Stats, Modifiers, Traits & Gems Mara Fellowship Hero Guide

Walek
Last Updated: 7th Jul, 2026

Stat Priority

The stat priority for Mara will change dependent upon the build you are running. First, a look at each stat and what it does for us:

  • Agility, our main stat has the greatest effect point for point on our damage.
  • Critical Strike has the chance to double the damage of your abilities. It also gives us a chance to generate additional combo points with Mara's builders.
  • Expertise is a simple stat. It increases all our damage, healing and absorption effects.
  • Haste increases our attack speed, the tick rate of our DoTs and the frequency of most ppm effects.
  • Spirit gives us a chance to refund combo points spent, and gives us a few spirit points when we do.

Build Based Stat Priorities

Malevolence build with Wristbands Of Vexira's Prey:

Expertise > Crit >> Spirit > Haste

Expertise and Crit are the by far best secondaries for the finisher focused build. At max item level we want to aim for around 40% Crit, around 5-10% haste and 0-20% spirit (based on desired ult timings and preference), and dump the rest into expertise.

Hemotoxin build with Assassin's Shadow-Lined Cape:

Haste >>> Expertise > Crit >>> Spirit

With new haste synergies being added in Early Access Season, 3 Haste is now the best stat for the Hemotoxin build. Take as much haste as you possibly can and take a bit more expertise than crit, with as little spirit as possible.

Spirit Malevolence build with Wristbands Of Vexira's Prey:

Spirit > Expertise > Crit > Haste

The new blessing system have some very powerful spirit synergies that we'll want to take advantage of in the end game. Take around 50% spirit, 5-15% haste depending on energy needs and about twice as much expertise as crit for the remaining secondaries.

Item Modifiers

Itemization has undergone a massive overhaul in Early Access Season 3. I'll do my best to explain the important points succinctly in this section.

Base Stats

Items can now roll up to 2 additional stats (blue stats on item tooltip) based on rarity. The first is added at Uncommon (green) rarity and the second is added at Heroic (yellow) rarity. These stats can roll main stat, secondaries and stamina, and the same stat can roll twice.

Note: Base stats cannot be changed in any way and it therefore means that it is quite important to look at them and identify if the item is usable or it is better to look for a new item base.

Modifiers

Items can also roll up to 3 Modifiers based on rarity. The first Modifier is added at Rare (blue) rarity, the second at Epic (purple) rarity, and the third at Regal (red) rarity. On a single item, you can get up to two duplicate Modifiers. The Modifier categories are Major Traits, Heroic Traits, Defensive Traits, Blessings, Stats, Set Bonuses and Imbued Essence (gem power). These Modifiers are the most important part of items for end game build optimization.

Below, I provide a Tier Rating for each Modifier, by build, and advise on the suggested 'BIS' Modifier set-up.

Points (Gear): 0 / 35
Points (Weapon): 0 / 5
Major Traits 0 0
Amethyst Splinters
Brave Machinations
Diamond Strike
Emerald Judgement
Heroic Brand
Martial Initiative
Ruby Storm
Sapphire Aurastone
Visions of Grandeur
Heroic Traits 0 0
Hidden Power
Hunter's Focus
Inspired Allegiance
Kindling
Navigator's Intuition
Patient Soul
Seized Opportunity
Vengeful Soul
Willful Momentum
Defensive Traits 0 0
Divine Mediation
First Man Standing
Grounded Spirit
Heart of Stone
Iron Spikes
King of the Hill
Latent Resurgence
Stalwart Readiness
Treasure Hunter's Delight
Blessings 0
The Celestial
The Herald
The Heretic
The Intrepid
The Monarch
The Mystic
The Philosopher
The Sinister
The Subduer
The Trickster
The Usurper
The Vainglorious
The Vehement
The Wayfarer
Bonus Stats 0
Set Bonuses 0
Dark Prophecy
Death's Grasp
Draconic Deceit
Draconic Fury
Draconic Might
Draconic Might
Draconic Might
Drakheim's Absolution
Drakheim's Absolution
Drakheim's Absolution
Haunting Lament
Seal of the Heskyr
Sin Warding
Sin Warding
Sin Warding
Sinthara's Veil
Torment of Bael'Aurum
Torment of Bael'Aurum
Torment of Bael'Aurum
Tuzari Grace
Gems (+100) 0
Flawless Amethyst
Flawless Diamond
Flawless Emerald
Flawless Ruby
Flawless Sapphire
Flawless Topaz

The stat rolls on weapons should ideally be 2 Haste rolls. The Seized Opportunity weapon trait can be swapped for Patient Soul when effective health begins to become a problem, The same can be done with 1 of the 2 emerald Emerald Judgement mods and The Subduer and monarch blessings.


Hemotoxin Build Gem Set-up

The following gem set-up accompanies the BIS set-up above, for the Hemotoxin build.

Seal of the Heskyr (+25% Bonus)

Ruby
Blessing of the Conqueror - II Icon
Titan's Blood - II Icon
Unyielding Vitality - II Icon
Champion's Heart - II Icon
Might of the Minotaur - II Icon
Blessing of the Conqueror Icon
Titan's Blood Icon
Unyielding Vitality Icon
Champion's Heart Icon
Might of the Minotaur Icon
0
Amethyst
Blessing of the Deathdealer - II Icon
Killer Instinct - II Icon
Reaper's Reprieve - II Icon
Berserker's Zeal - II Icon
Sealed Fate - II Icon
Blessing of the Deathdealer Icon
Killer Instinct Icon
Reaper's Reprieve Icon
Berserker's Zeal Icon
Sealed Fate Icon
0
Topaz
Blessing of the Virtuoso - II Icon
Feline Grace - II Icon
Rogue's Resurgence - II Icon
Thief's Alacrity - II Icon
Adrenaline Rush - II Icon
Blessing of the Virtuoso Icon
Feline Grace Icon
Rogue's Resurgence Icon
Thief's Alacrity Icon
Adrenaline Rush Icon
0
Emerald
Blessing of the Commander - II Icon
Tactician's Accumen - II Icon
Sentinel's Bastion - II Icon
Vanguard's Resolve - II Icon
First Strike - II Icon
Blessing of the Commander Icon
Tactician's Accumen Icon
Sentinel's Bastion Icon
Vanguard's Resolve Icon
First Strike Icon
0
Sapphire
Blessing of the Prophet - II Icon
Oracle's Foresight - II Icon
Resonating Soul - II Icon
Mystic's Intuition - II Icon
Ancestral Surge - II Icon
Blessing of the Prophet Icon
Oracle's Foresight Icon
Resonating Soul Icon
Mystic's Intuition Icon
Ancestral Surge Icon
0
Diamond
Blessing of the Artisan - II Icon
Ancient's Wisdom - II Icon
Tranquil Resolve - II Icon
Stoic's Teachings - II Icon
Harmonious Soul - II Icon
Blessing of the Artisan Icon
Ancient's Wisdom Icon
Tranquil Resolve Icon
Stoic's Teachings Icon
Harmonious Soul Icon
0

We go for 10 Sapphire, 6 Amethyst, 6 Emerald, and 6 Ruby. The color of the power you take as mod rolls instead of a tier 4 gem does not matter, you do however need all of them to be of the same color. It does not matter which slots the mods are on either.

Points (Gear): 0 / 35
Points (Weapon): 0 / 5
Major Traits 0 0
Amethyst Splinters
Brave Machinations
Diamond Strike
Emerald Judgement
Heroic Brand
Martial Initiative
Ruby Storm
Sapphire Aurastone
Visions of Grandeur
Heroic Traits 0 0
Hidden Power
Hunter's Focus
Inspired Allegiance
Kindling
Navigator's Intuition
Patient Soul
Seized Opportunity
Vengeful Soul
Willful Momentum
Defensive Traits 0 0
Divine Mediation
First Man Standing
Grounded Spirit
Heart of Stone
Iron Spikes
King of the Hill
Latent Resurgence
Stalwart Readiness
Treasure Hunter's Delight
Blessings 0
The Celestial
The Herald
The Heretic
The Intrepid
The Monarch
The Mystic
The Philosopher
The Sinister
The Subduer
The Trickster
The Usurper
The Vainglorious
The Vehement
The Wayfarer
Bonus Stats 0
Set Bonuses 0
Dark Prophecy
Death's Grasp
Draconic Deceit
Draconic Fury
Draconic Might
Draconic Might
Draconic Might
Drakheim's Absolution
Drakheim's Absolution
Drakheim's Absolution
Haunting Lament
Seal of the Heskyr
Sin Warding
Sin Warding
Sin Warding
Sinthara's Veil
Torment of Bael'Aurum
Torment of Bael'Aurum
Torment of Bael'Aurum
Tuzari Grace
Gems (+100) 0
Flawless Amethyst
Flawless Diamond
Flawless Emerald
Flawless Ruby
Flawless Sapphire
Flawless Topaz

The stat rolls on weapons should ideally be 2 main stat rolls.


Malevolence Build Gem Set-up

The following gem set-up accompanies the BIS set-up above, for the Malevolence build.

Seal of the Heskyr (+25% Bonus)

Ruby
Blessing of the Conqueror - II Icon
Titan's Blood - II Icon
Unyielding Vitality - II Icon
Champion's Heart - II Icon
Might of the Minotaur - II Icon
Blessing of the Conqueror Icon
Titan's Blood Icon
Unyielding Vitality Icon
Champion's Heart Icon
Might of the Minotaur Icon
0
Amethyst
Blessing of the Deathdealer - II Icon
Killer Instinct - II Icon
Reaper's Reprieve - II Icon
Berserker's Zeal - II Icon
Sealed Fate - II Icon
Blessing of the Deathdealer Icon
Killer Instinct Icon
Reaper's Reprieve Icon
Berserker's Zeal Icon
Sealed Fate Icon
0
Topaz
Blessing of the Virtuoso - II Icon
Feline Grace - II Icon
Rogue's Resurgence - II Icon
Thief's Alacrity - II Icon
Adrenaline Rush - II Icon
Blessing of the Virtuoso Icon
Feline Grace Icon
Rogue's Resurgence Icon
Thief's Alacrity Icon
Adrenaline Rush Icon
0
Emerald
Blessing of the Commander - II Icon
Tactician's Accumen - II Icon
Sentinel's Bastion - II Icon
Vanguard's Resolve - II Icon
First Strike - II Icon
Blessing of the Commander Icon
Tactician's Accumen Icon
Sentinel's Bastion Icon
Vanguard's Resolve Icon
First Strike Icon
0
Sapphire
Blessing of the Prophet - II Icon
Oracle's Foresight - II Icon
Resonating Soul - II Icon
Mystic's Intuition - II Icon
Ancestral Surge - II Icon
Blessing of the Prophet Icon
Oracle's Foresight Icon
Resonating Soul Icon
Mystic's Intuition Icon
Ancestral Surge Icon
0
Diamond
Blessing of the Artisan - II Icon
Ancient's Wisdom - II Icon
Tranquil Resolve - II Icon
Stoic's Teachings - II Icon
Harmonious Soul - II Icon
Blessing of the Artisan Icon
Ancient's Wisdom Icon
Tranquil Resolve Icon
Stoic's Teachings Icon
Harmonious Soul Icon
0

We go for 10 Sapphire, 6 Amethyst, 6 Emerald, and 6 Ruby. The color of the power you take as mod rolls instead of a tier 4 gem does not matter, you do however need all of them to be of the same color. It does not matter which slots the mods are on either.

Points (Gear): 0 / 35
Points (Weapon): 0 / 5
Major Traits 0 0
Amethyst Splinters
Brave Machinations
Diamond Strike
Emerald Judgement
Heroic Brand
Martial Initiative
Ruby Storm
Sapphire Aurastone
Visions of Grandeur
Heroic Traits 0 0
Hidden Power
Hunter's Focus
Inspired Allegiance
Kindling
Navigator's Intuition
Patient Soul
Seized Opportunity
Vengeful Soul
Willful Momentum
Defensive Traits 0 0
Divine Mediation
First Man Standing
Grounded Spirit
Heart of Stone
Iron Spikes
King of the Hill
Latent Resurgence
Stalwart Readiness
Treasure Hunter's Delight
Blessings 0
The Celestial
The Herald
The Heretic
The Intrepid
The Monarch
The Mystic
The Philosopher
The Sinister
The Subduer
The Trickster
The Usurper
The Vainglorious
The Vehement
The Wayfarer
Bonus Stats 0
Set Bonuses 0
Dark Prophecy
Death's Grasp
Draconic Deceit
Draconic Fury
Draconic Might
Draconic Might
Draconic Might
Drakheim's Absolution
Drakheim's Absolution
Drakheim's Absolution
Haunting Lament
Seal of the Heskyr
Sin Warding
Sin Warding
Sin Warding
Sinthara's Veil
Torment of Bael'Aurum
Torment of Bael'Aurum
Torment of Bael'Aurum
Tuzari Grace
Gems (+100) 0
Flawless Amethyst
Flawless Diamond
Flawless Emerald
Flawless Ruby
Flawless Sapphire
Flawless Topaz

The stat rolls on weapons should ideally be 2 spirit rolls.


Spirit Malevolence Build Gem Set-up

The following gem set-up accompanies the BIS set-up above, for the Spirit Malevolence build.

Seal of the Heskyr (+25% Bonus)

Ruby
Blessing of the Conqueror - II Icon
Titan's Blood - II Icon
Unyielding Vitality - II Icon
Champion's Heart - II Icon
Might of the Minotaur - II Icon
Blessing of the Conqueror Icon
Titan's Blood Icon
Unyielding Vitality Icon
Champion's Heart Icon
Might of the Minotaur Icon
0
Amethyst
Blessing of the Deathdealer - II Icon
Killer Instinct - II Icon
Reaper's Reprieve - II Icon
Berserker's Zeal - II Icon
Sealed Fate - II Icon
Blessing of the Deathdealer Icon
Killer Instinct Icon
Reaper's Reprieve Icon
Berserker's Zeal Icon
Sealed Fate Icon
0
Topaz
Blessing of the Virtuoso - II Icon
Feline Grace - II Icon
Rogue's Resurgence - II Icon
Thief's Alacrity - II Icon
Adrenaline Rush - II Icon
Blessing of the Virtuoso Icon
Feline Grace Icon
Rogue's Resurgence Icon
Thief's Alacrity Icon
Adrenaline Rush Icon
0
Emerald
Blessing of the Commander - II Icon
Tactician's Accumen - II Icon
Sentinel's Bastion - II Icon
Vanguard's Resolve - II Icon
First Strike - II Icon
Blessing of the Commander Icon
Tactician's Accumen Icon
Sentinel's Bastion Icon
Vanguard's Resolve Icon
First Strike Icon
0
Sapphire
Blessing of the Prophet - II Icon
Oracle's Foresight - II Icon
Resonating Soul - II Icon
Mystic's Intuition - II Icon
Ancestral Surge - II Icon
Blessing of the Prophet Icon
Oracle's Foresight Icon
Resonating Soul Icon
Mystic's Intuition Icon
Ancestral Surge Icon
0
Diamond
Blessing of the Artisan - II Icon
Ancient's Wisdom - II Icon
Tranquil Resolve - II Icon
Stoic's Teachings - II Icon
Harmonious Soul - II Icon
Blessing of the Artisan Icon
Ancient's Wisdom Icon
Tranquil Resolve Icon
Stoic's Teachings Icon
Harmonious Soul Icon
0

We go for 10 Sapphire, 6 Emerald, 6 Amethyst and 6 Ruby. It does not matter which slots the mods are on or which of the 3 colors they are, as they effectively replace 1 gem.

Necklace Traits

In preseason 3 defensive talents and some of the stronger defensive traits have been moved onto a new trait system on necklaces that are of Epic Quality or higher. In this section, I'll go over the most desirable traits and combinations for different types of content.

S
The Beetle
The Lake
A
The Mountain
The Tower
The Dune
B
The Gryphon
The Dragon
The Stag
The Wolf
C
The Viper
D
The Oak

The Boar Is by far the most universally useful trait throughout progression, giving damage reduction on the hits where it is most needed. I'd recommend always taking this trait unless another combination is explicitly needed.

The Lake Is very potent, giving 20% damage reduction against AoE damage at all times. Almost all the deadly boss abilities in the game are categorized as AoE, meaning you almost can't go wrong with it.

The Mountain Is a very strong trait as well, and I'd recommend taking it alongside The Boar all the way up until dungeons become uncompletable without other combinations.

The River & The Dune Are both solid traits, The River in particular making boss mechanics like Lightning Rod, Shadowgreed Eclipse and High Tide much more manageable.

The Gryphon gets an honorable mention as it might be required for specific dungeons in very late game pushing, but probably not that useful until then.

Gems & Gem Builds

Fellowship has a unique Gem System. we obtain gems to attach to sockets in our gear while playing, which gives us Gem Power that enable Gem Bonuses. There are 4 Gem sizes that provide you with progressively more Gem Power. You can combine 3 of the same gem type and size using Gem Fusion to create a gem of the next size up.

Gem Types & Bonuses

The Gem types each follow a pattern of the type of bonus they provide, a simplification of the Gems is shown in the table below.

Gem Type Gem Bonus
Ruby Main Stat / Boss Combat Buffs
Amethyst Critical Strike
Topaz Haste
Emerald Expertise
Sapphire Stats during Ultimate Ability
Diamond Main stat & all secondaries

Mara Gem Progression & Priority

The early game Gem priority for Mara is the following:

Up to Early Eternal, you'll want to go for tier 1 or 2 gems of different colors in your sockets, go for Ruby > Diamond > Sapphire > Emerald > Amethyst > Topaz

Gem Builds: Please see the Item Modifier & Gem Set-up builds earlier in this section for the recommended gem set-up for each build.