Gearing Tariq Fellowship Hero Guide

CJ
Last Updated: 12th Jul, 2026

BiS Gear

The Best in Slot (BiS) Legendary, Weapon and Relics for Tariq are shown below.

Executioner's Unsanitary Bands
Wrist Executioner's Unsanitary Bands
Fateful Basher
Weapon Fateful Basher
Sinbinding Stone
Relic Sinbinding Stone
Grimoire of Resurrection
Relic Grimoire of Resurrection

Legendaries

Tariq’s best overall Legendary is his Wrists Legendary (Executioner's Unsanitary Bands). These will give you random procs that let you cast an empowered free Culling Strike, even against enemies above its normal execute threshold. This legendary provides strong prio and ST damage for "free," as the empowered Culling Strikes neither cost fury, nor do they interfere with your normal rotation as Culling Strike is off of the GCD. Thus it performs well with either the lightning or Schism builds.

Tariq's Cloak Legendary (Drape Of The Slayer King) was significantly buffed this season by increasing the damage buff to 20% and the duration to 6 seconds. However this Legendary's effectiveness is highly dependent on your being able to squeeze as much burst damage as you can into that 6-second window, and so should only be used with the Schism build.

Tariq has a new legendary this season in the Ring slot: Loop Of The Thundering Vortex. This Legendary may seem complicated at first, but it is functionally a general damage increase to Chain Lightning that doesn't affect your rotation. However you should only use it with the lightning build that already tries to maximize Chain Lightning damage.

Weapons

Tariq’s best in slot weapons are Sahril's Reckoning for increased AOE damage and Fateful Basher for increased overall damage. Void-Touched Hammer is also strong for prio and ST damage.

Sahril's Reckoning deals some AOE damage and gives you 6% crit per enemy hit up to 5 stacks (30% total) for 20 seconds. The bonus crit chance is a decent damage buff to combine with Thunder Call or Raging Tempest in AOE situations, but there are no special crit synergies in Early Access Season 3. During boss fights, it is better to wait for adds to spawn in (if they do) before using this weapon so you can get more stacks of the crit buff.

Multiple of Tariq's abilities now have cooldowns that benefit from the cooldown acceleration of Fateful Basher in EAS3, namely Heavy Strike and Face Breaker. Combined with the large amount of fury generation you can get from refreshing the cooldown of Leap Smash while using High Road, this weapon serves as a strong fury-generating burst tool in both AOE and ST situations. It also synergizes with both the Drape Of The Slayer King and Loop of the Thundering Vortex legendaries, providing additional casts of Leap Smash and Chain Lightning.

Previously Fateful Basher was a weak choice on Tariq as neither Heavy Strike nor Face Breaker benefitted from the cooldown effect last season, but Wild Swing is now Tariq's only fury-generator that doesn't have an affected cooldown.

Void-Touched Hammer applies a debuff to the target that stores a portion of all damage you deal for up to 15 seconds, or until its damage cap is reached, and then bursts the target for all of the stored damage at once. This is a very powerful weapon if you want to be able to burst down priority targets in trash packs in order to enable certain pulls for the tank, as well as deal significant additional damage in ST boss fights.

Gear Sets

Set bonuses in Fellowship are either unique to a couple of regular dungeons or unique to a capstone dungeon. In Early Access Season 3, it is possible to have 2 'Capstone Dungeon Sets' and 2 'Adventure Dungeon' sets in total but this is not optimal for endgame as set bonuses compete for mod slots with other mods, such as Traits and Blessings. You will want to figure out which set bonuses are best for your build and worth taking up two mod slots to benefit from the bonus.

Capstone Dungeon (Three-boss) Sets

Capstone set bonus can only be found on head, shoulders, chest, legs, and neck items, so you can only benefit from up to two at once. All four capstone dungeon set bonuses are worth using throughout progression.

I also take Drakheim's Absolution in my sample BiS build (see Stats, Modifiers, Traits & Gems section) as the set-up focuses on using your ult Raging Tempest more often and maximizing damage during your ult by combining the major traits Visions Of Grandeur and Martial Initiative and Sapphire gem powers.

  • Drakheim's Absolution (Ransack of Drakheim: chest, neck, legs): Your ultimate increases Strength by 20% for 20 seconds
  • Draconic Might (Cithrel's Fall: chest, neck, shoulders): Crits have a chance to increase Strength by 18% for 15 seconds
  • Torment Of Bael'aurum (Wraithtide Vault: head, neck, legs): Passive 4% Strength, and automatically heal yourself when dropping below 20% health once every 3 minutes
  • Dark Prophecy (Heart of Tuzari: head, neck, shoulders): Your abilities have a chance to increase your Haste by 25% for 20 seconds

Adventure Dungeon (One-boss) Sets

The four old regular dungeon sets all received a slight buff this season making them more competitive with the capstone dungeon sets as well as other mods in general. However, the new set bonus Seal Of The Heskyr is a clear winner among all set bonuses for the endgame due to how much gem power it can grant you once you have four tier 4 gems socketed. These set bonuses can only be found on back, hands, feet, wrists, and ring items.

  • Seal Of The Heskyr (Scryer's Peak: back, hands, ring, and Ruins of Regath: feet, wrists): All gem power increased by 25%
  • Death's Grasp (Silken Hollow: back, feet, and Stormwatch: hands, ring, wrists): +4% Spirit and +10% damage to low health enemies
  • Tuzari Grace (Everdawn Grove: back, feet, and Urrak Markets: hands, ring, wrists): +4% Haste and +20% movement speed
  • Eldrin Deceit (Godfall Quarry: feet, ring, and Wyrmheart: back, hands, wrists): +4% Crit and -15% threat generation
  • Sin Warding (Empyrean Sands: feet, hands, wrists, and Sailor's Abyss: back, ring): +4% Expertise and +5% max health

Relics

Relics are entirely utility focused in Fellowship and aren't unique to each character.

Relic "BIS" doesn't really exist because in the late game you will just play whatever is needed for the dungeon. If you have the freedom to pick whatever relics you want to optimize mods and stats, then Sinbinding Stone, Bloodrite Drums, and Saltwash Elixir provide the most haste, Tariq's best secondary stat. However Bloodrite Drums and Saltwash Elixir are the least useful relics in terms of team utility.

I highly recommend obtaining every Relic in the game at a decent level to be able to play whatever the group needs.

A high level tier-list is given below:

S-Tier Relics

Sinbinding Stone - Grants 15% damage reduction to yourself and nearby allies for 15 seconds on a 3 minute cooldown. This Relic is extremely powerful, particularly on some of the harder bosses in the game.

A-Tier Relics

Grimoire Of Resurrection - A simple combat rez. It has a small cast time with a 5 minute cooldown. Great if no one else in your party is running this relic.

Ancient Poultry Fetish - Turns your target into a chicken. Permanently. This will work on any enemy in the game that isn't a boss. It is important to note that using this item will also remove the kill count contribution from that mob so you will need to take that into account when creating a route with this in mind. Otherwise it is good for efficiently dealing with a pesky add or totem during a boss fight.

Ancient Wardstone - Instantly dispel all harmful magic effects from yourself and allies on a 2 minute cooldown.

Humming Portalstone - Opens an interactable portal. Each player can only have one of these portals active at any time and there is a short cooldown on how often you can take a portal. It has a 2 minute cooldown. With coordinated play it could be useful but it won't do much if you don't know how you're going to be using it before entering a dungeon.

Orb Of Shadows - Party wide invisibility for 15 seconds on a 6 minute cooldown. Similar to Humming Portalstone, it is strong for enabling routes but not a great improvisational tool.

B-Tier Relics

Saltwash Elixir - Instantly heals you for 40% of your max health on a 2 minute cooldown.

Bloodrite Drums - A 12 second, 50% movement speed increase for you and your allies.