Shadow Priest Playstyle and Rotation Guide

Patch 11.0.5 Last Updated: 23rd Oct, 2024
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Jaerv

Playstyle & Rotation

General Rotation

The rotation is more of a priority list that changes based on talents and target counts.

Since the priority changes drastically depending on if you are playing Archon or Voidweaver, and since they both prefer either VF or DA, I will add one priority for each. More to come later.

Archon Void Eruption Priority

  • Keep Vampiric Touch and Shadow Word: Pain up on your target(s)
  • Cast Shadowfiend or Mindbender
  • Cast Halo. Make sure your Mind Blast charges are on cooldown before casting Halo if you are casting Void Eruption after.
  • Cast Void Eruption. Make sure your Mind Blast charges are on cooldown before casting Void Eruption
  • Cast Power Infusion (Pair your on-use Trinkets with Power Infusion if you have one)
  • Cast Void Bolt
  • Cast Devouring Plague with high priority if it’s not active, you are about to cap on insanity OR a Mind Devourer buff is active.
  • Cast Mind Spike or Mind Flay if you have you have 3 or more stacks of Surge of Insanity buff up
  • Cast Devouring Plague
  • Cast Void Torrent if you have all DoTs on your target and Mind Blast or Surge of Insanity will not overcap charges during the channel
  • Cast Shadow Word: Death if Mindbender is active AND Deathspeaker is up or if your Mindbender is about to expire
  • Cast Mind Blast as long as you do not have Mind Devourer active
  • Cast Mind Spike: Insanity or Mind Flay: Insanity
  • Cast Shadow Word: Death if the target is below 20% health, Deathspeaker is active or Mindbender is active
  • Cast Mind Spike or Mind Flay
  • Cast Shadow Word: Death or Shadow Word: Pain if you are moving.

Archon Void Eruption opener

Info: The opener is very tight, and if you mess up even 1 global you run a big risk of overcapping on Surge of Insanity charges, which are a big part of your damage. If you do not feel super confident you can use the opener that moves Halo inside the Void Eruption cast, for a much less tight rotation.

The goal here is to not lose a single stack of Surge of Insanity, you will get 3 from Halo, and 1 from the second Devouring Plague.

  • Cast Vampiric Touch to apply dots on your target(s)
  • Cast Shadowfiend
  • Cast Mind Blast
  • Cast Mind Blast
  • Cast Halo
  • Cast Void Eruption
  • Cast Void Bolt and Power Infusion
  • Cast Devouring Plague
  • Cast Void Torrent
  • Cast Void Bolt
  • Cast Mind Flay: Insanity
  • Cast Devouring Plague
  • Cast Mind Blast
  • Cast Void Bolt
  • Cast Mind Flay: Insanity
  • Continue…

If you do not feel confident, you can move the Halo to after the Void Eruption cast like this.

    • Cast Vampiric Touch to apply dots on your target(s)
    • Cast Shadowfiend
    • Cast Mind Blast
    • Cast Mind Blast
    • Cast Void Eruption
    • Cast Void Bolt and Power Infusion
    • Cast Halo
    • Cast Devouring Plague
    • Cast Mind Flay: Insanity
    • Cast Void Bolt
    • Cast Void Torrent
    • Continue…

    Voidweaver Dark Ascension Priority

    • Keep Vampiric Touch and Shadow Word: Pain up on your target(s)
    • Cast Shadowfiend or Mindbender
    • Cast Dark Ascension
    • Cast Power Infusion (Pair your on-use trinkets with Power Infusion if you have one)
    • Cast Devouring Plague with high priority if it’s not active, you are about to cap on insanity or a Mind Devourer buff is active
    • Cast Shadow Word: Death if you have Devour Matter talented and the target has a shield
    • Cast Void Torrent
    • Cast Void Blast
    • Cast Shadow Word: Death if you have Depth of Shadows talented and the target is <20% health
    • Cast Mind Blast if capped on charges or Mindbender is active and you have Inescapable Torment talented
    • Cast Shadow Word: Death if Mindbender is active AND Deathspeaker is up.
    • Cast Mind Blast as long as you do not have Mind Devourer active and it is more than 6s left of Void Torrent cooldown
    • Cast Mind Spike or Mind Flay if you have a Surge of Insanity buff up
    • Cast Mind Spike if the Entropic Rift is active to build Mind Melt stacks
    • Cast Shadow Word: Death if the target is below 20% health, Deathspeaker is active or Mindbender is active
    • Cast Mind Spike or Mind Flay
    • Cast Divine Star, Shadow Word: Death or Shadow Word: Pain if you are moving

    Voidweaver Dark Ascension Opener

    Info: A lot easier to play compared to Archon, and is very similar to the Dragonflight version of Dark Ascension builds. The only thing to think about is to try and get as many Mind Melt stacks as possible in between Void Blast casts without losing important casts.

      • Get 10 Insanity before the pull by casting Halo
      • Cast Vampiric Touch
      • Cast Vampiric Touch again if you have Unfurling Darkness
      • Cast Mind Spike
      • Cast Mind Spike again if you DO NOT have Unfurling Darkness
      • Cast Shadowfiend/Voidwraith
      • Cast Dark Ascension
      • Cast Devouring Plague and Power Infusion
      • Cast Void Torrent
      • Cast Void Blast
      • Cast Void Blast
      • Cast Devouring Plague
      • Cast Mind Spike or Mind Flay
      • Follow normal priority

      The only thing that changes drastically is whether or not you are playing Unfurling Darkness or not. If you do, you just go VT > VT > Spike > Bender > DA. And if you do not you cast 2x Mind Spike before the Bender/Voidwraith instead. The goal here is to cast enough spells before the DA, so that after DA you have enough insanity to instantly cast Devouring Plague

      After those initial Void Blasts you just follow normal priority and fill with Mind Spike/Mind Flay, Shadow Word: Death and Devouring Plague. And then cast Void Blast as highest priority when they come back off cooldown.

      AoE

      With the removal of Mind Sear, and the simplification made to our rotation, our multi target priority is the same as our Single Target priority. The only difference is that you keep Vampiric Touch and Shadow Word: Pain up on ALL targets. Shadow Crash will handle 8 of those targets, and then you manually dot the rest. If you do not have Void Eruption ready, or you are playing Dark Ascension, manually cast Vampiric Touch on a maximum of 4-5 additional targets.

      If you are playing Void Eruption and have it ready, cast Vampiric Touch on any target that will live a decent amount of time.

      Every spell we have in our rotation cleaves from Psychic Link now, and they all cleave for the same amount, so the priority of the spells do not change. It’s all about Vampiric Touch management and making sure that the majority of the targets have Vampiric Touch on them before you press your big damage abilities.

      The only thing you really need to think about is that if you play Distorted Reality in AoE, you want to spread out your Devouring Plagues on different targets to get additional value from Phantasmal Patogen and a little extra Mastery value. It is not worth doing with Mind’s Eye since the duration of DP is too short.

      Playstyle

      The Shadow Priest playstyle has since Shadowlands turned into your typical builder/spender playstyle. The very simple explanation of Shadow is that you keep your DoTs active on your target(s), use your builder spells (Mind Blast, Void Bolt, Mind Spike, Mind Flay etc.) to generate Insanity and spend your Insanity on Devouring Plague.

      The complexity of Shadow has evolved into knowing what spell to press in what situations. Since we have a lot more spells than your typical spec, it often causes the feeling that you have too many things available at the same time, and you want to use them all. This all comes with experience, and after a while you notice that it all kinda has a flow to it.

      Some small tips or rules that might help are.

      Global Cooldowns

      Every spell's cooldown can be turned into global cooldowns instead.

      Every hard-cast spell (Mind Blast, Vampiric Touch, Mind Spike etc.) is 1 global long.

      Every channel can be cut into global cooldowns where 2 ticks is always 1 global long.

      And when you think about that you can start to see that things always line up correctly. Things like that you can always fit 3 globals in between your Void Bolt casts, or that the cooldown of Mind Blast is X globals long.

      Damage Over Time (DoTs)

      Another thing a lot of people seem to struggle with is when and how to apply DoTs in multi-target situations, and there are a few rules that can be followed to make this easier.

      Rule 1: Try to always apply your DoTs BEFORE going into your cooldown windows. Having everything ready and applied before you cast your Void Eruption will not only stop you from wasting globals inside your cooldowns reapplying dots, it will always keep getting extended by Void Bolt.

      The same applies to your Dark Ascension window since the duration of your DoTs is longer than the duration of Dark Ascension, so you do not have to spend time inside your cooldowns reapplying DoTs.

      Rule 2: Outside of cooldown windows, try to treat the reapplying of DoTs as your filler instead of Mind Flay / Mind Spike. Weaving in a cast or two of Vampiric Touch in between your Mind Blast casts will not only stop you from losing casts of more important spells. It will also stop you from getting into the situation where you need to reapply every single DoT at the same time. Spreading them out slightly is fine, and will remove the overwhelming feeling of everything just crashing down at the same time.

      Also always try to reapply your DoTs inside the pandemic window as much as you can, this reduces the amount of times you have to reapply them during an encounter.

      The Pandemic window is <30% of the total duration, which is <6.3s for Vampiric Touch and Shadow Word: Pain (if talented into Misery).

      Movement

      As someone who helps with going over logs a lot, a very normal issue is movement.

      And it's not really an easy issue to fix either because it has so much to do with pre-planning and fight knowledge, but a few tips to think about while learning are.

      Stutter-stepping is a thing mentioned in a lot of games, and when mentioned in WoW it probably has a very different meaning than when it is used in League of Legends for example.

      But the base idea is to use your instant cast spells to move a short distance ahead of time rather than moving all of the distance the second something happens.

      As an example, let's say the boss has a mechanic in 30 seconds that requires you to be in a position that is 40y away from where you are. Instead of standing still until the 30 seconds have passed and then just running the 40y, you would start to move slightly every instant cast spell so that when the time comes, you are already there and haven't lost a single cast doing it.

      Practice this by just moving slightly every time you cast an instant cast spell, even when you do not have to, and it will become muscle memory after a while.

      Spell casts you can use to move during: Devouring Plague, Void Bolt, Shadow Word: Death, Shadow Word: Pain, Divine Star, Shadow Crash, Power Word: Shield etc.

      Survivability / Defensives

      Shadow is very strong when it comes to surviving constant damage. You have very good self-healing from Vampiric Touch, Devouring Plague, Mental Fortitude, the occasional Power Word: Shield, Flash Heal, Vampiric Embrace etc.

      For anything else it’s all about using your on-demand damage reductions accordingly. Use your Fade and Desperate Prayer for the smaller instant damage intakes. Fade has a very short cooldown if you talent into it, so use it often.

      And then you use your Dispersion for the very very hard hitting mechanics, or if you are close to dying.