Raid Setup
Introduction
Welcome to our Mythic Lightblinded Vanguard Boss Guide, for The Voidspire Raid. Learn about the Mythic specific fight mechanics and the strategy we recommend to defeat this boss on Mythic difficulty!
This guide focuses on a Mythic strategy, and won’t explain the basics of the fight, so make sure you read through the Heroic version of the guide for this boss if you are unfamiliar with the encounter.
Fight Style: 3-Target Cleave / Multi-DoT Fight
Recommended Setup: 2x Tank / 5x Healer / 13x DPS
Required utilities: Revival-Mass Dispel
Hero/Lust usage: On Pull
Easy Mode
General:
- Mythic only adds Zealous Spirit, but everything hits way harder and this becomes a big healing check. Bringing an extra healer is recommended.
- Having Mass Dispel and Revival makes the fight way easier because of the debuff pressure.
Opener:
- Two bosses Divine Shield on pull.
- Mass Dispel the bubbles instantly.
Execution Sentence Soaks:
- Assign 4 fixed soak groups of 5 players and do not improvise.
- In 5 healer comps you may need to call swaps, but it’s still easy if groups are named.
Boss Movement:
- Move the boss about to hit 100 energy to the edge so Consecration drops cleanly.
- Best timing is moving right after the last Avenger's Shield cast before the 100 energy window.
Healing Priorities:
- Track Sacred Toll and make sure people are healthy for each one. Use personals or pots if needed.
- Control Tyr's Wrath by having 5 assigned players stay closest each time so absorbs don’t stack randomly.
Charge Baiting:
- Stack a small group of mobile ranged to bait the Elekk Charge so tanks don’t have to move bosses constantly.
Zealous Spirit and Scary Overlaps:
- Zealous Spirit boosts damage and forces rough overlaps, plan healer cooldowns around it.
- Big problem overlaps:
- Around 3:12, Divine Toll shields plus buffed damage and absorbs, stack and use a raid defensive, then dodge.
- Around 4:08, Execution Sentence plus shields, use personals and soak cleanly.
Boss HP Control:
- Focus Bellamy and Senn, cleave Venel.
- Do not tunnel Venel or he dies early and Retribution ramps the others into a disaster.
- Ideal kill timing is Venel dying late when all three are low and he’s near 100 energy.
Mechanics
Zealous Spirit
A Zealous Spirit empowers one member of the Vanguard, increasing their damage done by 30% for a short window and empowering one of their abilities. When it expires, the Spirit manifests and moves to the next boss, setting up a specific overlap.
Spirit of the Mender
The manifested Spirit moves to General Amias Bellamy and lines up Tyr's Wrath to happen alongside her next Divine Toll.
Spirit of the Defender
The manifested Spirit moves to Commander Venel Lightblood and lines up Divine Toll to happen when Lightblood marks players for Execution Sentence.
After that, Lightblood becomes the Zealous Spirit target, and his Divine Storm is the empowered part of his kit during that window.
Spirit of the Vindictive
The manifested Spirit moves to War Chaplain Senn and lines up Execution Sentence to happen alongside her next Tyr's Wrath.
After that, Senn becomes the Zealous Spirit target, and her Searing Radiance is the empowered part of her kit during that window.
Strategy
Even though Mythic only adds one real mechanic, Zealous Spirit, this fight is a huge step up from Heroic and is easily the second hardest boss in Voidspire.
At this point it’s much more of a healing check than a DPS check, so adding an extra healer is strongly recommended.
Also worth saying: the base abilities are familiar from Heroic, but the tuning is not. Everything hurts, mistakes turn into deaths instantly, and losing people early usually means you’re not meeting the dps check later.
Important Raid Composition Notes
You can absolutely kill it with most comps, but some things make your life way easier:
- Having at least one Mass Dispel and Revival is a massive quality-of-life upgrade
- Playing with no Mass Dispel and no Revival makes the fight significantly harder because of how much raid-wide debuff pressure you get from Avenger's Shield patterns
- An extra healer is recommended, as long as your DPS is still enough to close the fight
Soak Assignments for Execution Sentence
You want to assign four consistent soak groups so the damage is evenly split and healers can plan externals and personals.
Each group should be 5 players. As mentioned, it always goes on healers in your setup, so build the groups around that.
Example setup:
- Group A: both tanks, 2 melee, 1 healer
- Group B: remaining melee, 2 ranged, 1 healer
- Group C: 4 ranged, 1 healer
- Group D: 4 ranged, 1 healer

In a 4 healer comp, this is very consistent. With 5 healers, you may have to adjust on the fly sometimes, but it’s still easy to solve if your groups are named and people know where to go.
The main rule for soaks is do not improvise. Everyone runs to their assigned group unless the raid lead calls a swap.
Important: On pull you will need to instantly Mass Dispel the bosses after you used Hero in order to remove Divine Shield from 2 of them.
Boss Movement and Puddle Management
The fight is won or lost by how clean your Consecration drops are.
The boss that is about to hit 100 energy needs to be moved to the edge early enough, because during the aura window they are not really movable, and once the ultimate ends they drop a permanent Consecration puddle on that position.
Your movement pattern should look like the picture:

A good habit for basically every move is:
- Wait until the last Avenger's Shield finishes right before a boss hits 100 energy
- Then move the next boss to the edge spot
This lines up cleanly and avoids dragging the bosses through the raid during the messy moments.
Healing Structure, the Fight is Sacred Toll
Pretty much every moment in the fight revolves around Sacred Toll.
The practical rule is: Everything you take from avoidable and unavoidable damage needs to be healed up before the next Sacred Toll.
If people are aware it’s coming, they can press a last-second personal or health pot and you stabilize. If people ignore it and sit at half HP, you will lose players.
Healers should track Sacred Toll like it’s the boss’s actual enrage timer.
Tyr’s Wrath Absorb Control
Every time Tyr's Wrath happens, you want the same five players to be the closest to the circle and catch the absorbs. This makes the absorb distribution predictable and prevents the fight from randomly stacking huge absorbs on the wrong people.
Recommended approach:
- Pick 3 healers and 2 strong self-healing classes as the “closest” team
- Everyone else plays slightly further out during Tyr's Wrath windows
- Those five people plan personals and externals ahead of time
This smooths the healing curve massively over the fight.

Charge Baiting
Have a small group of mobile ranged, hunters and mages are perfect, stack together to bait the Elekk Charge consistently.
The goal is to make the charge land in a predictable place so tanks don’t have to drag bosses around constantly. The only boss that should move is the one about to hit 100 energy for the next Consecration drop.


Zealous Spirit Windows
Zealous Spirit is the only Mythic-specific mechanic, and this is creating the hard overlaps.
When the Spirit is on a boss, you’re getting:
- 30% more damage from that boss
- an empowered overlap that forces you to heal and execute cleanly
The fight becomes much more manageable when the raid knows which Spirit window is coming next and pre-plans healing cooldowns around it.
Hard Overlaps to Plan For
There are a couple of overlaps that consistently cause wipes if you don’t pre-plan.
Around 3:12
This overlap forces you to:
- Dodge Divine Toll shields
- Heal buffed Searing Radiance
- Handle heal absorbs at the same time
Best play here:
- Stack tightly on the bosses for healing efficiency
- Use a strong group defensive like AMZ or Darkness
- Then dodge the Divine Toll shields cleanly


Around 4:08
This is the one where you get Execution Sentence together with shields.
This is where you tell everyone:
- Use personals
- Do not overlap soak groups
- Make sure you are healthy before the hit
If people try to “save defensives”, they will just die.

Keeping Boss HP Under Control
For damage targets, you generally want to focus General Amias Bellamy and War Chaplain Senn and keep them close in HP.
You want to cleave Commander Venel Lightblood naturally, but avoid hard-targeting him for long periods. He takes increased damage during his windows, so if people tunnel him, he can die way too early.
If Venel dies early, Retribution ramps on the remaining bosses and the fight turns into a very fast disaster.
Ideal kill timing is:
- Keep all three low together
- Kill Venel late, when all bosses are low and Venel is close to 100 energy
Checklist for Success
If your raid wants the simple “what wipes us” list:
- Instantly remove Avenger's Shield debuffs when possible (racials, personal dispels, healer dispels)
- Dodge Divine Toll shields, this is the biggest source of random deaths
- Make sure you are healthy before every Sacred Toll cast
- Bait charges consistently to avoid unnecessary boss movement
- Remove heal absorbs quickly and keep Tyr's Wrath targeting controlled