Dungeon Routes
Bosses

Xurath, Fist of the Warden
Slam ability, dealing damge to any players caught within the slam radius. Stage 1: Deals more damage. Stage 2: Shoots out projectiles from the target. Stage 3: Shoots out more projectiles from the target.
Instantly conjures pools that must be soaked, or else they will each explode, dealing medium party-wide damage. Stage 1: Applies a damage over time effect to low health targets. Stage 2: More puddles. Stage 3. 25% increased damage.
Xurath's attacks cleave, dealing damage to players near the target.
Constant party-wide AoE ticking damage. Stage 1: +15% more damage. Stage 2: +30% more damage. Stage 3: +45% more damage and 50% reduced movement speed.
Charges at a target, dealing moderate damage. Stage 1: Deals more damage. Stage 2: Applies bleed. Stage 3: Charges twice.
At 80%, 60% and 40% HP (66% and 33% without Vyra's Legacy), Xurath empowers one of his abilities. You can choose which ability is empowered by standing in the respective 'hand' when the ability begins. Any players not standing in the selected rune when the ability ends will take massive damage.
Trash

Heskyr Magus
Uninterruptable channeling ability dealing huge AoE damage every second. Stand within the Crimson Barrier to massively reduce the damage taken.
Summons a Blood Crystal which reduces the damage taken of anything/anyone within it. Move enemies out of it and move into it for Sanguine Maelstrom.
Targets a player with a debuff which gains an additional stack every second. Upon reaching 10 stacks, deals 35% of Target's maximum health. Must be dispelled.
Blasts the target with an interruptible bolt of damage.

Heskyr Brood
Leaps to a target, applying Gushing Wounds debuff for 6 seconds. Gushing Wounds causes the target to take heavy damage upon movement.

Heskyr Zealot
Fires a spinning blade towards the target that deals heavy damage and returns to the Heskyr Zealot after a few seconds.
Applies a buff to itself and nearby allies that increases Damage Dealt by 20% for 10 seconds.

Stalking Grim
Stacking aura that provides +10% damage, Haste and Max HP whenever something dies nearby.
Applies an 8-second stacking Bleed DoT on the target.
Silences any player casting an ability when Piercing Howl finishes casting.

Sanguine Disciple
Channeling, interruptible ability that targets a player, dealing ticking damage. Summons a Sanguine Sybling when finished casting or interrupted. The strength of the Sanguine Sybling is lower if interrupted earlier.
Conjures pools of blood that players can stand on to remove, otherwise they will produce Clot Spawns which explode on death.

Restless Protector

Meandering Acolyte
Targets a player with a ranged bolt, dealing moderate damage.
Single target, interruptible heal.
Single target, interruptible heal.

Undying Champion
Deals heavy damage in a frontal cone towards the target.

Heart of Rot
Channels a beam at the target, dealing damage over time.
Applies a 10-second debuff to the target which deals heavy magic damage every 1.5 seconds.

Sanguine Echo
Blasts the target with an interuptible bolt of damage.
The Sanguine Echo launches many small globs of blood around it, dealing damage to any players within the radius when they land.