Stats, Traits & Gems Mara Fellowship Hero Guide

Walek
Last Updated: 17th Dec, 2025

Stat Priority

Item level is king in Fellowship as main stat has the greatest effect on your damage.

Critical Strike has the chance to double the damage of your abilities. It also has the ability to generate additional combo points with Mara's builders.

Expertise is a simple stat. It increases all our damage, healing and absorption effects.

Haste increases our attack speed and the tick rate of our DoTs. Not a very good stat for Mara generally

Spirit is generally a weak stat for Mara. It increases the rate of your ultimate of which your ultimate charges, and gives you a chance to refund combo points and energy when using finishers. The chance is calculated in a bit of a strange way, 50% equates to 37.5% chance to refund and 100% would equate to 50% chance to refund. So you get more value comparatively the lower the stat is. This stat can still be very useful if it lets you get better ult timings throughout the dungeons, but I wouldn't worry about that until you're pushing very high eternal dungeons.

Build Based Stat Priorities

Malevolence build with Treads Of Vexira's Prey:

Expertise > Crit >>> Haste > Spirit

Expertise and Crit are the only 2 secondary stats Mara wants with this build

Hemotoxin build with Treads Of Vexira's Prey:

Expertise > Crit > Haste >>> Spirit

Expertise and Crit are also the best 2 stats for the Hemotoxin build, although you will want around 10% haste on your character sheet, while still avoiding Spirit

Malevolence build with Stalker's Crimson Chain:

Spirit > Crit > Expertise >>> Haste

Since the Stalker's Crimson Chain legendary drastically increases the value of spirit, it now becomes our best stat, and because of all the free Expertise it provides, Crit overtakes Expertise as the second best stat for this build.

Hemotoxin build with Stalker's Crimson Chain:

Spirit > Crit > Expertise > Haste

Once again with the Stalker's Crimson Chain, Spirit becomes Mara's best stat, although since this is a Hemotoxin build, you will want around 10% haste in your stat sheet.

Weapon Traits

Due to the random nature of Weapon Traits, it can be a game of cat and mouse trying to get the ideal weapon tree. You have two offensive rows, two defensive rows, and a major capstone, with multiple options in each row for different pathing up the tree. With that in mind, you can start to see how gaining access to a "BiS" set-up might prove tricky. Don't be afraid to use some materials to reroll Traits if you need to.

Below I'll separate and list the ideal weapon traits for each type.

Master Traits

S
Visions of Grandeur
A
Amethyst Splinters
Sapphire Aurastone
B
Brave Machinations
Martial Initiative
C
Heroic Brand
Diamond Strike
D
Emerald Judgement
E
Ruby Storm

Visions Of Grandeur has great synergy with both Fateful Dagger and Sahril's Reckoning, granting more uses of Matriarch Macabre throughout dungeons. Amethyst Splinters and Sapphire Aurastone are the best standalone damage traits, with Amethyst Splinters being a bit better overall while having lower variance. Martial Initiative and Brave Machinations are also alright with Fateful Dagger, just less potent than the other options.

Heroic Traits

S
Inspired Allegiance
A
Kindling
Willful Momentum
B
Hidden Power
Vengeful Soul
Navigator's Intuition
C
Patient Soul
Hunter's Focus
Seized Opportunity

I recommend using Inspired Allegiance with Fateful Dagger only, as the cooldown reduction is very potent for it, but doesn't matter much for other weapons. Kindling has proven itself to be a very strong second option, doing good priority damage as well as boss damage. Willful Momentum is a close third, a lot of it's value comes from the flat spirit stat that it gives though. Vengeful Soul and Hidden Power are fine options as well.

Defensive Traits

S
King of the Hill
A
Heart of Stone
Treasure Hunter's Delight
First Man Standing
Divine Mediation
Latent Resurgence
B
Stalwart Readiness
C
Grounded Spirit

You'll want to run King Of The Hill in every single dungeon. Heart Of Stone, Latent Resurgence, and Divine Mediation are universally useful as well, just less so. Treasure Hunter's Delight and First Man Standing can be very useful situationally, so they're ideal to have on an alternate weapon for niche situations later on in progression.

Gems & Gem Builds

The Gem System in Fellowship is fairly unique. You can obtain powerful gems to attach to sockets in your gear, which gives you Gem Power that enables different Gem Bonuses. There are multiple Gem sizes that provide you with more Gem Power. You can combine 3 of the same gem type and size using Gem Fusion (Master Craftsman Braggi NPC) to create a gem of the next size up.

It’s worth noting that some socketed gear can additionally drop with a 35% gem power increase (100% for a Legendary). This makes it so you’ll want to prioritize socketing higher quality gems into these items. For example, Legendaries come with a 100% increased gem power socket, making it ideal for your larger gems.

Gem Types & Bonuses

The Gem types each follow a pattern of the type of bonus they provide, a simplification of the Gems is shown in the table below.

Gem Type Gem Bonus
Ruby Main Stat / Boss Combat Buffs
Amethyst Critical Strike
Topaz Haste
Emerald Expertise
Sapphire Stats during Ultimate Ability
Diamond All Secondary Stats

Mara Gem Progression & Priority

The early game Gem priority for Mara is the following:

Up to Early eternal, you'll want to go for tier 1 or 2 gems of different colors in your sockets, go for Amethyst > Ruby >Sapphire > Emerald > Diamond > Topaz

Late Game Gem Build

As of right now end game gemming is fairly simple. You'll want to hit node 6 in with Amethyst power then node 6 in Ruby, then getting node 10 in amethyst and at last getting node 2 in Sapphire. While keeping at least 2 items without sockets for a set.

Ruby
BLESSING OF THE CONQUEROR - II Icon
TITAN'S BLOOD - II Icon
UNYIELDING VITALITY - II Icon
CHAMPION'S HEART - II Icon
MIGHT OF THE MINOTAUR - II Icon
BLESSING OF THE CONQUEROR Icon
TITAN'S BLOOD Icon
UNYIELDING VITALITY Icon
CHAMPION'S HEART Icon
MIGHT OF THE MINOTAUR Icon
0
Amethyst
BLESSING OF THE DEATHDEALER - II Icon
KILLER INSTINCT - II Icon
REAPER'S REPRIEVE - II Icon
BERSERKER'S ZEAL - II Icon
SEALED FATE - II Icon
BLESSING OF THE DEATHDEALER Icon
KILLER INSTINCT Icon
REAPER'S REPRIEVE Icon
BERSERKER'S ZEAL Icon
SEALED FATE Icon
0
Topaz
BLESSING OF THE VIRTUOSO - II Icon
FELINE GRACE - II Icon
ROGUE'S RESURGENCE - II Icon
THIEF'S ALACRITY - II Icon
ADRENALINE RUSH - II Icon
BLESSING OF THE VIRTUOSO Icon
FELINE'S GRACE Icon
ROGUE'S RESURGENCE Icon
THIEF'S ALACRITY Icon
ADRENALINE RUSH Icon
0
Emerald
BLESSING OF THE COMMANDER - II Icon
TACTICIAN'S ACCUMEN - II Icon
SENTINEL'S BASTION - II Icon
VANGUARD'S RESOLVE - II Icon
FIRST STRIKE - II Icon
BLESSING OF THE COMMANDER Icon
TACTICIAN'S ACCUMEN Icon
SENTINEL'S BASTION Icon
VANGUARD'S RESOLVE Icon
FIRST STRIKE Icon
0
Sapphire
BLESSING OF THE PROPHET - II Icon
ORACLE'S FORESIGHT - II Icon
RESONATING SOUL - II Icon
MYSTIC'S INTUITION - II Icon
ANCESTRAL SURGE - II Icon
BLESSING OF THE PROPHET Icon
ORACLE'S FORESIGHT Icon
RESONATING SOUL Icon
MYSTIC'S INTUITION Icon
ANCESTRAL SURGE Icon
0
Diamond
BLESSING OF THE ARTISAN - II Icon
ANCIENT'S WISDOM Icon
TRANQUIL RESOLVE - II Icon
STOIC'S TEACHINGS - II Icon
HARMONIOUS SOUL - II Icon
BLESSING OF THE ARTISAN Icon
ANCIENT'S WISDOM Icon
TRANQUIL RESOLVE Icon
STOIC'S TEACHINGS Icon
HARMONIOUS SOUL Icon
0
Gem Cost: 0 / 92
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