Survival Hunter

Patch 8.1.5

Last Updated: 16th May, 2019

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Viper's VenomPassive
Terms of EngagementPassive
Alpha PredatorPassive

Viper’s Venom: This Talent gives your Raptor Strike a chance to make your next Serpent Sting free and do 250% additional damage. This is really good and should be picked on pure single target fights.

Terms of Engagement: Harpoon will generate 20 focus over 10 seconds and deal some damage. Currently this talent is just bad, don't pick it.

Alpha Predator: With this talent you will gain 2 Kill Command charges and Kill Command will do 30% additional damage. This talent is mostly picked when you can use Kill Command on more than 1 target to make use of the Bleed which works with the Bloodseeker talent.

Make sure to sim Viper’s Venom and Alpha Predator depending on your gear, but most of the time Viper’s Venom is the default choice.

Tier 2 (30)

Guerrilla TacticsPassive
Hydra's BitePassive

Guerrilla Tactics: Wildfire Bomb will do 100% more initial damage and gain 2 charges. This talent works well with Wildfire Infusion and should be picked by default.

Hydra's Bite: This Talent will make your Serpent Sting hit up to 2 targets that are close to your main target. This talent is really good on 2-3 targets combined with the Latent Poison trait.

Butchery: On a 9 second cooldown with 3 charges your able to burst some AoE damage. This talent will only be used for burst AoE so right now there is no use for it.

Tier 3 (45)

Natural MendingPassive

Trailblazer: After 3 seconds of not attacking, this talent increases your movement speed by 30%. It can be useful when you're not attacking stuff for a long time or have a boss fight with an intermission where nothing can be attacked.

Natural Mending: Every 20 focus you spend, this talent reduces the cooldown of your Exhilaration by 1 second. This is very useful in Raid and M+ and should be picked almost all the time.

Camouflage: On a 1 minute cooldown this ability puts you in stealth for 1 minute, healing you for 2% of your maximum health every second. Camouflage should only be picked when you need stealth, for example the Freehold dog event when your group is playing without a rogue.

Tier 4 (60)

Steel TrapInstant
A Murder of CrowsInstant

Bloodseeker: Using Kill Command will apply a DoT over 8 seconds. Each active bleed within 12 yards of you will increase your attack speed by 10%. Bleeds from others will also count for this. This is by far the best talent in the row and will always be picked.

Steel Trap: On a 30 second cooldown, this ability will allow you to place down a trap that puts a 20 seconds DoT on the first target hit. This talent is sadly not good anymore.

A Murder of Crows: On a 1 minute cooldown, this ability applies a 15 second DoT to the target and if your target dies while having this DoT up, the cooldown will be reset. This talent is not good compared to Bloodseeker.

Tier 5 (75)

Born To Be WildPassive
Binding ShotInstant

Born to be Wild: This talent reduces the cooldown of your Aspect of the Turtle and Aspect of the Cheetah by 20%. Making them both 2 minutes and 24 seconds.

Posthaste: After using Disengage you will gain 50% increased movement speed for 4 seconds. This should be your default if you don't need the root from Binding Shot in M+.

Binding Shot: On a 45-seconds cooldown you’re able to place down an arrow. If an enemy comes within 5 yards of the arrow they will gain the Binding Shot debuff. When they move more than 5 yards away from the center of the arrow they will be rooted for 5 seconds. This talent can be good in M+ if you need to kite.

Tier 6 (90)

Tip of the SpearPassive
Mongoose BiteInstant
Flanking StrikeInstant

Tip of the Spear: With this talent Kill Command will stack up a buff increasing the damage done by your next Raptor Strike by 20% per stack up to 3 times. Mongoose Bite is much better than this talent.

Mongoose Bite: Replacing Raptor Strike, Mongoose Bite has a unique mechanic. After the first cast you will gain the buff Mongoose Fury which increases the damage done by your next Mongoose Bite by 15% stacking up to 5 times. This talent is by far the best in Raids and should be picked there all the time.

Flanking Strike: On a 40-seconds cooldown you’re able to perform a small leap to your target, generating 30 focus for you and your pet. This talent is not really used because of its high cooldown, plus you don't need the focus regeneration as you’re stacking haste as main priority.

Tier 7 (100)

Birds of PreyPassive
Wildfire InfusionPassive

Birds of Prey: Your Raptor Strike and Carve will extend the duration of your Coordinated Assault by 1.5 seconds per cast. This talent goes well with the Blur of Talons Azerite trait and should definitely be picked if you’re using this trait.

Wildfire Infusion: This Talent will change your Wildfire Bomb ability to give you a random special effect for 5 seconds every time you throw it. Every time you use it the special effect for your next one changes randomly. You can see what effect your next Bomb will have on the icon. There are 3 different bombs:

  1. Shrapnel Bomb (Blue): While this one is up, your Raptor Strike, Carve and Butchery apply a 9-second bleed to all targets hit, stacking up to 3 times.
  2. Pheromone Bomb (Red): While this one is up, your Kill Command has a 100% chance to reset its cooldown.
  3. Volatile Bomb (Green): This one is more focused on the bomb and not on the debuff because your bomb will explode for 50% additional damage on all targets that are already affected by Serpent Sting, plus it will refresh the Serpent Sting duration on all targets hit.

Chakrams: On a 20-seconds cooldown for 30 focus you’re able to throw Chakrams as a ranged attack dealing damage to all targets in their way and 100% increased damage to your target. This talent is just bad and should never be picked.