Playstyle & Rotation
Your highest priority abilities presuming you don’t overheal
- Lifebloom - usually on the tank maintaining as high uptime as you can.
- Efflorescence - try and keep this down as much as possible on as many targets as you can.
- Wild Growth - if there’s a lot of AoE damage.
- Rejuvenation - on as many targets as you can before damage is incoming
- Regrowth - on low HP targets usually after you have Rejuvenation placed on multiple targets to make use of your Abundance talent.
- Swiftmend - to instant heal low HP targets.
All these spells depend on the fight so don’t be afraid to use different spells in a different rotation.
- Moonfire - you want to keep this up as much as you possibly can without OOM’ing yourself.
- Sunfire - if there are lots of targets, wait for them to be clumped up so it spreads to all of them. Try and keep this up 100% of the time also.
- Starsurge - if in Moonkin form this is your highest damaging ability.
- Wrath - if you can’t go into Moonkin form you can throw out a few Wraths.
- Starfire - when in Moonkin form you alternate between this and Wrath.
This is for Balance Affinity only.
As listed above a lot of your playstyle will revolve around your spell rotation and the raid boss. However, Restoration Druid does have access to a lot of raid cooldowns in Incarnation: Tree of Life, Convoke the Spirits, Tranquility and Flourish which you can fit in when needed.
Your strongest healing CD is probably Convoke the Spirits paired with the Incarnation: Tree of Life and if you need it flourishing right at the end, this is an extreme amount of healing and will rarely be needed, but if it is, don't be afraid to use it to keep the group topped. When deciding what cooldowns to use, be mindful that Tranquility has a long cast time so you may need to cancel it if you use it at the wrong time. Do note that Convoke the Spirits can be cast whilst moving.
For utility druid has a lot, you can use Stampeding Roar if the raid is in a sticky situation and you need to help the whole raid move out of or into something fast. This has a fairly low range though so be mindful of your positioning. For personal movement, you have a lot of options with Wild Charge, your Night Fae Soulshape, and Dash. Druid also has the ability to remove certain enrage effects from mobs and some bosses with Soothe so make sure to track which ones can be dispelled. You also have access to Nature’s Cure which gives you the ability to remove curse, poison and magical effects, so make sure you are tracking those on your frames too.
Along with all these utility spells, Druids have access to Innervate and in Shadowlands you will have access to rank 2 Innervate, which when cast on another ally you will get 50% of its effect on yourself as well, so you will always look to try and put this on a friendly healer as much as you can. Typically something like a disc priest is a good target for this. Restoration Druids also have Ironbark, which reduces the target's damage taken by 20% and increases your healing done to them. This will usually be dictated by the tank when you use it but if he doesn't need it, keep an eye out on other targets who may benefit from this throughout the fight.