Recommended Talents
Recommended Raiding Talents
- T1 - Chi Burst
- T2 - Personal Choice
- T3 - Fist of the White Tiger
- T4 - Personal Choice
- T5 - Diffuse Magic
- T6 - Hit Combo
- T7 - Whirling Dragon Punch
Recommended M+ Build
- T1 - Chi Burst
- T2 - Personal Choice
- T3 - Fist of the White Tiger
- T4 - Ring of Peace
- T5 - Personal Choice
- T6 - Hit Combo
- T7 - Whirling Dragon Punch
Boss specific recommendations and strategy:
Raid BossesTalents Discussion
Tier 1 (15)



Eye of the Tiger - Your Tiger Palm applies a small dot to the target that lasts 8 seconds. Capped to 1 target.
Chi Wave - A spell that does a small amount of damage and healing that bounces up to 8 times.
Chi Burst - A spell that sends a projectile which hits all enemies and friendly targets in front of you. It deals a small amount of damage and healing and generates 1 chi per target hit, up to 2 chi.
Chi Wave is the default choice for single target encounters, while Chi Burst is the better choice if there’s more than one target. Eye of the Tiger is too weak for single target to use.
Tier 2 (30)



Celerity - You gain one additional roll charge and the roll cooldown is reduced by 5 seconds.
Chi Torpedo - Roll gets replaced by Chi Torpedo. It moves you further than roll and is faster. You also gain a 30% speed buff that stacks.
Tiger’s Lust - A spell that increases the movement speed of you or your ally by 70% for 6 seconds. It also removes slows and roots.
This row is a personal choice. All 3 options are viable.
Tier 3 (45)



Ascension - A passive that grants you 1 additional max chi and increases your energy regeneration by 10% and your maximum energy by 20.
Fist of the White Tiger - A generator that gives you 3 chi.
Energizing Elixir - One minute cooldown that grants you 2 chi and generates 75 energy over 5 seconds.
The Best choice in this row is Fist of the White Tiger.
Tier 4 (60)



Tiger Tail Sweep - Leg Sweep cooldown is reduced by 10 seconds and its range is increased by 2 yards.
Good Karma - Touch of Karma Any damage you absorbed with Touch of Karma heals you for the same amount as well.
Ring of Peace - A spell that places a ring on the ground for 5 seconds. It pushes away any enemies that try to either enter the ring or that are already in the ring.
In General Good karma is the obvious choice for raiding unless you can use Ring of Peace on the encounter. In dungeons Ring of Peace should be your choice.
Tier 5 (75)



Inner Strength - For each Chi you spend you gain a 2% damage taken reduction, it stacks up to 5 times.
Diffuse Magic - A spell that reduces the magic damage you take by 60% for 6 seconds.
Dampen Harm - A spell that reduces the damage you take by up to 50%, depending on how big the hit is.
All 3 talents are viable choices, which to pick depends on the encounter.
Tier 6 (90)



Hit combo - Every ability that triggers Combo Strikes (your mastery) in a row increases your damage by 1%. It stacks up to 6 times.
Rushing Jade Wind - A spell that costs 1 Chi and deals damage around you for 6 seconds.
Invoke Xuen the White Tiger - Summons a tiger for 20 seconds that deals damage around itself (3 target cap).
Invoke Xuen of the White Tiger is the best choice in raids, while Hit combo is your default choice in Mythic+.
Tier 7 (100)



Spiritual Focus - For every 2 Chi you spend, your Storm, Earth and Fire cooldown gets reduced by 1 second.
Whirling Dragon Punch - An ability that does aoe damage, but you can only use it if Fists of Fury and Rising Sun Kick are both on cooldown.
Serenity - Replaces Storm, Earth, and Fire. It’s a 90 second cooldown with a 12 second duration. It increases your damage and healing done by 20% and your Chi Spenders cost nothing during Serenity.
Whirling Dragon Punch is the best choice in raids and in Mythic+. Spiritual focus and Serenity are both too weak to consider.