Playstyle Overview
Vigour revolves around utilizing his unique mechanic, Radiant Runes, to generate powerful healing, shielding, or damage. To help achieve our goal we follow a couple simple rules.
1. ABC: Always be casting. When in doubt, Dawnflare. You want to be generating as many radiant runes as possible and to do so we need to always be doing something to aid that. It’s important to learn what generates runes and what doesn’t to ensure you’re not wasting globals and missing out on what makes Vigour so great.
Keep important abilities on cooldown and maintain buffs/debuffs. Always use Dawnbreaker Orb, even in single target situations once you have Dawnbreaker's Cloak Of Reverence, and Luminous Barrier to ensure that your tank never runs out of shields. The more friendly and enemy targets Dawnbreaker Orb hits, the more Runes you’ll generate, so aim carefully. Be mindful not to launch it into unintended enemy packs. There are maintenance-type tasks that you should try to maximize. Having 80%+ uptime of Soulbrand on enemies and Rune Of Renewal on all allys is crucial for Rune generation. Cast your short cooldowns like Radiant Blast frequently, since they also generate runes.
2. Avoid Wasting Radiant Runes: Runes are your primary resource, used to cast your spender abilities like Rune Of Renewal, Luminous Barrier, Dawnbreaker Orb and Soulbrand. Even when there’s not much to heal, avoid over capping them unless you’re intentionally saving for an upcoming damage event. Don't be hesitant to sneak in more damaging spells if damage intake is low and rune generation is high.
3. Mana Management: Mana management becomes less important as you gear up and almost exclusively heal through Rune Of Renewal, Luminous Barrier and Dawnbreaker Orb at higher Eternal levels. Keep a close eye on your mana bar early on and avoid unnecessary overhealing. If the party is around 80% HP and no incoming damage is expected, let Radiant Blast's or Dawnbreaker Orb's heal handle the recovery instead of spending mana more mana for Greater Heal or Circle Of Light.
Ability Priority List (Rotation)
Before 4th talent row (Early-Mid Game)
This is the priority list for early on (before you unlock talent row 4). Focusing on maximizing your Radiant Rune generation and keeping your party alive with Greater Heals.
- Keep Rune Of Renewal active on your Team asclose as possible to 100% uptime. It’s always most efficient to reapply this before the buff fades for extra rune generation.
- Cast Greater Heal on Tank if below 70% HP.
- Cast Dawnbreaker Orb on cooldown.
- Cast Radiant Blast on cooldown.
- Cast Dawnflare for rune generation and damage.
- When 5+ runes, spend any on applying Soulbrand to enemies or Luminous Barrier to allies. The more dots you have up, the more runes you’ll generate and the more healing and damage you’ll do.
- Cast Circle Of Light for party wide healing, just remember the circle is pretty small so positioning is important.
- Cast Greater Heal. You’ll be spamming this a lot early on, swapping targets a lot. Just be wary of your mana.
Don’t be afraid to use cooldowns such as Lightshaper's Ward on targets taking heavy damage, and try to use Runic Proliferation regularly. It’s a lot of additional runes you gain on a mere 60 seconds cooldown so missing multiple uses of this ability can hurt your healing, damage and mana over the course of a dungeon. Keep in mind as well that every rune you generate will cast a Greater Heal on the lowest ally due to Master Of Triage, making Runic Proliferation a pretty strong cooldown just by activating it.
Remove Magic should be used on any dispellable debuff. Throw Book is our crowd control option, and is best used to help control caster mobs. Levitate is a nice personal defensive that also provides movement speed, so don’t be afraid to use it often early game.
With 4th talent row (Mid-Late Game)
This is the priority list once you gain access to the 4th talent row, 5-6 talent points and onwards.
- Keep Rune Of Renewal on everyone, as close as possible to 100% uptime.
- Cast Rune Of Renewal on Tank if below 70% HP
- Cast Dawnbreaker Orb on cooldown.
- Cast Radiant Blast off cooldown
- Cast Dawnflare for rune generation and damage.
- When 5+ runes, spend any on applying Soulbrand to enemies or Luminous Barrier to allies. The more dots you have up, the more runes you’ll generate and the more healing and damage you’ll do.
- Cast Circle Of Light as a way to heal up multiple party members within a small radius.
You’ll always want to have Rune Of Renewal and Soulbrand active for the rune generation. Pressing Circle Of Light, even when everyone is topped, still generates runes. Having to use Greater Heal at this point is an indicator of doing something wrong. Ideally you'd never cast it once unlocking talent row 4.
Radiant Runes
We’ve mentioned Radiant Runes a handful of times now and how important it is to manage them properly, let’s actually talk about it. Radiant Runes are Vigour’s unique class mechanic, displayed as orbs beneath your character.
Runes are generated through your various abilities, or with refunds from your Spirit stat, and are used to cast a handful of different powerful abilities that cost these runes instead of mana.
The more Runes you have, the more effective you can be. It can take some time to get used to this, and due to the nature of how you build these, it takes time to ramp up before you really get going too. Managing this mechanic is key to succeeding on Vigour.
Early on it’ll be far more difficult to be able to do everything you want with your runes. Consistently casting Radiant Blast off cooldown, alongside maintaining multiple Rune Of Renewal and Soulbrand will aid your generation a lot but I’ll touch on that more below.
Rune Generation
Vigour can generate runes with Dawnflare, your filler damaging ability and Radiant Blast. If you have Rune Of Renewal active on you party members, Greater Heal and Circle Of Light also generate runes. Some rune spenders like Soulbrand and Dawnbreaker Orb refund runes when dealing damage and Rune Of Renewal also refunds some runes itself when cast on a party member who already has it's buff active.
Spending Runes
Vigour has 4 powerful abilities that cost runes. These are Rune Of Renewal, Soulbrand, Luminous Barrier and Dawnbreaker Orb. Each is potent and used in different ways.
Rune Of Renewal costs 1 Radiant Rune and you’ll always keep this active on at least your Tank. It causes all your healing to echo on that ally for an additional 25%. The bonus healing also generates Radiant Runes so it’s important to maintain. If you cast this again on a target that already has Rune Of Renewal active, it heals for an increased 200%.
Soulbrand is your 1 rune cost maintenance debuff you’ll apply to enemies. It deals quite significant damage, and generates Radiant Runes over time as it does damage. It refunds its cost over the duration and then some, so it's extremely efficient to apply this early in a pull.
Luminous Barrier is by far your most important spell in order to keep the group healthy. It’s a large absorb shield at the cost of 1 rune on a single target. Learning to plan ahead is key.
And lastly Dawnbreaker Orb. You conjure an orb that travels out from you slowly, healing allies it touches and dealing damage to enemies. You want to keep this on cooldown, even when using Epiphany. This is your main damage source, while also being your main rune generator and 2nd biggest heal with Meticulous Runesmith. Be careful with aiming it into distant packs and pulling unintended mobs.
Grand Design
Is now baseline. It massively enhances your rune spenders, allowing you to hold down the cast to overcharge them. Doing this makes each ability hit 4 targets respectively. It helps your healing, rune generation, and damage by an absurd amount and it makes Vigour significantly stronger in the early game once this talent is acquired for the small cost of 1 additional rune per ability mentioned above.
Tips
Let's start with a couple of helpful tips for Vigour:
- I’ve already mentioned it previously in the guide but I want to emphasize it here: Always be casting. The difference between a Vigour who is always actively casting and uses cooldowns effectively is big.
- Picking up the Chalice Of Al’zerac’s Essence Relic in the early game when Vigour's mana can be an issue will be a quality of life improvement. It’s not overly necessary but can save some time where you’d otherwise be regenerating mana and allows your team to be more aggressive.
- Familiarize yourself with damage profiles of boss/trash mobs so you can make better use of your Luminous Barrier. Any predictable damage such as group soaks, single target soaks, big single target hits or debuff ticks on players are all great ways to get value out of your barrier. Keep in mind that at higher Eternal levels this becomes your only effective way to keep the group alive, and you’ll rely less on reactive healing since it provides better results.
- Use your Lightshaper's Ward often on tanks, especially when climbing up the ranks early on in Fellowship. This is a great external to help keep the tank alive.
Interface Options
One of the most basic, but important things you can do in Fellowship is mark specific targets or locations. In the input settings you will notice you have the ability to keybind “Mark Unit” and “Mark location”. These can be exceptionally useful for designating targets to kill or important stack points on bosses. Keybinding world markers for difficult healing fights is a good way to communicate to your team that they need to stack up for group healing. This is important on Vigour as one of our most important group healing spells has a very small ground radius.
Buffs and Debuffs
Buffs and Debuffs in Fellowship are extremely important, but unfortunately the base UI doesn’t place the display of these in a great location. As a result, I’d recommend moving them closer to the middle of your screen using the “EDIT HUD” feature in the game menu. This especially becomes more important if you are playing the Bracers Of Resplendent Dawn as you will want to maintain your 5 stack legendary buff for faster Dawnflares.
UI Import
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