Restoration Druid

Patch 9.0

Cute
Last Updated: 20th Nov, 2020

Some content in this guide is based on beta or early data

Updates will be made after raid progress is finished and more accurate information is available.

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

AbundancePassive
Nourish2 sec cast
Cenarion WardInstant

Abundance - For each Rejuvenation you have active, Regrowth’s cost is reduced by 6% and critical effect chance is increased by 6%.

Nourish - Heals a friendly target for 3,459. Receives a triple bonus from Mastery: Harmony.

Cenarion Ward - Protects a friendly target for 30 seconds. Any damage taken will consume the ward and heal the target for 6,201 over 8 seconds.

Raid: Raiding Abundance will be the go-to choice almost every time you want to keep a high amount of Rejuvenations out at all times the benefit of cheaper and more effective Regrowths will always pull ahead of the other 2 options.

Mythic+: Again here I would most likely take Abundance in most cases there are arguments for Cenarion Ward if you need the more ST focused healing.

Tier 2 (25)

Tiger DashInstant
RenewalInstant
Wild ChargeInstant

Tiger Dash - Shapeshift into cat form and increase your movement speed by 200% reducing gradually over 5 seconds.

Renewal - Instantly heals you for 30% of maximum health. Useable in all shapeshift forms.

Wild Charge - Grants a movement ability that varies by shapeshift form: Non-shapeshifted = Fly to an ally’s position. Bear form = Charge to an enemy, immobilizing them for 4 seconds. Cat Form = leap behind an enemy, dazing them for 3 seconds. Moonkin Form = Bound backwards. Travel Form = Leap forward 20 yards. Aquatic Form = increase swim speed by an additional 150% for 5 seconds.

Raid: There are arguments for all 3 depending on the need of the fight for a generic talent Wild Charge is typically good on all fights as it offers great versatile movement options, so I would recommend taking this every time.

Mythic+: Again there are arguments for all 3 in this talent row depending on the key. Renewal, for example, can be a great panic button if you're in trouble. However, Wild Charge is what I’d recommend playing in most dungeons.

Tier 3 (30)

Balance AffinityPassive
Feral AffinityPassive
Guardian AffinityPassive

Balance Affinity - Increases the range of all your abilities by 5 yards.

Feral Affinity - Increases your movement speed by 15%.

Guardian Affinity - Reduces all damage you take by 6%.

Raid: The most common one here is Balance Affinity; it typically offers the most DPS with Heart of the Wild, whilst also offering a nice passive for raids. Some opt to play Feral Affinity for similar reasons, if you need the passive movement speed and can be in melee for a lot of the fight.

Mythic+: Here it’s a similar issue between Balance and Feral, the more popular choice is Feral Affinity as you just pre-hot your group and go DPS in cat form. If you’re really struggling with survivability you can always take Guardian Affinity but I’d really recommend picking one of the damage options.

Tier 4 (35)

Mighty BashInstant
Mass EntanglementInstant
Heart of the WildInstant

Mighty Bash: Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.

Mass Entanglement: Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt this effect. Usable in all shapeshift forms.

Heart of the Wild: Abilities associated with your chosen Affinity are substantially empowered for 45 seconds.

Raid: For every encounter, your best bet and the most likely bet is Heart of the Wild. It offers the only damage increase and is a great cooldown if utilised correctly. If you do need more CC on specific fights then the other two may come into play but generally, it’ll only be Heart of the Wild.

Mythic+: You’ll most likely run Heart of the Wild again in M+ but this depends on your group set up etc. there is a much bigger chance you’ll need the benefits of a stun like Mighty Bash in a key setting then you would in a raid setting so just keep an eye out for how much CC your group has/needs.

Tier 5 (40)

Soul of the ForestPassive
CultivationPassive
Incarnation: Tree of LifeInstant

Soul of the Forest: Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200% or your next Wild Growth by 75%.

Cultivation: When Rejuvenation heals a target below 60% health it applies Cultivation to the target healing them for 293 over 6 seconds.

Incarnation: Tree of Life: Shapeshift into the Tree of Life, increasing healing done by 15% increasing armour by 120%, and granting protection from polymorph effects, Functionality of Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced. Lasts 30 seconds. You may shapeshift in and out of this form for its duration.

Raid: For raiding there is arguments for Soul of the Forest or Incarnation: Tree of Life, however, I believe with the Incarnation: Tree of Life + Convoke the Spirits (your covenant ability) this is the strongest option for raiding in every encounter.

Mythic+: For M+ the most popular choice is Cultivation as it gives an extra HoT for your mastery. However, all 3 talents on this row are very viable. If you’re not so comfortable with the dungeon/group you’re in I’d recommend going for Incarnation: Tree of Life. Although it’s the weakest choice for this row it provides a nice panic button in situations you’re uncomfortable in.

Tier 6 (45)

Inner PeacePassive
Spring BlossomsPassive
OvergrowthInstant

Inner Peace: Reduces the cooldown of Tranquility by 60 seconds.

Spring blossoms: Each target healed by Efflorescence is healed for an additional 160 over 6 seconds.

Overgrowth: Apply Lifebloom, Rejuvenation, Wild Growth and Regrowths heal over time effect to an ally.

Raid: Here the best talent is going to be Spring blossoms as it offers a lot of HoT for your mastery effect, there may be niche fights where you’ll take Inner Peace for the shorter Tranquility but I highly doubt it.

Mythic+: You’ll also want to take Spring blossoms here again for the reason listed above its nice passive healing and provides more HoT for your mastery which means you can have a higher DPS uptime.

Tier 7 (50)

PhotosynthesisPassive
GerminationPassive
FlourishInstant

Photosynthesis: While your Lifebloom is on yourself your periodic heals heal 20% faster. While your Lifebloom is on an ally your periodic heals on them have a 4% chance to cause it to bloom.

Germination: You can apply Rejuvenation twice to the same target.

Flourish: Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 8 seconds, and increases the rate of your heal over time effects by 100% for 8 seconds.

Raid: In raids, you will almost always take Flourish it’s just too big of a CD to pass up on during your ramps, there are some niche times you can take Photosynthesis with the Lifebloom legendary but I don’t think it’s worth it as you’ll have to play picture perfect to make it better than Flourish.

Mythic+: In M+ you’ll always take Photosynthesis. The benefit from Flourish isn’t there in a 5 man group and Germination just isn’t worth it.