Everdawn Grove Fellowship Dungeon Guide

Everdawn Grove Image
Tactyks
Last Updated: 16th Oct, 2025

Introduction

Hey everyone, and welcome to the Everdawn Grove guide for Fellowship’s Early Access release! In this guide I’ll be going over the abilities used by the trash mobs found inside, strategy tips and tricks for the boss encounter, as well as a recommended route that is both simple to execute and PUG friendly.

Some background on myself, my name is Tactyks and I am an avid M+ player in WoW, where I’ve achieved the 0.1% M+ title in every season it has existed. I also create Dungeon, Raid, and Tank guide content over on my YouTube and Twitch channels, so if that’s something you’re interested in make sure to stop by and say hi!

Dungeon Route

To adjust the route or build your own, use our Everdawn Grove Route Planner.

Dungeon Trash

  • Bash targets the tank, beware of the extra damage intake.
  • Avoid the random target circles created by Volley, you can also use a CC to stop this channel early.
  • VAYR’S LEGACY: Be ready to have a player soak the Infernal Explosive circle when it’s thrown out, otherwise the group will take a large hit of damage.
  • Blighted Ichor aims a frontal at a random player, use a CC to stop the cast or dispel the targeted player if it goes off.
  • On death these mobs leave behind a Glory puddle that heals their allies, be ready to move the pack out of these to prevent as much healing as possible.
  • VAYR’S LEGACY: On death these mobs debuff all players with the stacking Crystalline Corruption DoT and healing reduction, these are removed when a heal is received so healers be ready to deal with these or use a Mass Dispel relic if you have one.

After the initial few trash packs the dungeon splits into 2 paths, where both areas contain the same mobs and eventually connect, however they appear in different combinations. In general I recommend you opt to go down the left path.

  • Watch out for the random target Bola Throw, which slows by 40% for 5s.
  • VAYR’S LEGACY: Beware that these mobs will Charge to their target if out of range dealing light damage, making it difficult to kite and dangerous to tag packs as a non-tank.
  • Pain Bolt targets the tank, use any spare interrupts on this.
  • Orb of Blood targets a random player, increasing their damage done by 20% for 10s, let this go off and focus on their other interrupts instead.
  • VAYR’S LEGACY: Sanguine Offering shoots out multiple Orbs of Blood at random players, be ready to interrupt or CC this cast as it can quickly burst players down if unprepared.
  • Shadow Lob targets a random player, use an interrupt or CC on this cast.
  • Occasionally these mobs will spawn a Bloodstone Totem that spams Corruption for group damage, everyone should swap to these totems and healers should be prepared for the higher damage intake.
  • VAYR’S LEGACY: Avoid the stun puddles created by Corrupted Prayer and use spare CCs to stop the channel if you have them.
  • This mob is immune to CC.
  • Avoid the circles created by Earthcore Upheaval, keeping in mind they detonate starting from the outside moving in.
  • VAYR’S LEGACY: On taking damage the mob gains stacks of Searing Absorption which are consumed to deal party damage when Discharge is cast. Beware of this cast and be ready to use a defensive if the goliath has 10 or more stacks.
  • This mob is immune to CC.
  • Beware of the additional group damage from the Furious Tantrum channel and be ready with healing.
  • VAYR’S LEGACY: Mince channels damage into the tank, be ready to use a defensive.
Malgut the Fetid Icon

Malgut the Fetid Boss Fight

Malgut the Fetid Abilities

Boss Strategy

For this encounter you’ll be assisted by Akari the Everdawn Lord, who has his own health bar that will deplete if hit by any of Malgut’s abilities, so you’ll want to do your best to keep him safe as he circles the room.

In terms of how Akari helps, occasionally he will target a random player and charge in a line towards them after a short delay, which will stun the boss as well as any players hit for a few seconds, so the targeted player can just point this through Malgut then step out of the effect itself once the line becomes solid.

As for the abilities Malgut himself uses, to start you have Corruption Shot which applies a magic debuff to a random player that deals a large hit of split damage upon being dispelled or expiring, so you’ll want to group up before you remove it. This often overlaps with some of the other boss abilities, so feel free to wait a few seconds if needed before handling this mechanic.

Speaking of those other abilities, the most frequently used one is Crystal Volley, which does a cone attack at all 4 players, so you’ll want to loosely spread to prevent cleaving each other, but at the same time you also need to watch out for Akari as he will take damage if any volleys hit him.

Outside of the volley, most of the group damage will happen once Vayr’s Legacy is active and the boss gains the ability to summon 2 Bloodstone Totems. Just like the totems you encountered earlier, these will just spam cast Corruption for group damage, so you’ll want to take them out as quickly as possible. It’s important to note that you can actually hit a totem with Akari’s charge to instantly destroy it, which means the best way to deal with them is to focus all your damage into one of the totems while the charge target aims Akari at the other one.

Destroying these totems quickly is not only important to reduce group damage, but also to allow you to position for the next ability, Umbral Eruption. When this happens the boss covers all but a small portion of the room behind him with puddles, then channels for heavy damage to anyone not in the safe area. This ability will deal damage to Akari, so the tank will need to make sure they move the safe spot with the patrol path to prevent the Everdawn Lord from being killed, while also pressing a defensive themselves to deal with the heavy incoming damage. The rest of the group will need to get in the safe spot and move with it to avoid getting hit by any of the damage ticks.

The final boss ability is Godrot Eclipse, which happens shortly after Umbral Eruption ends and this just pulses for heavy group damage until the cast is stopped. While interrupts don’t work on this spell, what does work is the stun from Akari’s charge, so once again you’ll need to use it to your advantage by aiming it at the boss. From there the abilities just repeat in the same cadence, where you need to defeat Malgut before he takes out Akari or your party.