Introduction
Welcome to Method's guide for the Fellowship Dungeon: Scryer's Peak. In this guide we'll run through each of the trash mobs you will encounter, suggest which route you should path and finally, break down the boss encounter.
DUNGEON TRASH
Heskyr Zealot
- Twisting Slice: Fires an avoidable spinning blade towards the target that deals heavy damage, returning to the Heskyr Zealot after a few seconds.
- Frenzy: Applies a buff to itself and nearby allies that increases Damage Dealt by 20% for 10 seconds.
Heskyr Brood
- Gushing Wounds: Leaps to the target, applying Gushing Wounds for 6 seconds which causes the target to take heavy damage upon movement.
Stalking Grim
- Piercing Howl: Silences any player casting an ability when casting finishes.
- Blood Scent: Stacking aura that provides +10% damage, Haste and Max HP whenever something dies nearby.
- Sanguine Claws: Applies an 8-second stacking Bleed DoT on the target.
Sanguine Disciple
- Sanguine Ritual: Channeling, interruptible ability that targets a player, dealing ticking damage. Summons a Sanguine Sybling when finished casting or interrupted. Strength of Sanguine Sybling is lower if interrupted earlier.
- Animate Blood: Conjures pools of blood that players can stand on to remove, otherwise they will produce Clot Spawns which explode on death.
Dire Wolf
- Pursuit: Channels for 5-seconds before chasing and mauling the target for huge damage, also stunning them for 3 seconds. Can be avoided by running from the Dire Wolf until the chase is over.
- Bite: Applies the Bleeding Wound debuff which deals physical damage every 2 seconds and increases damage taken by +5% damage for each stack.
Glacial Bear
- Stomp: Stomps down in a large AoE, dealing damage to, and immobiziling, anyone caught in its blast.
- Big Stretch: Summons icy tornados underneath each target which knocks back, damages and slows anyone caught in its radius.
Heskyr Magus
- Blood Bolt: Blasts the Target with an interuptible bolt of damage.
- Sanguine Maelstrom: Channeling ability dealing large AoE damage every second.
- Crimson Barrier: Summons a Blood Crystal which reduces the damage taken of all within it. Move enemies out of it and then stand in it for Sanguine Maelstrom.
- Vascular Eruption: Targets a player with a debuff which gains an additional stack every second. Upon reaching 10 stacks, deals 35% of Target's maximum health. Must be dispelled.
Greater Ice Elemental
- Avalanche: Causes icicles to erupt from the ground in a frontal cone, dealing huge damage and applying a slow to players caught in the blast.
Sanguine Crusher
- Tank Slam: Slams the tank for AoE damage.
- Knockback: Deals damage in a large AoE, knocking all players back slightly.
Frozen Remnant
- Freezing Melt: Any players who step into, or are hit by, Frozen Melt will have their Movement Speed reduced by 65% and take Frost Damage.
Ice Shardling
- On death triggers a Shardling Explosion, applying a stacking 10% slow and DoT for 5s.
OVERLORD VARUX
Overlord Varux Abilities
Blasts the tank with damage, applying a debuff for 20 seconds which causes the next Spirit Strike to deal an additional +50% damage.
Links two players together, causing ticking damage to both which increases with distance. Can be broken with enough distance, applying a stun to both players on break.
Summons a pack of wolves to stampede across the arena. Players who are hit will receive a debuff which deals massive ticking damage.
Targets each player with a frontal cone, dealing damage after a few seconds. Avoid stacking.
Spawns Bloods around the arena that can be soaked by players. Bloods will be sucked in by Varux during the Channel Eruption ability.
Targets each player with a frontal cone, dealing damage after a few seconds. Avoid stacking.
Intermission ability. Causes high ticking damage to all players until shield is broken and spell is interrupted. Causes bloods to spawn which provide a damage buff to players when soaked or a damage buff to Varux if they reach him.