Hey everyone, my name is Tactyks and welcome to the M+ ability tracker for The Stonevault, which sorts all the trash and boss abilities into various categories based on their effects. The most important abilities have been highlighted below, and beyond that you can filter through everything in the dungeon depending on what type of ability you're interested in.
How to use the Dungeon Ability TrackerAbility Tracker Instructions
Each Mob has it's abilities broken down, with icons that show what each mob ability is flagged as.
Tough mobs are a class of mobs that are higher level and cannot be Crowd Controlled (CC'd).
Commonly Used Terms and Notation:
- Interrupt - Any ability which can be interrupted, using abilities like Kick, Skull Bash, Silence, etc.
- Party Damage - Any ability that deals unavoidable damage to 2+ players in your group.
- Avoid - Any non-frontal ability with ground effects that can be avoided, such as swirlies and mob or player centered AoEs.
- Buff - Any buff on a mob that is either magic or an enrage, allowing for removal, or other types that can't be removed.
- Debuff - Any debuff applied to players that is either a disease, poison, curse, magic, bleed, physical or non-physical effect.
- Frontal - Any ability that hits in a line or cone effect, either following the target or locking in place based on initial position.
- Tank Buster - Any ability that deals high magic, physical, or mixed damage to the tank or generally increases tank damage intake.
- Stop - Any ability, usually a channel, where the effect can be ended by a CC, such as stuns, fears, disorients, etc.
- Important - Any ability which is relatively more dangerous than others and important to be aware of in +10 level keys.
- Special - Niche things that can counter the related ability, including Shadowmeld or other combat drops, Dwarf racial, line of sight, and Freedom effects.
- Add Spawn - Any ability which spawns additional mobs.
- CC Effect - Any ability which causes targets hit to lose control of their character, such as stuns, knockups, pushbacks, and fears.