Talent Builds
For raiding content, the class tree is a bit simpler than for Mythic+. Most of the bosses don’t require a bunch of dispels or CC, so you don’t need to worry about it too much. There are still some bosses where certain talents can be very useful, so I’ll explain them to you in an easy way to follow along.
Option 1 - If there is a shield that has to be removed from a hostile target, you can drop the point in Protracted Talons and swap it over to Unravel. The same goes for Oppressing Roar if you want some extra CC duration on specific adds. It’s important to keep Leaping Flames talented even in single target, since the Living Flames coming from Leaping Flames will heal allies if there is no other enemy, and so have a chance to proc Essence Burst, which will help you with keeping Ebon Might up.
Option 2 - If you want to get an extra Talent somewhere in the tree, the first points you drop are the ones in Innate Magic. This allows you to talent into Cauterizing Flame.
Bestow Weyrnstone is a talent that can’t be evaluated in the form of numbers but can make a big difference when it comes into play. You pick one ally by casting the spell on them. On completing the cast, both of you get the Item Weyrnstone directly into your bags, which I highly suggest you keybind by dragging it from your bags into an action bar, so it’s easier to use during combat. Either of you can now use the Weyrnstone to teleport to the other player with a 1.5 seconds cast on a 2 minute cooldown. Definitely not a default pick when playing with Pugs, but Weyrnstone can come in clutch when playing with your guild or friends.
Mythic+ Content
For Mythic+, the class tree is a huge toolbox allowing you to pick exactly what you need for each dungeon and affix. The import string gives you a great baseline to work with, and below is some information on how you can change things up.
First off, some questions you should always ask yourself before starting a key. Being stuck in a dungeon, knowing you could make it easier by just having that one talent, is a situation you want to avoid, so make sure you adjust your tree according to your group's needs:
- Do I need to soothe specific enemies, and so should spec into Overawe?
- Does our route require Sleep Walk to skip a certain pack?
Now it’s time to get an idea of what talents you can drop to access that extra utility.
If you want to talent into Overawe: Drop Terror Of The Skies (only do this if you really depend on a soothe).
If you want to talent into Sleep Walk: Drop Ancient Flame.
Maybe there even is a Devastation Evoker in your group, so one of you can drop Source Of Magic and Potent Mana.
The spec tree is more straightforward and requires less swapping around.
Bestow Weyrnstone enables you to pull off some nice tricks by teleporting to an ally or them teleporting to you. You can access it by dropping Pupil Of Alexstrasza. This gives you the choice of dropping damage to access great utility. So, only go for Bestow Weyrnstone if you have a specific idea of how you will use it during the key. Otherwise, it can turn out to be useless and a wasted talent point.
For raid builds if the fight calls for more survivability or you are struggling with reaching people that you want to buff, you can spec out of Regenerative Chitin and on pure single target also Pupil of Alexstrasza to obtain Arcane Reach, Draconic Attunements and its empowered version - Aspects' Favor. At a slight dps loss you can also spec out of Power Nexus.
Raid Single Target + Cleave (Chronowarden)
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Raid Single Target + Cleave (Scalecommander)
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Mythic+ Scalecommander
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Class Talents
With the changes of 12.0.1, the class tree saw many updates. Some locations have been moved, and the tree as a whole looks a bit different. Notable additions are Strike From Above, which increases Glide speed and height by 10%, allowing some nice mobility. As well as Stretch Time, now added to the class tree from the Augmentation spec tree, making Deep Breath much safer to use, delaying 100% of any damage you take during it to be distributed to you over 10 seconds.
Some defensive capabilities have been lost with Renewing Blaze being made a passive that is used upon hitting Obsidian Scales. And Twin Guardian no longer grants a shield when using Rescue, instead giving 100% movement speed and allowing both parties to cast while moving for 3 seconds.
Notable Talents
Tip The Scales: By making your next empowered spell cast instantly and at its maximum empower level, Tip the Scales is a must-pick in every scenario. Also, it eases out reaching Inherent Resistance and Extended Flight with only 1 point needed to open the path.
Blast Furnace: A nice dps increase in the Class Tree is always nice to have. Additionally, this talent synergizes with Molten Embers from the Spec Tree, making it even more powerful.
Source Of Magic & Potent Mana: Source of Magic lets you buff a healer of your choice that gains mana when you’re casting empowered spells. With some calculations, this provides about 7-8% Mana for every 5 minutes of combat, of course, depending on uptime. Potent Mana follows up with a 3% damage and healing increase to the buffed healer.
Rescue: Is one of the signature spells Evoker brings. Help your allies out with moving a far distance or flying them out of a deadly mechanic. Rescue has uncountable use cases and has the potential to save a pull or dungeon on its own. In combination with Twin Guardian, it can also be used as a mobility cooldown, giving you and an ally 100% movement speed and the ability to cast while moving for 3 seconds.
Unravel: Very niche but really strong when usable. This ability enhances your Fire Breath to deal damage to absorb shields. Unravel is only worth speccing into if there are absorb shields to deal with. For example, the first boss of Manaforge Omega has an absorb shield that needs to be damaged off the boss.
Oppressing Roar: Extending the duration of crowd control effects can be really powerful. Combined with any CC ability, Oppressing Roar makes handling different types of mobs way easier. Directly under Oppressing Roar, the 1 pointer Overawe gives you access to an AoE soothe, making Evoker unique in that scenario.
Spec Talents
In this section, I will be discussing notable talents in the spec tree, where you would want to use them, and how they synergize with each other. This gives some more context on the builds provided above.
Defy Fate: A cheat death effect that is only accessible for Augmentation Evokers. The value of this spell can’t be calculated in numbers, but it’s a no-brainer to always go with this talent.
Chrono Ward: Gives your allies buffed by Ebon Might an absorb shield when they hit targets affected by Breath of Eons. The 30% max health cap is calculated by the enemy, so if there are multiple targets, the shield can excel up to absurd amounts.
Draconic Attunements: Draconic Attunements and Aspect’s Favor have been nerfed several times since the release of Augmentation, but situationally, Draconic Attunements can still bring some great value to the table.
Molten Embers: Changes our rotation by a tiny bit. You want to cast rank 1 Fire Breaths to gain the benefits of your black spells as long as possible.
Rumbling Earth: Leaving an aftershock at the target's location is a neat boost to our dps. This synergizes especially well with Molten Embers.
Arcane Reach: Depending on how big the boss room is and how spread out the players can be, this talent can make it less stressful to make sure that you can reach the people you want to buff.
Apex Talents
Apex Talents are a new addition to Midnight and are powerful nodes at the bottom of our spec tree. They will have 4 ranks to them and will be ranked up from rank 1 to 4 in order over the course of leveling from level 80 to 90.
Duplicate is our Apex Talent for Midnight. This talent will summon a Duplicate of you from a different timeline to aid you and your allies! While being visually very cool, it is also incredibly powerful. While it is out, it will cast spells from your kit, you will deal more damage with some of your abilities, and your Ebon Might effectiveness is increased by 75%!
The Duplicate can be extended by anything that extends your Ebon Might, so your gameplay loop heavily becomes extending your Duplicate and keeping Ebon Might up over anything else. Because of this, Haste has become our most important secondary stat to keep extensions up as long as possible.
Below are the different ranks of Duplicate and what they do. Note that rank 2 requires 2 points before moving on to rank 3.
- Rank 1: Breath Of Eons summons a version of you from the future to assist you in battle, lasting 20 sec. Your duplicate casts Eruption, Fire Breath, and Upheaval.
- Rank 2 (1/2): Any time you extend Ebon Might, your duplicate is also extended, equal to 50% of the amount you extended Ebon Might by.
- Rank 2 (2/2): Any time you extend Ebon Might, your duplicate is also extended, equal to 100% of the amount you extended Ebon Might by.
- Rank 3: While your Duplicate is active, your Ebon Might grants 75% additional stats, and Upheaval and Eruption deal 25% increased damage.
Hero Talents
In this section, I will give you some more insights into both trees, mentioning talents that stand out and explaining their strengths and weaknesses.
Chronowarden
Chrono Flames: itself is a neat upgrade to Living Flame. Its real value comes into play as soon as you hit level 80 and spec into Afterimage. These two synergize very well with each other.
Warp: Makes Hover turn into a blink, similar to the Mage ability. This enables a lot of playmaking and makes crossing deadly puddles / areas way easier. Combined with the damage reduction, you get from Temporality, Hover can also be used as a defensive cooldown.
Golden Opportunity: Can be compared with Dragonflights Season 3&4 set bonus. In general it's great to have increased Prescience duration. Although it can mess around with your plan of who you want to buff at what point. Make sure you’re aware when Golden Opportunity procs so you can cast the extended Prescience deliberately.
Chronoboon: This reduces the cooldown of your Tip The Scales to one minute and thirty seconds. This can shift your playstyle quite a bit, as with Temporal Burst in the same tree Tip the Scales is quite the cooldown.
Temporal Burst: Lets you enter god mode after consuming Tip the Scales. Feels very rewarding and overall a well rounded talent.
Scalecommander
Scalecommander shifts a bit more in the direction of dealing damage yourself, instead of providing buffs for your allies. But of course you still have your baseline Augmentation idea of buffing allies!
Bombardments & Extended Battle / Diverted Power: These talents come into play as soon as you use an empowered spell and cast Mass Eruption. Bombardments by itself make up for a good amount of our overall damage. Extended Battle and Diverted Power add a neat side effect during Bombardments with Extended Battle pulling out ahead right now.
Wingleader: Reduces Breath of Eons cooldown when hitting targets that are marked with Bombardments. This can also be procced by your group so Deep Breath’s cooldown will be reduced more often when playing in bigger groups. This can enable new burst windows and different buffing strategies. Although having Breath of Eons desynced from the usual 2 minute profile forces you into thinking a bit more about your allies damage profiles and so be quite situational.
Command Squadron: Previously part of our The War Within season 3 tier set, this ability will summon two Dracthyr to fly with you while you use Breath Of Eons. They will assault enemies while you fly with Pyre, dealing a significant amount of damage and putting all that damage into your Breath of Eons. This talent is amazing for clumped up enemies perfectly set up to devastate.