Gunde
Driven into a frenzy by tribal blood-magic, the Berserkers of the Northlands are the fiercest warriors on the battlefields, often the last ones standing when dawn comes. Gunde's lust for violence drew him south to the Stronghold, to find new battles to fight. Barely speaking the language, but knowing a worthy challenge when he sees one, he joins the Fellowship to achieve the bloodlust he needs.
DPS
Melee
Playstyle
Spirit Ability
Talents
2
2
2
1
1
2
2
1
1
1
3
3
3
1
Abilities
Strike the target enemy with both axes in swift succession, dealing 74 - 90 per hit.
Double Strike can be used both in melee and at range.
Applies Rend to the target for 50% of the damage dealt.>
Jump into a spinning strike, dealing 182 - 223 to all nearby enemies.
Applies Rend to the targets for 50% of the damage dealt.>
Cleave all enemies in front of you, dealing 243 - 298 and granting you Serrated Edge for 10 seconds, causing your next damaging ability to transfer an additional 20% of its damage to Rend.
Serrated Edge does not interact with your Bloodbound Spirit ability.
Blood Arc applies Rend to the targets for 50% of the damage dealt.>
Jump and strike at your enemy from above, dealing 423 - 517 to the target.
100% of the direct damage dealt by Heart Splitter is added to Rend.
Exsanguinate
Heart Splitter exsanguinates the target's wounds, dealing an additional 30% of the Total Rend Damage active on the target.>
Throw your axe at the target enemy, where it spins like a sawblade, hitting all nearby enemies three times and dealing 186 - 228 with each spin.
Applies Rend to the targets for 50% of the damage dealt.>
Strike target enemy by driving both axes upwards through their torso and splitting their anatomy open, dealing 1913 - 2338 and applying Open Wounds for 18 seconds.
Rupture applies Rend to the target for 50% of the damage dealt.
Open Wounds
Your next Slaughter consumes Open Wounds, increasing Slaughter's damage against that enemy by 20%.>
Quickly leap in the direction you are moving, dealing 18 - 22 to all enemies in your path.>
Interrupt the target's spellcasting and prevent it from casting for 4 sec.
Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown>
Each time Rend deals damage there is a chance a Blood Feather is spawned near the enemy on the ground that you can pick up to gain 1 stack of Owed in Blood for 30 seconds, up to maximum of 150 stacks.
Enemies that die with your Rend active on them have a 25% chance to create a Blood Feather.
When you use your Owed in Blood ability, all stacks of Owed in Blood you have accumulated from Blood Feathers are applied to the targeted enemy as Rend stacks.>
Strike with immense power around you, consuming all Rend stacks on enemies hit and applying Slaughter to them.
Slaughter is a bleed that deals 60% of the total Rend damage consumed from each enemy, to each enemy over 3 seconds.>
You take 40% reduced damage for 4 seconds.
Can be used during Global Cooldown>
Throw a chained axe at target enemy, dealing 33 - 40 and pulling them to you.
Can be used during Global Cooldown>
For the next {duration}, your abilities apply an additional +25% of the damage dealt to Rend.>
Damage done by your abilities build up this bleed, damaging the target over time.
Each stack of Rend corresponds to 100% Strength damage over its full duration.>
Call forth your Bloodbound Spirit, dealing 418 - 511 magic damage to all nearby enemies as it emerges and every 1.5 seconds for 6 seconds, applying Rend to the targets for 50% of the damage dealt.
For the next 20 seconds your Heart Splitter and Grim Carve deal 15% increased damage.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 seconds.>











