Stat Priority
Item level is king in Fellowship as main stat has the greatest effect on our damage.
Critical Strike has the chance to double the damage of your abilities. It also gives us a chance to generate additional combo points with Mara's builders.
Expertise is a simple stat. It increases all our damage, healing and absorption effects.
Haste increases our attack speed, the tick rate of our DoTs and the frequency of most ppm effects.
Spirit gives us a chance to refund combo points spent, and gives us a few spirit points when we do.
Build Based Stat Priorities
Malevolence build with Treads Of Vexira's Prey:
Expertise > Crit >> Spirit > Haste
Expertise and Crit are the by far best secondaries for the finisher focused build. At max item level we want to aim for around 40% Crit, around 5-10% haste and 0-20% spirit (based on desired ult timings and preference), and dump the rest into expertise.
Hemotoxin build with Assassin's Shadow-Lined Cape:
Expertise > Crit > Haste >>> Spirit
Expertise and Crit are also the best two stats for the Hemotoxin build, Balance those 2 and keep Haste around 10% lower than them, while avoiding Spirit
Malevolence build with Stalker's Crimson Chain:
Spirit > Crit > Expertise > Haste
Since the Stalker's Crimson Chain legendary drastically increases the value of spirit, it now becomes our best stat, and because of all the free Expertise it provides, Crit overtakes Expertise as the second best stat for this build.
Weapon Traits
Due to the random nature of Weapon Traits, it can be a bit rough trying to get the ideal weapon tree. You have two offensive rows, two defensive rows, and a major trait at the top, with multiple options in each row for different pathing up the tree. With that in mind, you can start to see how gaining access to a "BiS" set-up might be tricky.
Below I'll separate and list the ideal weapon traits for each type.
Master Traits








Visions Of Grandeur still has great synergy with both Sahril's Reckoning and Fateful Dagger, granting more uses of Matriarch Macabre throughout dungeons, this trait is only recommended for finisher focused setups. Emerald Judgement has great synergy with the First Strike gem trait, leading to it being our best overall damage option, while having some cc. Diamond Strike has good synergy with the Harmonious Soul gem trait making it a very very close second and best single target trait for us. Amethyst Splinters and Sapphire Aurastone are the great standalone damage traits, with Amethyst Splinters being a bit better overall while having lower variance. Martial Initiative and Brave Machinations are also alright with Fateful Dagger, just less potent than the other options.
Heroic Traits








I recommend using Inspired Allegiance & Kindling as they have proven to be the most potent heroic traits, Kindling in particular doing mostly priority and boss damage. Willful Momentum is a close third, might even be better than Inspired Allegiance if you're running enough spirit. Vengeful Soul and Hidden Power are fine, but worse options as well if they appeal to you more.
Defensive Traits









You'll want to run King Of The Hill in almost every single dungeon. The new Against All Odds and Ancestral Intervention both have the potential to insanely powerful in the right situations, and potentially completely change strategies on certain bosses. Heart Of Stone, Latent Resurgence, and Divine Mediation are universally useful as well, just less than King Of The Hill is. Treasure Hunter's Delight and First Man Standing can be useful situationally, so they're ideal to have on an alternate weapon for niche situations later on in progression.
Gems & Gem Builds
Fellowship has a unique Gem System. we obtain gems to attach to sockets in our gear while playing, which gives us Gem Power that enable Gem Bonuses. There are 4 Gem sizes that provide you with progressively more Gem Power. You can combine 3 of the same gem type and size using Gem Fusion (Master Craftsman Braggi NPC) to create a gem of the next size up.
It’s worth noting that some socketed gear can additionally drop with a 35% gem power increase (100% for a Legendary). This makes it so you’ll want to prioritize socketing higher quality gems into these items. For example, Legendaries come with a 100% increased gem power socket, making it ideal for your larger gems.
Gem Types & Bonuses
The Gem types each follow a pattern of the type of bonus they provide, a simplification of the Gems is shown in the table below.
| Gem Type | Gem Bonus |
| Ruby | Main Stat / Boss Combat Buffs |
| Amethyst | Critical Strike |
| Topaz | Haste |
| Emerald | Expertise |
| Sapphire | Stats during Ultimate Ability |
| Diamond | All Secondary Stats |
Mara Gem Progression & Priority
The early game Gem priority for Mara is the following:
Up to Early eternal, you'll want to go for tier 1 or 2 gems of different colors in your sockets, go for Amethyst > Ruby >Sapphire > Emerald > Diamond > Topaz
Late Game Gem Build
Visions Of Grandeur build - You'll want to go node 6 Amethyst, then node 6 Sapphire, into node 6 ruby, and finally node 10 Amethyst
Emerald Judgement build - You'll want to hit node 6 in Emerald first, then node 6 in Amethyst, then getting node 6 in Ruby and at last getting node 10 in amethyst.
Diamond Strike build - You'll want to get the first 2 nodes in diamond, then go for node 6 in Amethyst, into node 6 in ruby and finally node 10 in amethyst. This build will leave you room for 1 set, I'd recommend using the Death's Grasp set most of the time, and switching to Drakheim's Absolution if needed.










