Vengeance Demon Hunter Midnight Talents Guide

Patch 12.0.1 Last Updated: 11th Feb, 2026
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Meyra

Talent Builds

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This build is the highest damage build for most raid situations, offering both the best single target and strong AoE damage for add spawns, while being a bit less punishing than Aldrachi Reaver.

Despite talenting into some talents that do nothing in Single Target they allow for better pathing and maximal damage output.

This build elects to drop utility points that generally are not useful in raid to get as much damage as possible out of the build.

Any spare points have either been put in mobility or defensive options to make this a well rounded, but still damage focused talent set-up.

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If you prefer an Aldrachi Reaver build despite it dealing slightly less damage in raid scenarios you can instead use this build.

Despite talenting into some talents that do nothing in Single Target they allow for better pathing and maximal damage output

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This is a template for pushing higher keys in Mythic+, as there are plenty of viable options you can choose to use for any specific situation that you come across.

These talents are mainly a mix of high damage talents while still making sure to have access to strong passive and active defensive options.

You have access to most utility options, however these talents do not include Sigil Of Chains since the power of the talent has diminished somewhat due to it now replacing Sigil Of Misery, reducing its value greatly. If you want to play Sigil Of Chains your best bet is to trade Fel Flame Fortification or Volatile Flameblood for it.

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This is a template for Annihilator in Mythic+, as there are plenty of viable options you can choose to use for any specific situation that you come across.

These talents are mainly a mix of high damage talents while still making sure to have access to strong passive and active defensive options.

You have access to most utility options, however these talents do not include Sigil Of Chains since the power of the talent has diminished somewhat due to it now replacing Sigil Of Misery, reducing its value greatly.

If you want to play Sigil Of Chains your best bet is to trade Fel Flame Fortification or Volatile Flameblood for it.

Class Talents

The class tree has a few notable defensive talents in the middle section of the tree, namely Soul Rending and Infernal Armor, both of which offer a lot of defensive power at relatively low cost. Besides this the tree mostly offers the choice of utility choices, or mobility options.

For the Capstone area you get three branches ending at Wings Of Wrath for faster glide speed, Darkness and some passive damage options around it, and Demonic Resilience for an extra Demon Spikes charge which is only really viable when you don’t talent into Feed The Demon.

After all the changes to the tree most of your nodes are simply choosing between things like Chaos Nova or Improved Sigil Of Misery for better mob control, or talents like Felfire Haste for more general mobility. Meaning there is a lot of room to alter your choices depending on the content you are tackling in the moment.

Spec Talents

The Vengeance tree has a few options where you have to consider which options are useful for the content you are doing.In the first gate you have talents such as Calcified Spikes and Ascending Flame where one offers a small defensive benefit and the other a minor offensive gain.

Sigil Of Silence is a strong tool in Mythic+ but less important in Raid outside of maybe a handful of encounters every expansion where you can instead run both Calcified Spikes and Ascending Flame for some extra damage or defensive value depending on your initial choice.

The second gate has slightly more options to pick from. There are offensive choices such as Volatile Flameblood and Fiery Demise, and more defensively oriented options like Painbringer, which is nerfed but still provides solid passive damage reduction.

Sigil Of Chains is also a choice for dungeons, although its value has gone down slightly since it now replaces Sigil Of Misery, reducing the total value it adds to your kit.

With the change to Feed The Demon now being in the second gate and greatly enhanced it is mostly a choice if you want to have a small Demon Spikes uptime or want to be able to macro it to your rotational abilities and guarantee uptime.

Last Resort is now locked behind the new and powerful talent Vengeful Beast which enhances our Metamorphosis to be longer and increase our damage done during it. This means you are almost always pathing close to Last Resort and it becomes a much less costly choice if you want the extra defensive layer.

Apex Talents

Weakauras will not be supported in Midnight (12.0).

Going forward into Midnight, the functionality of most alternative addons is up in the air, addons will be recommended below when we are closer to Midnight's Launch.

Hero Talents

Aldrachi Reaver

Focusing on generating souls or using The Hunt to Activate Reaver's Glaive, a more powerful Throw Glaive with further effects, is the core of Aldrachi Reaver.

Using Reaver's Glaive empowers your next Fracture to make the target take extra damage from you and your next Soul Cleave to strike all nearby enemies a few times with a minor hit.

Whichever ability you press last after the Reaver's Glaive gains twice the value.

As of current tuning the only time you press Soul Cleave first is in pure Single Target, and only if the target does not have any stacks of Reavers Mark.

With the change to Wounded Quarry, Aldrachi Reaver now offers a large amount of funnel damage in situations with many enemies. This can be incredibly useful if there are add spawns on bosses or when pulling trash on minibosses or bosses in Mythic+.

Outside of this the spec offers mostly passive benefits such as more damage and healing after using both your empowered abilities and a few nodes for passive damage.

There exists 3 choice nodes, however as of current tuning and behavior you always want Unhindered Assault, Incorruptible Spirit and Keen Engagement, as these spells offer consistently better value than their choice nodes.

Annihilator

In essence somewhat similar to Aldrachi Reaver, the new Annihilator tree focuses on building stacks of Voidfall through Fracture, which drops meteors on your enemies when you reach 3 stacks and use either Soul Cleave or Spirit Bomb. It also enhances Metamorphosis to grant 3 meteors and other bonuses including resetting the cooldown of Spirit Bomb and reduces the cooldown of Metamorphosis through the World Killer capstone talent.

Similar to the now removed Fel-Scarred tree, most of Annihilator's damage is buffed by Fiery Demise, meaning syncing big bursts of meteors around Fiery Brand will be significant for damage. This might require a more aggressive use of defensives for maximum damage than some players might prefer.

The defensive value of the Hero Talents come from Swift Erasure and Phase Shift, and are extended through Final Hour, to grant Haste and passive damage reduction related to Voidfall stacks. World Killer also reduces the Metamorphosis cooldown, making it closer to a 1 minute and 20 seconds cooldown on average, instead of 2 minutes.

It has two choice nodes, but only really one choice. As it stands Harness The Cosmos beats Doomsayer in any conceivable scenario. The only remaining choice is between minor movement speed increase from Path To Oblivion, and a second charge of our taunt Torment, through State Of Matter. Which option you choose depends on the requirement for a second Taunt or not.