The Hungering Blade

Mara

Hunted across continents, Mara hides from unseen pursuers who manipulate life and death from the shadows. She joins the Fellowship seeking refuge and vengeance, under a new identity, against those who pull the strings of fate.

DPS IconDPS Melee
Mara Image

Playstyle

Mara weaves in and out of the shadows to strike down her enemy. Mara is a Melee Damage Dealer who utilizes abilities to build combo points that she spends on powerful finishing moves that make quick work of foes. As an assassin, Mara also has access to a variety of poisons that, when used strategically, give her an upper hand in battle.

Spirit Ability

Increases the chance to trigger a "Spirit Refund" whenever you use an ability that costs Combo Points, causing you to refund any Energy and Combo Points spent when using that ability. You also gain "Rising Spirit" for 10 seconds, increasing your Agility by 5%. Each time you trigger the "Spirit Refund" you gain 1 Spirit Point toward your Spirit Ability charge.

Talents

Red Ledger Icon 2
Red Ledger
Corrosive Spill Icon 2
Corrosive Spill
Assassin's Guile Icon 2
Assassin's Guile
Bloodrush Icon 1
Bloodrush
Venomous Delight Icon 1
Venomous Delight
Efficient Killer Icon 1
Efficient Killer
Gushing Blood Icon 2
Gushing Blood
Feed the Queen Icon 2
Feed the Queen
Deadly Scheme Icon 2
Deadly Scheme
Macabre Stratagem Icon 1
Macabre Stratagem
Maiden's Doom Icon 1
Maiden's Doom
Seething Burst Icon 1
Seething Burst
Hemotoxin Icon 3
Hemotoxin
Sinner's Pride Icon 3
Sinner's Pride
Malevolence Icon 3
Malevolence
Arachnid Onslaught Icon 1
Arachnid Onslaught
Caustic Wounds Icon 1
Caustic Wounds
Puncture Icon 1
Puncture

Abilities

Backstab Icon
Backstab
Basic

Deals 89 - 109 damage to target enemy. Deals 40% more damage when attacking from behind.

Generates 2 Combo Points. Critical Strikes generate 3 Combo Points.

Plunges both daggers into single target, dealing 130 - 159 with the right hand and 97 - 118 with the left hand.

Widow's Bite gains Cooldown Acceleration equal to your Haste.

Generates 2 Combo Points with each strike. Critical Strikes generate 3 Combo Points.

Generates 30 Energy

Spins and throws daggers in all direction, dealing 72 - 88 to all nearby enemies.

Generates 1 Combo Point for each enemy hit. Critical Strikes generate 2 Combo Points.

Instantly teleport behind target enemy or player and increase your movement speed by 50% for 4 seconds.

Stalker Step does not break Stealth.

Can be used during Global Cooldown

Deals 321 - 392 to target enemy. Damage increased for each combo point spent.

1 Combo Point: +20% damage
2 Combo Points: +40% damage
3 Combo Points: +60% damage
4 Combo Points: +80% damage
5 Combo Points: +100% damage
6 Combo Points: +120% damage

Interrupt the target's spellcasting and prevent it from casting for 4 sec.
Must interrupt a spell, or it will have no effect.

Can be used during Global Cooldown

For the next 10 seconds, you deal 20% more damage and all combo point generating abilities generate 6 Combo Points.

Additionally, your Energy Generation is increased by 20% while Maiden of Death is active.

Can be used during Global Cooldown

Deal 105 - 128 to all targets in a radius around Mara. The damage is increased per combo point spent.

1 Combo Point: +20% damage
2 Combo Points: +40% damage
3 Combo Points: +60% damage
4 Combo Points: +80% damage
5 Combo Points: +100% damage
6 Combo Points: +120% damage

Your energy regeneration is increased by 50% for 12 seconds and all damage you deal is increased by 20%.

Strike the target dealing 257 - 315 damage and apply a bleed dealing 88 - 108 every 3 seconds for 12 seconds. The bleed's duration is increased per combo point spent.

1 Combo Point: 15 seconds
2 Combo Points: 18 seconds
3 Combo Points: 21 seconds
4 Combo Points: 24 seconds
5 Combo Points: 27 seconds
6 Combo Points: 30 seconds

CREEPING DEATH
Hemorrhaging Strike deals 0.5% increased Bleed damage for every 1% Haste you have.

Each tick of Hemorrhaging Strike's bleed replenishes 2 energy.

Increases Energy Regeneration and Auto-attack speed by 20%.

1 Combo Point: 5 second duration
2 Combo Points: 10 second duration
3 Combo Points: 15 second duration
4 Combo Points: 20 second duration
5 Combo Points: 25 second duration
6 Combo Points: 30 second duration

Instantly enter Stealth, making it difficult for enemies to detect you. When used in combat, Brooding Shadows triggers its cooldown.

Can be used during Global Cooldown

Brooding Shadows gains Cooldown Acceleration equal to your Haste.

CORE
Your Backstab, Widow's Bite and Skittering Blades abilities each apply poison when used from stealth. These poisons are treated as coming from a CORE ability.

Backstab - Caustic Poison:
Instantly deal 431 - 526 poison damage and generate 6 Combo Points. Caustic Poison has +100% Critical Strike chance.

Widow's Bite - Seething Poison:
Applies Seething Poison to the target, dealing 110 - 135 poison damage every 2 seconds for 60 seconds. While Seething Poison is active on any enemy, it takes 20% more damage from your Hemorrhaging Strike Bleed and you gain Predator's Rush, granting you 20% increased Energy Regeneration. Seething Poison can only be active on 1 target at a time.

Skittering Blades - Volatile Poison:
Applies Volatile Poison to all enemies hit by your Skittering Blades, dealing 168 - 205 poison damage over 6 seconds. Upon expiration, Volatile Poison erupts dealing 112 - 137 poison damage to the target.

CREEPING DEATH
Caustic Poison, Seething Poisons, and Volatile Poison deal 0.5% increased Poison damage for every 1% Haste you have.

Instantly Stun target enemy for 4 seconds.

Can be used during Global Cooldown.

Instantly Disorient target enemy within 3000 range for 20 seconds. Casting Spider's Grip causes you to stop Auto-attacking the target. Any damage dealt to the target breaks the disorient effect.

Can be used during Global Cooldown

Generates 1 Combo Point

You take 40% reduced damage for 4 seconds.

Can be used during Global Cooldown

For the next 20 seconds, you deal 20% more damage and your Queen's Fang and Arachnid Assault abilities summon two shadowy clones that both imitate the attack for 50% of your power.

SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.

Your Energy and Combo Points are instantly refilled and all your Hero Ability cooldowns are reset.

Can be used during Global Cooldown.

You gain "Dance Macabre" for 10 seconds.

If used while "Dance Macabre" is already active, extend the duration by 10 seconds.

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