Dungeon Routes
Bosses

Overlord Varux
Blasts the tank with damage, applying a debuff for 20 seconds which causes the next Spirit Strike to deal an additional +50% damage.
Links two players together, causing ticking damage to both which increases with distance. Can be broken with enough distance, applying a stun to both players on break.
Summons a pack of wolves to stampede across the arena. Players who are hit will receive a debuff which deals massive ticking damage.
Targets each player with a frontal cone, dealing damage after a few seconds. Avoid stacking.
Spawns Bloods around the arena that can be soaked by players. Bloods will be sucked in by Varux during the Channel Eruption ability.
Intermission ability. Causes huge ticking damage to all players until shield is broken and spell is interrupted. Causes bloods to spawn which provide a damage buff to players when soaked or a damage buff to Varux if they reach him.
Trash

Ice Shardling
The Ice Shardling explodes upon death, applying a stacking 10% slow and DoT effect on any players caught in the blast for 5s.

Spellbound Golem
On death, the Spellbound Golem shatters into three Ice Shardlings.
The Spellbound Golem spawns Ice Spikes under each player, dealing damage to any player caught in the effect when they erupt.
Frozen Remnant
Any players who step into, or are hit by, Frozen Melt will have their Movement Speed reduced by 65% and take Frost Damage.

Greater Ice Elemental
The Greater Ice Elemental selects a random target and slams the ground before him in a frontal cone, causing significant damage.
The Greater Ice Elemental stomps the ground, causing damage to any players caught in its 6-yard radius.

Ice Shardling
The Ice Shardling explodes upon death, applying a stacking 10% slow and DoT effect on any players caught in the blast for 5s.

Coldbrine Fiend
Coldbrine Fiend targets the Tank with a Bolt, dealing moderate damage.
Coldbrine Fiend targets a random player with Icy Annihilation.

Heskyr Magus
Uninterruptable channeling ability dealing huge AoE damage every second. Stand within the Crimson Barrier to massively reduce the damage taken.
Summons a Blood Crystal which reduces the damage taken of anything/anyone within it. Move enemies out of it and move into it for Sanguine Maelstrom.
Targets a player with a debuff which gains an additional stack every second. Upon reaching 10 stacks, deals 35% of Target's maximum health. Must be dispelled.
Blasts the target with an interruptible bolt of damage.

Heskyr Brood
Leaps to a target, applying Gushing Wounds debuff for 6 seconds. Gushing Wounds causes the target to take heavy damage upon movement.

Heskyr Zealot
Fires a spinning blade towards the target that deals heavy damage and returns to the Heskyr Zealot after a few seconds.
Applies a buff to itself and nearby allies that increases Damage Dealt by 20% for 10 seconds.

Stalking Grim
Stacking aura that provides +10% damage, Haste and Max HP whenever something dies nearby.
Applies an 8-second stacking Bleed DoT on the target.
Silences any player casting an ability when Piercing Howl finishes casting.

Sanguine Disciple
Channeling, interruptible ability that targets a player, dealing ticking damage. Summons a Sanguine Sybling when finished casting or interrupted. The strength of the Sanguine Sybling is lower if interrupted earlier.
Conjures pools of blood that players can stand on to remove, otherwise they will produce Clot Spawns which explode on death.

Sanguine Crusher
Slams the tank for AoE damage.
Deals moderate damage in a large AoE, knocking all players back a few yards.

Dire Wolf
Channels for 5-seconds before chasing and mauling the target for huge damage, also stunning them for 3 seconds. Can be avoided by running away, allowing the ability to expire the Dire Wolf reaches you.
Applies the Bleeding Wounds debuff which deals physical damage every 2 seconds and +5% damage for each stack.

Glacial Bear
Stomps down in a large AoE, dealing damage to, and immobilizing, any players caught in its blast.
Summons icy tornados underneath each target while channelling. Tornados knock back, damage and slow any players caught within them.
Mini Boss Affixes

Ghorn the Avalanche
Ghorn targets the Tank with with three heavy blows, dealing high damage over 1 second.
Ghorn targets the Tank with a powerful blast that can be soaked by the entire group. Applies a stacking debuff which decreases Armor by 20%.
Freezing Sleet will spawn on all players, extending out in an X shape. After a few seconds, the Sleet will explode. Avoid stacking any of the lines.
Ghorn will create a frosty vortex, sucking in all players towards him and dealing huge damage to anyone close to the centre. Players should they are already far from the boss before the cast starts.

Eira the White Witch
Targets a player with a bolt of ice, dealing high damage. Upon impact, also applies Lingering Chill, a stacking debuff which reduces the player's movement Speed reduced by 30% per stack. At 3 stacks, Lingering Chill erupts, dealing huge damage.
Eira spawns zones of swirling frost under players that deal high damage to any player standing in them when they erupt. Also deals moderate unavoidable group-wide damage.
Eira protects herself with a powerful absorb shield which also heals her over time. While this shield is active, Eira cannot be interrupted. Players should save cooldowns to nuke down this shield as soon as possible.