Introduction
Welcome to Method's guide for the Fellowship Dungeon: Ruins of Regath. In this guide we'll run through each of the trash mobs you will encounter, suggest which route you should path and finally, break down the boss encounter.
Trash Mobs
Restless Protector
The Restless Protector currently only has an auto-attack.
Undying Champion
Obliterate Life: Deals heavy damage in a frontal cone towards the target.
Meandering Acolyte
- Hollow Bolt: Targets a player with a ranged bolt, dealing moderate damage.
- Unholy Restoration: Single target, interruptible heal.
Heskyr Brood
- Gushing Wounds: Leaps to the target, applying Gushing Wounds for 6 seconds which causes the target to take heavy damage upon movement.
Stalking Grim
- Piercing Howl: Silences any player casting an ability when casting finishes.
- Blood Scent: Stacking aura that provides +10% damage, Haste and Max HP whenever something dies nearby.
- Sanguine Claws: Applies an 8-second stacking Bleed DoT on the target.
Heskyr Zealot
- Twisting Slice: Fires an avoidable spinning blade towards the target that deals heavy damage, returning to the Heskyr Zealot after a few seconds.
- Frenzy: Applies a buff to itself and nearby allies that increases Damage Dealt by 20% for 10 seconds.
Heskyr Magus
- Blood Bolt: Blasts the Target with an interuptible bolt of damage.
- Sanguine Maelstrom: Channeling ability dealing large AoE damage every second.
- Crimson Barrier: Summons a Blood Crystal which reduces the damage taken of all within it. Move enemies out of it and then stand in it for Sanguine Maelstrom.
- Vascular Eruption: Targets a player with a debuff which gains an additional stack every second. Upon reaching 10 stacks, deals 35% of Target's maximum health. Must be dispelled.
Sanguine Disciple
- Sanguine Ritual: Channeling, interruptible ability that targets a player, dealing ticking damage. Summons a Sanguine Sybling when finished casting or interrupted. Strength of Sanguine Sybling is lower if interrupted earlier.
- Animate Blood: Conjures pools of blood that players can stand on to remove, otherwise they will produce Clot Spawns which explode on death.
Sanguine Echo
- Blood Bolt: Blasts the target with an interruptible bolt of damage.
- Shake It Off: Lobs many small globs of blood around itself, dealing damage to any players caught within the blast.
Heart of Rot
- Blood Boil: Applies a 10-second debuff to the target which deals heavy magic damage every 1.5 seconds.
- Drain Blood: Channels a beam at the target, dealing damage over time.
Xurath, Fist of the Warden
Xurath, Fist of the Warden Abilities
Slam ability, dealing damge to any players caught within the slam radius. Stage 1: Deals more damage. Stage 2: Shoots out projectiles from the target. Stage 3: Shoots out more projectiles from the target.
Instantly conjures pools that must be soaked, or else they will each explode, dealing medium party-wide damage. Stage 1: Applies a damage over time effect to low health targets. Stage 2: More puddles. Stage 3. 25% increased damage.
Xurath's attacks cleave, dealing damage to players near the target.
Constant party-wide AoE ticking damage. Stage 1: +15% more damage. Stage 2: +30% more damage. Stage 3: +45% more damage and 50% reduced movement speed.
Charges at a target, dealing moderate damage. Stage 1: Deals more damage. Stage 2: Applies bleed. Stage 3: Charges twice.
At 80%, 60% and 40% HP (66% and 33% without Vyra's Legacy), Xurath empowers one of his abilities. You can choose which ability is empowered by standing in the respective 'hand' when the ability begins. Any players not standing in the selected rune when the ability ends will take massive damage.