Windwalker Monk talents guide

Patch 10.0 Last Updated: 15th Nov, 2022
J-Funk Windwalker Monk Author
J-Funk

Class Talents

General Class Talent Tree:

B0QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASEJiESkkkkkWCIAAA

Generally speaking you’re going to be running a build similar to this one for the Class Tree. You want to path down the left side of the tree down from Soothing Mist. You won’t ever be using Soothing Mist but you need it in order to access Vigorous Expulsion and Grace of the Crane. Our goal here is to pick up Close to Heart towards the bottom. You pick up Tiger’s Lust and Paralysis but you could opt for Detox if you have no use for Paralysis in the current situation. There are a few throughput traits that you want to pick up in every build. These include Ferocity of Xuen, Fast Feet, and Resonant Fists as these are just passive damage increases. If you are finding you need an extra roll charge for a given situation, you could drop a point in Bounce Back in order to pick up Celerity. The capstone traits for the Monk class tree are generally underwhelming and while we do want to pick up Summon White Tiger Statue since it is a throughput increase you could theoretically drop it in favor of something else if needed.

There is currently an alternative build that purposefully does not pick up Improved Touch of Death because of an interaction between it and Flying Fatal Guillotine on the spec tree. This is mainly a M+ build because the reason why you don’t pick up Improved Touch of Death is because with Improved Touch of Death, Touch of Death will deal 35% of your hp to the 4 other targets when cast but without it the AoE Touch of Death casts will instead deal 100% of your HP since you do not possess the ability for it to deal 35% of your hp. This results in extremely high Touch of Death damage in Mythic+, the only downside to this strategy is it becomes a lot more difficult to use the ability since you are only able to cast Touch of Death when the enemy’s health is equal to or less than your maximum HP.

The build in this case would look something like this:

B0QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQa5AkkISIRSSikWCIAAA

Talent Builds

Single Target

B0QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJJJJtkAAAAAAJikIgkkkEIhkISIRSSSSKJgAAA

This build is for pure single target and because of that incorporates the extremely divisive Faeline Stomp. You are primarily picking Faeline Stomp to access Faeline Harmony which is a 8% damage taken increase on targets. This build can suffer from movement heavy encounters where you are not able to stand in your Faeline for prolonged periods of time and in that case you may try exploring the cleave build instead. Serenity pulls ahead on single target over Storm, Earth, and Fire because of the strong synergy it has with the tier set.

Cleave

B0QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQSSSS0iIRAAAAAJikIBQSSgESiIhEJJJJplACAA

This build is for 2-4 target cleave boss fights and it differs from the single target build by exploring down the left side of the tree to pick up Mark of the Crane, Shadowboxing Treads, and Dance of Chi-Ji. Touch of Death also is more important in this build as you pick up Flying Fatal Guillotine which makes sniping adds and cleaving your Touch of Death damage onto priority targets like bosses important. With Forbidden Technique make sure you try not to break mastery as Touch of Death’s damage benefits from it but if the mob you are fighting would die before you could fit a global inbetween the casts then it can be a gain to break mastery in order to get both casts of Touch of Death out in time. You could drop a point in Hardened Soles in order to pick up Meridian Strikes if the cooldown reduction provided by it would allow you to align your Touch of Death casts more neatly on an encounter.

AoE

B0QAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQSkkElISEAAAAQiIJkIQSSgESiIhEJJJJplACAA

This build is for 5+ target situations such as Mythic+ and it differs from the cleave build by picking up Crane Vortex and Bonedust Brew since you’re going to be using Spinning Crane Kick very often. It plays somewhat similarly to how you played in Shadowlands except for the breaking mastery part. Under no circumstance should you ever break mastery during Bonedust Brew now mainly because Bonedust Brew is significantly weaker than it has been and the lack of Calculated Strikes in addition to using Hit Combo.