena, as this ability continues to be cast from the location of her body after her defeat.

Make sure to group up in a safe spot for the Barrel Through soak, and keep in mind this is still cast after Aka’ali is defeated.

Tanks beware of the Debilitating Backhand knockback and debuff, either kiting until it goes away or using a large defensive to survive the damage amp.

Healers beware of the group damage caused by Arc Lightning, which always cleaves off the tank. Everyone else should watch for the Poison Nova cast and make sure to interrupt it.

When Call the Elements is cast swap to the Explosive Totem first, then the Thundering Totem, and finally the Torrent Totem.

Dazar, the First King Trash

As you make your way to Dazar, a single mini boss blocks your path.

Shadow of Zul

  • This mob is immune to CC
  • Shadow Barrage targets random players, use defensives if this overlaps with other damage
  • Pool Of Darkness creates 2 soaks, make sure players stand in them quickly to prevent AoE hits
  • Dark Revelation targets 2 players, move away from your group to prevent cleave and purge or focus the Minions of Zul that spawn from them

Dazar, the First King Boss Fight

On pull the boss summons Reban, then at 80% he gets empowered as he mounts T’zala, who he also shares an Eternal Bond with. I recommend focusing Reban initially to remove the extra mechanics before the boss is empowered.

Tanks watch your positioning as Reban will use Hunting Leap to jump to you and do a frontal through your position which everyone should avoid. Reban also attempts to cast Deathly Roar which you should keep interrupted.

Aerial Smash targets two players, spread out and avoid cleaving allies. When mounted this ability is changed to Quaking Leap, which now targets 4 players and does additional AoE damage that the healer needs to prepare for. This effect can also be cancelled by combat drops if you are the furthest target, which is very useful to reduce group damage.

Tanks be ready with a defensive for the Blade Combo buster, which ramps up over the short channel. When mounted T’zala will use Savage Maul just before the combo, so be ready for this additional damage and use a bleed cleanse if needed.

Make sure to have healing ready for the Gilded Destruction AoE, and tanks remember to point the boss away from your group for the duration as this causes the bosses melee swings to frontal.

Throughout the fight watch out for the Impaling Spear circles and if hit use defensives or bleed cleanses to reduce the damage.