Talents
As Helena, different talent points will have differing values depending on what point of progression you're at in the game. Generally speaking you'll focus on defensive talents whilst you unlock everything. As you unlock points throughout your journey, different nodes require different levels of investment, which means our options are quite free flowing.
With that said, I’ve outlined the best general defensive set-up you can have at every stage, as well as the best end-game options based on Legendaries, once acquired.
All three of Helena's Legendaries are viable in end-game, but boots stands out to be the best. With the neck, Skull Cracker is worth a lot more because it buffs the power of your Shield Throw (which buffs the Razor Shrapnel damage from the neck). With the boots, Aftershock becomes much higher value due to the extra Shockwaves. With the Cloak, Unscarred Soul becomes more appealing to bolster you further inside of Hold the Line.
Also worth noting that there is a LOT of build variety with Helena, even at the top of the leaderboard. Everyone agrees on Gleaming Shield, High Command, and Reinforced Steel but the rest are somewhat up in the air, both player and dungeon dependent.
General note about Second Wind - this is one of the more controversial talents. It has ~40% uptime on 20% strength. Since the nerf it is a good talent but definitely viable to opt out of.
General
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Shockwave Legendary build
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This Talent build revolves around the Legendary Boots and enables you to do some ridiculously high damage whilst being fairly tanky. If you feel the need for more durability you can opt out of Guarded Veteran for Magic Ward.
Shield Throw Legendary build
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Cloak Legendary Build
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This build sacrifices a lot of damage for the highest Damage Reduction available in combination with the new Cloak Legendary. You can always drop Front Line Defender, Magic ward or Guarded Veteran for Aftershock damage.










