Talent Builds
Protection Warrior talents are essentially separated by whether you’re playing a multi-target focused build or Single Target. Below has each variation of the talent builds!
Currently Mountain Thane is recommended for both Mythic+ and Raid.
Raid Build (Mountain Thane)
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Raid Build (Colossus)
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While Mountain Thane performs better than Colossus in raid, it shouldn’t be completely written-off.
AoE/Mythic+ Build (Mountain Thane)
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This build heavily revolves around dealing the most damage possible whilst getting as much from your toolkit as you can. It’s a fun build but is not recommended for high keys.
Defensive Mythic+ Build (Mountain Thane)
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Mountain Thane is almost exclusively what you’ll play in Mythic+. You deal much higher damage than Colossus, with a much better rage economy. You’ll also have more snap threat with Thunder Blast.
AoE/Mythic+ Build (Colossus)
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Class Talents
Impending Victory - This is one of few of our self healing abilities. It resets when you deal the killing blow on a mob, and can be pretty handy to help sustain yourself in times of need. It’s not a game changer but it’s something when your options are limited.
Storm Bolt - A solid single target stun with a short cooldown. Can be very useful in M+ if you understand what mobs are dangerous and can be CC’d, and paired with Mountain Thane you can hit 2 additional targets.
Intimidating Shout - A 5 target fear that breaks almost immediately due to damage. It’s a worthwhile extra form of mob control in dungeons with smaller pull sizes.
Piercing Howl - An AoE snare effect that can function as a raid-wide movement speed buff, very useful for getting from point A to B in a hurry.
Spell Reflection - One of our most iconic abilities. Knowing what spells are reflectable will not only drastically increase your survivability, but your damage too! The 20% damage reduction remains for the full duration whether you reflect a spell or not which is quite nice.
Rallying Cry - One of the few pieces of group utility Protection Warriors have to offer. It can be crucial to helping your group survive some of the most difficult encounters in both raids and Mythic+. It also has increased effectiveness outside of Raid.
Shockwave - Our best form of AoE crowd control. This ability has a surprisingly low cooldown for an AoE stun, and with the Rumbling Earth talent you can reduce it even further.
Wrecking Throw / Shattering Throw - Wrecking Throw has the occasional use here and there where breaking absorb shields is very important. The 45 second cooldown is kinda meh, but it does its job. Shattering Throw is almost a strictly PvP talent at this point.
Seismic Reverberation - A mandatory talent in any scenario where there are 3 or more targets. The amount of damage this talent provides is immense.
Champion's Spear - In Midnight this has gained increased functionality as a mobility spell, you can now use the ability an extra time to leap into the centre, dealing bonus damage as physical damage to all targets. It still provides substantial rage generation, and benefits from Javelineer.
Battlefield Commander - Your shouts will have additional effects, varying from radius increases to increased effectiveness, this is a default pick-up because of the additional attack power from Battle Shout, and the reduced cooldown on Intimidating Shout, for Mythic+
Anger Management - Coming over from the Specialization tree, this rewards you for spending Rage by increasing the uptime on our two strongest cooldowns, this is essentially always picked for Protection Warrior.
Spec Talents
Fight Through The Flames - A solid defensive option that just reduces your magic damage taken by a flat 4% when in Defensive Stance. Honestly it isn't super valuable but can be nice.
Bloodsurge - Simply put, this provides more rage generation via your bleeds, Colossus prefers bonus consistent rage regen compared to Mountain Thane.
Disrupting Shout - An AoE silence that can be pretty powerful in certain scenarios. Mostly used in M+ to lock down entire packs and provide breathing room to communicate other crowd control.
Thunderlord - Makes Thunderclap provide massive cooldown reduction to your Demoralizing Shout. This has big synergy with Booming Voice and provides quite significant damage reduction over the course of an encounter.
Into The Fray vs Heavy Repercussions - Typically at the start of expansions, Heavy Repercussions seems more ideal as our haste values are lower, hurting our Shield Block up-time. However, as we go into Midnight, it doesn’t seem to be the case, and you can make do with Into the Fray perfectly fine. The haste increase is much more desirable, pairing this with the many other talents that provide Shield Block uptime, you’ll find it easy to maintain the buff now and even with minimal allies providing value, the gain is still better than Heavy Repercussions.
Bloodborne vs Sudden Death - This choice is heavily influenced by what build you’re playing. If your goal is to do as much single target or execute damage, then Sudden Death is your go-to, especially in combination with the other execute talents. If you’re looking to simply do more overall damage and haven’t talented anything related to execute, then Bloodborne is much better. It also provides additional self-healing from Fueled By Violence which is super nice.
Ravager vs Whirling Blade - This choice essentially just comes down to what you want. Whirling Blade offers slightly more on single target currently, but Ravager does provide a lot of damage every 2 minutes if you want more controlled burst.
Battle-Scarred Veteran - This is Warriors equivalent of a cheat death. It’s an extremely powerful defensive that can save your life every 3 minutes, providing massive damage reduction and healing if you fall below 30% health.
Hero Talents
In Pre-Patch, Mountain Thane is much further ahead in performance than Colossus in all types of content. Mountain Thane has more output in raid and M+ regardless of build. The only thing Colossus has over Mountain Thane is self-sustain through synergies with Fueled By Violence. You can play both in anything, but I do recommend Mountain Thane at least after you gain access to your new tier set. However, play what feels best for you and go with it!
Mountain Thane
Mountain Thane puts a greater emphasis on our already normalized rotation loop. If you ever played back in the expansion Battle for Azeroth, it’s very reminiscent of that. You’re essentially putting more priority on Shield Slamming and Thunder clapping to generate as much rage as possible and do as much damage as possible.
There are a handful of notable feedback loops throughout the Mountain Thane tree which create very nice synergies, and it all revolves around Lightning Strikes procs.
- Crashing Thunder and Thunderblast empowers our Thunderclaps
- Flashing Skies is how we ensure lightning strikes
- Ground Current makes our Lightning strikes hit multiple targets
- Thorim's Might provides additional rage when lightning strikes proc and our execute it also empowered by 15%
- Burst Of Power has a chance for lightning strikes to give us 2 free Shield Slams which help us get Thunder Blast procs.
- Avatar Of The Storm provides us with an immediate 2 charges of Thunder Blast when we enter Avatar and resets the cooldown of Thunderclap
Colossus
Colossus gives us the ability called Demolish. The entire tree revolves around this ability, as well as buffing our Shield Slam and Revenge damage by a sizable chunk. Due to the cooldown and nature of this ability, it does create interesting new talent loadouts. Dropping things like Unstoppable Force as you’ll only ever be Thunder clapping as a filler/to refresh your Rend DoT.
This Hero talent leans more into the damage-oriented gameplay, casting Revenge a significant amount more than we are used to, while also not having as much rage generation as Mountain Thane.
Outside of the flat buffs to our damaging abilities like Shield Slam and Revenge, there are a couple feedback loops worth mentioning.
- Colossal Might makes our Shield Slams and Executes provide stacks of this buff, increasing our Demolish damage up to 100%.
- Dominance Of The Colossus makes it so that when we are at the maximum stacks of Colossal Might, our Shield Slams and Execute instead provide cooldown reduction to Demolish, as well as consume Colossal Might stacks when you Demolish, to buff our damage by 20% for 10 seconds.