Gearing Mara Fellowship Hero Guide

Walek
Last Updated: 17th Dec, 2025

BiS Gear

The Best in Slot (BiS) Legendary, Weapon and Relics for Mara are shown below.

Treads of Vexira's Prey
Feet Treads of Vexira's Prey
Fateful Dagger
Weapon Fateful Dagger
Sinbinding Stone
Relic Sinbinding Stone
Humming Portalstone
Relic Humming Portalstone

Legendaries

On Mara you have access to 3 Legendaries, Treads Of Vexira's Prey is a step above Stalker's Crimson Chain, both of which are far above Shadow-Lined Cape Of The Sinful

Treads Of Vexira's Prey - This Legendary makes your Queen's Fang and Arachnid Assault crits apply a debuff to targets, dealing 40% of the initial damage over 6 seconds. This deals significant damage and increases your resource generation through the Venomous Delight talent.

Stalker's Crimson Chain - This legendary gives you a 32% increased expertise buff for 8 seconds upon getting a spirit proc. Turns spirit into a valuable stat for us.Shadow-Lined Cape Of The Sinful - This legendary makes your finishers reduce the cooldown of Final Stratagem by 0.5 seconds per combo point spent. This one is not great numerically at the moment.

Weapons

Mara actually has a couple of really good options when it comes to weapons. The Best in Slot (BiS) Weapon for Mara is the Fateful Dagger, with Sahril's Reckoning being a good alternative.

Fateful Dagger - This is your best weapon in most situations. The cooldown recovery increase it provides makes Mara feel so much more fluid and engaging to play, while providing the best output increase in most situations.

Sahril's Reckoning - This weapon is very potent situationally. The Crit chance it provides in combination with Matriarch Macabre on a big AoE pull leads to insane damage. This weapon is really good in dungeons where the boss(es) let you hit multiple enemies with it.

Gear Sets

Set bonuses have the capacity to be extremely powerful. Different dungeons drop different sets allowing you to farm your best in slot bonuses. On a character with 92 (current cap) gems Ideally you’ll only want 2 of your gear pieces to be set items and the rest to be socketed items, because of how gem power works. This allows us to retain access to a set bonus while reaching a good break-point of gem power. Below I’ve listed the three most important set bonuses you’ll want to acquire for Mara.

Death's Grasp: This set gives you a 15% damage multiplier against enemies below 30% health along with 3% flat spirit. Very good overall and especially against bosses and enemies that become more dangerous when they're low on health.

Draconic Might: This gives you a chance on crit to get a buff for an 18% increase to Agility for 15 seconds, it has a ppm of 0.9 that scales with crit chance, meaning with more sheet crit you will get more procs. You will want to wear this set most of the time.

Drakheim's Absolution: This is a simple 20% increase to agility during the duration of your Matriarch Macabre, allowing you to deal even more damage during it. You will want to wear this set if you need extra burst during your ultimate.

Relics

The relics in Fellowship are almost entirely utility focused and they are therefore very situational, although there are some that are much more generally useful than others

Universally Useful Relics:

Sinbinding Stone - Grants 15% damage reduction to yourself and nearby allies for 15 seconds on a 3 minute cooldown. This Relic is extremely powerful, particularly on some of the harder bosses in the game.

Generally Useful Relics:

Grimoire Of Resurrection - A simple combat ress. It has a small cast time with a 5 minute cooldown. Great if your party lacks the ability to ress.

Ancient Wardstone - Instantly dispel all harmful magic effects from yourself and allies on a 2 minute cooldown. This can be extremely good in some dungeons depending on how you’re pulling.

Ancient Poultry Fetish - Turns your target into a chicken. Permanently. This cannot be used on Bosses but there are pulls in dungeons where utilizing this Relic makes life so much easier. It has shared uses by the party on a 3 minute cooldown, so its value lessens with multiple users in the same party, alongside the fact there are generally better relics on offer.

Orb Of Shadows - Party wide invisibility for 15 seconds on a 6 minute cooldown. Very good relic that let's your party skip large portions of a dungeon, carries a bit of risk until you light a campfire, as it has a large cooldown.

Humming Portalstone - Opens an interactable portal. You can only have 1 of these active at any time and there is a 20 second cooldown on how often you can take the portal. It has a 2 minute cooldown. This relic let's you skip difficult packs in different dungeons and let's you route more aggressively, which is very useful situationally.

Saltwash Elixir - Restores 40% of maximum health on a 2 minute cooldown. Good if nothing else seems appealing, or you don't trust your healer.