Gearing Vigour Fellowship Hero Guide

Qcr
Last Updated: 24th Dec, 2025

BiS Gear

The Best in Slot (BiS) Legendary, Weapon and Relics for Vigour are shown below.

Ancient Lightshaper's Cloak of Ceremony
Back Ancient Lightshaper's Cloak of Ceremony
Zeraleth's Compendium
Weapon Zeraleth's Compendium
Chalice of Al’zerac’s Essence
Relic Chalice of Al’zerac’s Essence
Sinbinding Stone
Relic Sinbinding Stone

Legendaries

On Vigour you have 3 main Legendaries that you can swap between depending on what you value most.

Ancient Lightshaper's Cloak Of Ceremony: This Legendary makes your Circle Of Light drop a circle on the ground for 5 seconds that reduces all damage players take by 10% while inside. After this 5 seconds the circle deals an additional heal for 50% power to all who remain within. The ability to increase your parties effective health pool on such a short cooldown in combination with your shields is insanely powerful. This legendary is a must for end game pushing!

Treads Of Resplendent Dawn: This effect causes your Dawnflare damage to heal players with an active Rune Of Renewal for 60% of the damage dealt. While the healing is modest, it provides consistent, passive sustain. Additionally, each cast of Dawnflare gains a stacking cast time reduction buff, allowing for fast ramping casts. More Dawnflare casts result in increased Rune generation, which in turn generates substantial healing through Greater Heal.

Torc Of Harmonizing Refractions: Your Spirit Refunds grant you Harmonizing Refractions for 12 seconds, causing your next cast of Soulbrand, Rune Of Renewal, Luminous Barrier, or Dawnbreaker Orb to have 50% increased power. In the current state, this legendary is only usable for DPSing in higher Eternals.

Weapons

Vigour actually has a couple of options when it comes to weapons depending on what you prefer. In most cases, as long as you and your group are surviving, you’ll be grand. Certain dungeons have some extremely challenging bosses to heal, and as a result, increasing our throughput with a weapon can be very valuable.

With this in mind, and given the fact that many players will be pugging and won’t have a choice in what Dungeon they land in, here are what I believe to be the best Vigour weapons:

Zeraleth's Compendium - This weapon deals massive amounts of pure single target damage that converts to healing on yourself, and any over healing is converted to party healing. The healing this provides is not excellent but can reliably keep your tank healthy during the weapon channel. Pair this with Heroic Brand weapon trait.

History Of The Faelight Gardens - This weapon offers a strong balance of damage and healing, striking up to four targets while providing a powerful burst of team-wide healing. It excels in situations requiring both AoE damage and sustained group recovery.

Ancient Iceshapers Tome - Not recommended in any scenario.

Gear Sets

Set bonuses have the capacity to be extremely powerful. Different dungeons drop different sets allowing you to farm your best in slot bonuses. Ideally in the early game you’ll only want 4 of your gear pieces to be set bonuses and the rest socket pieces (because of how strong gem power is). This allows us to retain access to 2 separate set bonuses if you don't have gem sockets yet in our early game BiS set-up. Below I’ve listed the two most important set bonuses you’ll want to acquire for Vigour.

Torment Of Bael'aurum: This is the cheat-death type effect from Wraithtide. This set is super valuable for healers as your life is extremely valuable and anything that can help keep you safe from heavy damage is a huge positive.

Draconic Might: This gives your critical strikes a chance to increase your Intellect by 18% for 15 seconds. It has a roughly 25% uptime so it's a lot of main stat at any given time, making everything you do far more effective during this buff.

In late game, you want to prioritize socketed gear over Sets. Gem bonuses are a much higher value compared to set bonuses.

Relics

Relics are entirely utility focused in Fellowship and they mostly aren’t unique to specific heroes so it allows for a lot of change. While you can use any relic, there are a couple that are considerably notable and arguably the best of the bunch in a general sense.

S-Tier Relics

Chalice Of Al’zerac’s Essence - Returns 30% of your maximum mana, which directly fixes Vigour’s constant mana problems. Because Vigour struggles with mana in every type of content, this trinket is almost always equipped for hard content. It lets you play more aggressively instead of holding back. On top of that, it has solid stats, so you’re not sacrificing anything to use it.

Sinbinding Stone - Grants 15% damage reduction to yourself and nearby allies for 15 seconds on a 3 minute cooldown. This Relic is extremely powerful, particularly on some of the harder bosses in the game, and crucial to have as you progress Eternals. Also BIS stats.

A-Tier Relics

Ancient Poultry Fetish - Turns your target into a chicken permanently. This cannot be used on main bosses, but can be used on boss adds making some fights easier to manage (last boss of tuzari/wraithtide). This relic really shines when used to eliminate difficult trash mobs in any given pull, or to entirely negate the Empowered mob affix. Be warned though, any mob that is turned into a chicken will give 0% towards your kill count. It has shared uses by the party on a 3 minute cooldown, so choose wisely what mobs you want to chicken. You want to take this especially when chicken's stats are not great for your DPS' or tank.

Ancient Wardstone - Instantly dispel all harmful magic effects from yourself and allies on a 2 minute cooldown. This can be extremely good in some dungeons, like Wyrmheart or Silken Hollow, depending on how you’re pulling.

Grimoire Of Resurrection - A simple combat revive. It has a small cast time with a 5 minute cooldown. Great if your party lacks the ability to revive someone during boss combat.

B-Tier Relics

Orb Of Shadows - Party wide invisibility for 15 seconds on a 6 minute cooldown. It can be strong if you plan around skipping packs with this.

Humming Portalstone - Opens an interactable portal. You can only have 1 of these active at any time and there is a short cooldown on how often you can take the portal. It has a 2 minute cooldown. With coordinated play it could be useful but for most it’s not a great option.

C-Tier Relics

Bloodrite Drums - A 12 second, 50% move speed increase for you and your allies. Not much use for this one so far.

Saltwash Elixir - Instantly heals you for 40% of your max hp on a 2 minute cooldown. Good with Relic Hunter's Delight combo.