Stat Priority
The Stat priority for Vigour is as follows:
- Item level / Intellect
- Haste
- Spirit
- Expertise = Crit
Item level is king in Fellowship as main stat has the greatest effect on your damage, healing and survivability and Vigour's barriers scale twice with Intellect.
Haste lowers your cooldowns, GCDs and makes your casts shorter. In essence, you cast more and generate more runes.
Spirit decreases the cooldown of your ultimate and gives you a chance to refund spells and generate extra runes.
Critical Strike has the chance to double the effectiveness of our damage and healing which is already decently strong, however it also interacts with Rune Of Renewal healing and Rune generation.
Expertise increases our damage, healing and absorb effects.
Weapon Traits
Due to the random nature of Weapon Traits, it can be a game of cat and mouse trying to get the ideal weapon tree. You have two offensive rows, two defensive rows, and a major capstone, with multiple options in each row for different pathing up the tree. With that in mind, you can start to see how gaining access to a "BiS" set-up might prove tricky. Don't be afraid to use some materials to reroll Traits if you get a bad draw on your weapon however.
Below I'll separate and list the ideal weapon traits for each type.
Master Traits








Martial Initiative is BiS in nearly every situation.
Heroic Brand almost doubles your Weapon's output. Definitely a strong choice.
Brave Machinations is solid, but is usually weaker than Heroic Brand depending on weapon of choice.
Heroic Traits








Inspired Allegiance should be prioritized first. It boosts everyone’s Haste and reduces your weapon cooldown, giving both personal and group efficiency.
The remaining Tier A traits are close in output and are all valid picks.
Defensive Traits










Ancestral Intervention is mandatory and you should always take it. Even though it has a long cooldown, sometimes you make mistakes or are just out of cooldowns and this safes you from failing and resetting a dungeon.
Against All Odds is by far the best second choice in terms of survivability and you should aim to get it on your preferred weapon aswell.
King Of The Hill and Heart Of Stone are good alternatives to Against All Odds and defintiely viable until Eternal ~30.
Gems & Gem Builds
The Gem System in Fellowship is fairly unique. You can obtain powerful gems to attach to sockets in your gear, which gives you Gem Power that enables different Gem Bonuses. There are multiple Gem sizes that provide you with more Gem Power. You can combine 3 of the same gem type and size using Gem Fusion (Master Craftsman Braggi NPC) to create a gem of the next size up.
It’s worth noting that some socketed gear can additionally drop with a 35% gem power increase (100% for a Legendary). This makes it so you’ll want to prioritize socketing higher quality gems into these items. For example, Legendaries come with a 100% increased gem power socket, making it ideal for your larger gems.
The game has a gem drop cap of 92.
Gem Types & Bonuses
The Gem types each follow a pattern of the type of bonus they provide, a simplification of the Gems is shown in the table below.
| Gem Type | Gem Bonus |
| Ruby | Main Stat / Boss Combat Buffs |
| Amethyst | Critical Strike Chance And Efficiency |
| Topaz | Haste |
| Emerald | Expertise |
| Sapphire | Stats during Ultimate Ability |
| Diamond | All Stats |
Vigour Gem Priority
The Gem priority for Vigour is the following:
Your main goal is to max out Sapphire for the great duration and main stat increase after pressing Avatar Of Light.
You take 6 Ruby because the provided main stat is very good for the small amount you have to invest in it.
You take 6 Topaz because Haste is the only limiting factor for our output and scales very well with Vigour's kit
You can use Method's Gem Calculator to play around with different configurations and create your own.










