The Lightshaper

Vigour

A dwarf of legend and the first Lightshaper to leave the mountain kingdoms. Vigour has spent centuries traveling the world, mending wounds, banishing shadow, and gathering champions to his cause. He is the guiding light that unites the disparate heroes of the Fellowship.

Healer IconHealer Ranged
Vigour Image

Playstyle

As a dwarf who divines the true meaning of runes, Vigour wields powerful healing spells to bolster and protect his allies and smite his enemies. Vigour is a Healer that uses Builder/Spender Mechanics. He excels in the middle of his allies where he can sustain them with powerful AoE heals. As a wielder of Radiant Runes, he must choose how and when to cast his most powerful spells. His strong Direct Healing grant him an advantage in reacting to an ever-changing battlefield.

Spirit Ability

Increases the chance to trigger a "Spirit Refund" whenever you use an ability that costs Mana, causing you to instantly refund the Mana cost of that ability. You also gain "Rising Spirit" for 10 seconds, increasing your Intellect by 5%. Each time you trigger the "Spirit Refund" you gain 1 Spirit Point toward your Spirit Ability charge and generate 1 Radiant Rune.

Talents

Master of Triage Icon 2
Master of Triage
Enduring Light Icon 2
Enduring Light
Radiant Soul Icon 2
Radiant Soul
Alacritous Healing Icon 1
Alacritous Healing
Ruptured Soul Icon 1
Ruptured Soul
Expansive Mind Icon 1
Expansive Mind
Sacred Barrier Icon 2
Sacred Barrier
Ceremony of Light Icon 2
Ceremony of Light
Dawn Strider Icon 2
Dawn Strider
Enlightened Soul Icon 1
Enlightened Soul
Shining Blast Icon 1
Shining Blast
Greater Renewal Icon 1
Greater Renewal
Grand Proliferation Icon 3
Grand Proliferation
Ascending Avatar Icon 3
Ascending Avatar
Meticulous Runesmith Icon 3
Meticulous Runesmith
Divine Light Icon 1
Divine Light
Runic Revelations Icon 1
Runic Revelations
Beacon in the Dark Icon 1
Beacon in the Dark

Abilities

Remove Magic Icon
Remove Magic
Utility

Remove all Harmful Magic Effects from target ally.

Apply a searing rune to target enemy, instantly dealing 271 - 332 magic damage to them, plus an additional 271 - 332 magic damage every 3 seconds over 24 seconds.

Soulbrand generates 30% of a Radiant Rune and 1% Maximum Mana over its duration.

GRAND DESIGN
Hold down the ability button until a cast bar is displayed to cast this ability on up to 4 targets at 60% power. Requires 2 Radiant Runes.

Vigour inscribes a searing rune onto the soul of his enemy, infusing it with radiant energy. The rune pulses painfully, steadily draining their life force while fueling Vigour's power.

Instantly heal target ally for 807 - 986 and apply Rune of Renewal on them for 30 seconds, causing all your direct healing effects on that ally to echo for an additional 35% of the initial heal's value.

The bonus healing generated by Rune of Renewal generates Radiant Rune resource relative to the value of the heal.

GRAND DESIGN
Hold down the ability button until a cast bar is displayed to cast this ability on up to 4 targets at 60% power. Requires 2 Radiant Runes.

Vigour inscribes a resonating rune onto the spirit of an ally. When Vigor heals that ally, the rune pulses gently, further mending any wounds that linger as its light nourishes the body and spirit.

Apply a shield to target ally that absorbs up to 1212 damage. Luminous Barrier lasts for up to 12 seconds.

Damage absorbed by Luminous Barrier is reduced by 50%.

RESIDUAL LUMINOSITY
When Luminous Barrier expires or is removed from a player, they gain Residual Luminosity for 15 seconds, reducing all damage taken by 15%.

GRAND DESIGN
Hold down the ability button until a cast bar is displayed to cast this ability on up to 4 targets at 60% power. Requires 2 Radiant Runes.

Vigour inscribes a rune of protection onto an ally, causing light to be woven around them into a barrier of divine energy. The barrier stops all forms of attack, whether forged by steel or conjured by magic.

Target ally takes 20% reduced damage for 12 seconds.

Can be used during Global Cooldown

Deals 341 - 417 magic damage to target enemy.

Each cast of Dawnflare generates 20% of a Radiant Rune.

Vigour can call upon the light to unleash a flare of divine light from above. This flash of radiant energy strikes the enemy with a sharp but controlled force.

Within a cone in front of you, allies are healed for 263 - 322 and enemies take 263 - 322 magic damage.

When Radiant Blast deals damage to any number of enemies, it generates 30% of a Radiant Rune.

Vigour expels an explosive flash of divine light from his outstretched hand, healing allies in its path, while searing enemies with its blinding brilliance.

Heal target ally for 1487 - 1817.

Vigour opens his sacred tome, drawing forth radiant power inscribed within its pages. With a solemn gesture, he calls forth a burst of healing energy to mend even the deepest wounds.

Place a Circle of Light on the ground, instantly healing all allies within its radius for 1031 - 1261.

Vigour calls upon the power of light to create a circle of divine healing on the ground. Allies within its boundaries are restored in a sudden flash, as the light pours into them, mending their wounds.

Educate a target, Stunning them for 2 sec.

Can be used during Global Cooldown

Instantly heal all allies within a large radius of you for 379 - 464 and enter an enlightened state for 9 sec, enhancing your abilities.

Radiant Blast
Deals 50% increased damage and has no Cooldown.

Heal
Costs 50% less Mana and is Instant Cast.

Circle of Light
Costs 50% less Mana and has no Cooldown.


SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste and +600% Mana Recovery for 20 sec.

Conjure an orb of light that slowly travels forward, healing all allies it touches for 650 - 794 and damaging enemies for 479 - 586. The power of Dawnbreaker Orb's damage and healing is affected by the target's maximum health. The higher maximum health the target has, the more damage or healing it does.

Each ally and enemy touched by Dawnbreaker Orb generates 8% of a Radiant Rune.

Vigour conjures an orb of intricate runes, humming with radiant power. The orb shines brilliantly as it slowly drifts forward, burning all darkness from its path and bolstering the lifeforce of Vigour's allies.

Instantly generate 3 Radiant Runes. For the next 8 seconds, any Rune Abilities you cast are empowered, increasing their effectiveness by 20%.

Can be used during Global Cooldown

Your movement speed is increased by 70% for 5 seconds and you take 40% reduced Area of Effect damage for the duration.

Can be used during Global Cooldown and while Casting or Channeling

Trending Guides