Gearing Rime Fellowship Hero Guide

Billiboes
Last Updated: 27th Oct, 2026

BiS Gear

The Best in Slot (BiS) Legendary, Weapon and Relics for Rime are shown below.

Harbinger of Winter Helm
Head Harbinger of Winter Helm
Asha's Chronoshift Spire
Weapon Asha's Chronoshift Spire
Orb of Gathering Storms
Relic Orb of Gathering Storms
Orb of Hidden Riches
Relic Orb of Hidden Riches

Legendaries

Let me start off by saying that we do not yet know what Legendary will be best at the start of the season. Through experience and experimentation we will learn what is the best. Updates will be done to this guide as more becomes known.

Because of the new gearing system the amount of synergies between all the different item modifiers is vast. Lets discuss the important interactions that affect the legendaries.

Harbinger Of Winter Furs

This legendary is quite versatile. Every Winter's Blessing, in conjunction with Icy Talons, you can in essence spend 15 winter's orbs in a single Winter's Embrace window. This allows you to deal a tonne of burst damage. The secondary effect is that you will gain an extra 4 spirit points because every spirit refund gives Rime 2 extra spirit points. Making it well suited for a Spirit ultimate focused build. This is not something I would recommend but could be fun to experiment with.

One draw back of Harbinger Of Winter Furs is that the refund does not check if you would have gotten a spirit refund regardless of the effect of the Legendary. Meaning you could spend 1 stack of the Legendary even if that would have been a spirit refund anyway. The extra 50 spirit points at the start of a dungeon is a nice bonus.

Blessings Synergies

  • The Monarch: More casts of Winter's Blessing, Ice Blitz, and Flight Of The Navir
  • The Philosopher: 10% extra haste, expertise, and crit during your 15 winter's orb spending windows
  • The Trickster: Increased Crit during your 15 winter's orb spending windows
  • The Mystic: Winter's Blessing increases spirit which increases the damage of your big spender windows

Harbinger Of Winter Helm

Offers a very simple rotation, high damage output, and empowers the already amazing Beam build. When indexing power into this legendary you will obviously take many of the Freezing Torrent related talents.

Blessings Synergies

  • The Sinister: 20% More crit power is a huge boost to the power of Soulfrost Torrent.
  • The Vehement: The damage of the poison explosion is based off the damage of the basic ability. The legendary greatly empowers your Cold Snap which is a basic ability. If you keep track of The Vehement stacks and time the explosion with your empowered Cold Snap the Area of effect damage will be exceptional.

Harbinger Of Winter Leggings

Most of the strength of Rime in the late game will be based on Ice Blitz and Cascading Blitz. This Legendary generates so much anima that it is a crucial part of enabling Frost Swallows generation and thus Cascading Blitz uptime.

There are no important synergies like the previous Legendaries.

Legendaries also affect gameplay and rotation so make sure to check out Playstyle & Rotation section.

Weapons

Rime actually has a couple of options when it comes to weapons. There is a best weapon that stands above the rest, but the others are still definitely usable. Early game your weapon ability will be a larger part of your overall damage compared to late game. That is why Frozen Staff Of An'zhyr and Void-Touched Conduit are good weapons for damage early on in the game as their benefit is upfront damage.

You have the option to invest in alternative weapons early to progress through the leagues faster or be a bit weaker early and have a Asha's Chronoshift Spire ready for late-game.

Asha's Chronoshift Spire - Our Best in Slot Weapon. This weapon is a channelled AoE that pulses damage around you. While you channel, you get 400% increased CDR and take 50% reduced damage. While it's damage is strong and the potential for the weapon is high, it really begins to shine late game. When your Talent build and item modifiers are more fleshed out.

Asha's Chronoshift Spire's strength lies in the CDR it provides. Giving you Cooldown Reduction on Ice Blitz for Cascading Blitz builds or Winter's Blessing for builds running Harbinger Of Winter Furs.

Void-Touched Conduit- This weapon applies a debuff to your target for 15 seconds which stores 10% of all the damage you deal and once you have done a certain amount of damage or the effect expires, it explodes to deal additional damage to the target. It’s a very good priority damage option that always explodes prior to expiration.

Frozen Staff Of An'zhyr- This weapon can be used off of the global GCD and conjures 3 waves that deal damage to all enemies that are hit by it and applying a permanent dot on each target. While it's single target damage is a little lacking, it makes up for it in large AoE damage.

Relics

Orb Of Hidden Riches makes incredibly efficient use of two item Modifier slots. Once you reach 1,000 Gem Power, this set exceeds the value you would gain from having two Imbued Essence Modifiers instead (which would provide +200 Gem Power).

Once you reach the late game and you have Rank 4 Flawless gems, the extra Gem Power this set provides is massive.

Orb Of Awakened Gaze: This is the 18% Intellect on crit proc set. This averages around 25% uptime and is good value for the slots.

Orb Of Gathering Storms: This is the 25% haste proc on spell cast set. This averages around 25% uptime and is good value for the slots.

Orb of Inner Seas: This is the 20% Intellect on Spirit Ultimate use set. This set is good for maximizing the DPS potential of your Wrath Of Winter windows. This set could turn out to be the best set when combined with a build that focuses on Spirit Ults.

Orb Of Sanguine Restoration: Not really in contention for a relic slot at current balance.

Charms

Charms are entirely utility focused in Fellowship and they mostly aren’t unique to specific heroes so it allows for a lot of change. While you can use any Charm, there are some that have more versatility in a general sense.

S-Tier Charms

Battle Res - A simple combat rez. It has a small cast time with a 5 minute cooldown. Great if your party lacks the ability to rez.

A-Tier Charms

Dispell - Instantly dispel all harmful magic effects from yourself and allies on a 2 minute cooldown. This can be extremely good in some dungeons depending on how you’re pulling.

Health Potion- Instantly heals you for 40% of your max hp on a 2 minute cooldown.

Chickenize - Turns your target into a chicken. Permanently. This cannot be used on Bosses but there are pulls in dungeons where utilizing this Charm makes life so much easier. It has shared uses by the party on a 3 minute cooldown, so its value lessens with multiple users in the same party, alongside the fact there are much better Charms on offer.

B-Tier Charms

Group Invisibility- Party wide invisibility for 15 seconds on a 6 minute cooldown. There aren’t too many notable uses of this but it can be strong if you plan around skipping packs with this.

Move Speed - A 12 second, 50% movespeed increase for you and your allies. It’s not great.

Portal - Opens an interactable portal. You can only have 1 of these active at any time and there is a short cooldown on how often you can take the portal. It has a 2 minute cooldown. With co-ordinated play it could be useful but for most it’s not a great option.