Raiding/Mythic + DPS Build:
Raiding/Mythic + Survival Build
Boss specific recommendations and strategy:Raid Bosses
Tier 1 (15)
All these options affect damage and movement, in a way of which Abyssal Strike provides the biggest damage increase of the row and is the go-to talent, especially in combination with Flame Crash from a later talent row.
Tier 2 (30)
Feast of Souls only provides a heal and does nothing for damage.
All in all Fallout provides the best healing and damage increase, by spawning extra souls.
Tier 3 (45)
While all talents in this row provide some kind of damage increase, Flame Crash Provides the biggest increase and is used in all situations.
Tier 4 (60)
For the best damage, Fracture will be taken.
If more survival is needed, Demon Spikes can be used.
Tier 5 (75)
Concentrated Sigils: These are not targeted anymore and will be placed under the player, and have their duration increased by 2 seconds.
Quickened Sigils: Reduces the cooldown and activation time for all sigils.
Sigil of Chains: An extra sigil which will pull all enemies towards the center of the sigil when it activates.
Sigil of Chains can be very good in Mythic+ and encounters where an AoE grip/pull is needed to help the raid and to maximize AoE damage. When this is the case you should take this talent.
Tier 6 (90)
Spirit Bomb: An extra ability which consumes up to 5 Soul Fragments, within 25 yards, which then deal damage and apply Frailty to all nearby enemies. The more Soul Fragments are used, the more damage it deals.
Enemies affected by Frailty heal the demon hunter for 10% of all damage, that is dealt to them by the demon hunter.
Fel Devastation: A short cooldown ability which deals damage, in front of the demon hunter, and healing the demon hunter as well.
Spirit Bomb in this tier provides the highest damage and is generally taken for most content .
Gluttony helps with survival and is the defensive option in this talent row.
Tier 7 (100)
Soul Barrier: An extra ability, which allows Soul Fragments within 25 yards to be used to gain an absorb shield. The shield’s size is dependent on the amount of Soul Fragments consumed.
Last Resort when you are trying to push for new content, as it provides a big safety net and will stop you from dying, if you make a mistake.
Void Reaver when you do not expect to die unexpectedly, as this always provides a damage reduction and not only when you took a death blow.
Soul Barrier can be useful if an encounter needs you to have an extra cooldown and absorb a big hit.