Restoration Druid talents guide

Patch 9.2.5 Last Updated: 8th Aug, 2022
Cute Restoration Druid Author
Cute

Recommended Talents

Restoration Druid Abundance Talent
Restoration Druid Nourish Talent
Restoration Druid Cenarion Ward Talent
Restoration Druid Tiger Dash Talent
Restoration Druid Renewal Talent
Restoration Druid Wild Charge Talent
Restoration Druid Balance Affinity Talent
Restoration Druid Feral Affinity Talent
Restoration Druid Guardian Affinity Talent
Restoration Druid Mighty Bash Talent
Restoration Druid Mass Entanglement Talent
Restoration Druid Heart of the Wild Talent
Restoration Druid Soul of the Forest Talent
Restoration Druid Cultivation Talent
Restoration Druid Incarnation: Tree of Life Talent
Restoration Druid Inner Peace Talent
Restoration Druid Spring Blossoms Talent
Restoration Druid Overgrowth Talent
Restoration Druid Photosynthesis Talent
Restoration Druid Germination Talent
Restoration Druid Flourish Talent

Recommended Raiding Build

Restoration Druid Abundance Talent
Restoration Druid Nourish Talent
Restoration Druid Cenarion Ward Talent
Restoration Druid Tiger Dash Talent
Restoration Druid Renewal Talent
Restoration Druid Wild Charge Talent
Restoration Druid Balance Affinity Talent
Restoration Druid Feral Affinity Talent
Restoration Druid Guardian Affinity Talent
Restoration Druid Mighty Bash Talent
Restoration Druid Mass Entanglement Talent
Restoration Druid Heart of the Wild Talent
Restoration Druid Soul of the Forest Talent
Restoration Druid Cultivation Talent
Restoration Druid Incarnation: Tree of Life Talent
Restoration Druid Inner Peace Talent
Restoration Druid Spring Blossoms Talent
Restoration Druid Overgrowth Talent
Restoration Druid Photosynthesis Talent
Restoration Druid Germination Talent
Restoration Druid Flourish Talent

Recommended Mythic+ Build

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Restoration Druid Abundance TalentAbundancePassive
Restoration Druid Nourish TalentNourish2 sec cast
Restoration Druid Cenarion Ward TalentCenarion WardInstant

Abundance - For each Rejuvenation you have active, Regrowth’s cost is reduced by 6% and critical effect chance is increased by 6%.

Nourish - Heals a friendly target for 3,459. Receives a triple bonus from Mastery: Harmony.

Cenarion Ward - Protects a friendly target for 30 seconds. Any damage taken will consume the ward and heal the target for 6,201 over 8 seconds.

Raid: Raiding Abundance will be the go-to choice almost every time you want to keep a high amount of Rejuvenations out at all times the benefit of cheaper and more effective Regrowths will always pull ahead of the other 2 options.

Mythic+: You will always want to play  Cenarion Ward in this row for m+ it is too good to pass up.

Tier 2 (25)

Restoration Druid Tiger Dash TalentTiger DashInstant
Restoration Druid Renewal TalentRenewalInstant
Restoration Druid Wild Charge TalentWild ChargeInstant

Tiger Dash - Shapeshift into cat form and increase your movement speed by 200% reducing gradually over 5 seconds.

Renewal - Instantly heals you for 30% of maximum health. Useable in all shapeshift forms.

Wild Charge - Grants a movement ability that varies by shapeshift form: Non-shapeshifted = Fly to an ally’s position. Bear form = Charge to an enemy, immobilizing them for 4 seconds. Cat Form = leap behind an enemy, dazing them for 3 seconds. Moonkin Form = Bound backwards. Travel Form = Leap forward 20 yards. Aquatic Form = increase swim speed by an additional 150% for 5 seconds.

Raid: There are arguments for all 3 depending on the need of the fight for a generic talent Wild Charge is typically good on all fights as it offers great versatile movement options, so I would recommend taking this every time.

Mythic+: Again there are arguments for all 3 in this talent row depending on the key. Renewal, for example, can be a great panic button if you're in trouble. However, Wild Charge is what I’d recommend playing in most dungeons.

Tier 3 (30)

Restoration Druid Balance Affinity TalentBalance AffinityPassive
Restoration Druid Feral Affinity TalentFeral AffinityPassive
Restoration Druid Guardian Affinity TalentGuardian AffinityPassive

Balance Affinity - Increases the range of all your abilities by 5 yards.

Feral Affinity - Increases your movement speed by 15%.

Guardian Affinity - Reduces all damage you take by 6%.

Raid: The most common one here is Balance Affinity; it typically offers the most DPS with Heart of the Wild, whilst also offering a nice passive for raids. Some opt to play Feral Affinity for similar reasons, if you need the passive movement speed and can be in melee for a lot of the fight.

Mythic+: Here it’s a similar issue between Balance and Feral, the more popular choice is Feral Affinity as you just pre-hot your group and go DPS in cat form. If you’re really struggling with survivability you can always take Guardian Affinity but I’d really recommend picking one of the damage options.

Tier 4 (35)

Restoration Druid Mighty Bash TalentMighty BashInstant
Restoration Druid Mass Entanglement TalentMass EntanglementInstant
Restoration Druid Heart of the Wild TalentHeart of the WildInstant

Mighty Bash: Invokes the spirit of Ursoc to stun the target for 4 seconds. Usable in all shapeshift forms.

Mass Entanglement: Roots the target and all enemies within 15 yards in place for 30 seconds. Damage may interrupt this effect. Usable in all shapeshift forms.

Heart of the Wild: Abilities associated with your chosen Affinity are substantially empowered for 45 seconds.

Raid: For every encounter, your best bet and the most likely bet is Heart of the Wild. It offers the only damage increase and is a great cooldown if utilised correctly. If you do need more CC on specific fights then the other two may come into play but generally, it’ll only be Heart of the Wild.

Mythic+: You’ll most likely run Heart of the Wild again in M+ but this depends on your group set up etc. there is a much bigger chance you’ll need the benefits of a stun like Mighty Bash in a key setting then you would in a raid setting so just keep an eye out for how much CC your group has/needs.

Tier 5 (40)

Restoration Druid Soul of the Forest TalentSoul of the ForestPassive
Restoration Druid Cultivation TalentCultivationPassive
Restoration Druid Incarnation: Tree of Life TalentIncarnation: Tree of LifeInstant

Soul of the Forest: Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200% or your next Wild Growth by 75%.

Cultivation: When Rejuvenation heals a target below 60% health it applies Cultivation to the target healing them for 293 over 6 seconds.

Incarnation: Tree of Life: Shapeshift into the Tree of Life, increasing healing done by 15% increasing armour by 120%, and granting protection from polymorph effects, Functionality of Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced. Lasts 30 seconds. You may shapeshift in and out of this form for its duration.

Raid: For raiding there is arguments for Soul of the Forest or Incarnation: Tree of Life, however, I believe with the Incarnation: Tree of Life + Convoke the Spirits (your covenant ability) this is the strongest option for raiding in every encounter. However, when you obtain the 4 piece this will change. You will almost always want to take Soul of the Forest due to the nature of your 4 piece.

Mythic+: For M+ the best choice is Soul of The Forest the healing you get from this heavily outweighs to other two in this row if utilized correctly. However, all 3 talents on this row are very viable. If you’re not so comfortable with the dungeon/group you’re in I’d recommend going for Incarnation: Tree of Life. Although it’s the weakest choice for this row it provides a nice panic button in situations you’re uncomfortable in.

Tier 6 (45)

Restoration Druid Inner Peace TalentInner PeacePassive
Restoration Druid Spring Blossoms TalentSpring BlossomsPassive
Restoration Druid Overgrowth TalentOvergrowthInstant

Inner Peace: Reduces the cooldown of Tranquility by 60 seconds, and makes you immune to knockbacks and pushback and also gives you a 20% damage reduction.

Spring blossoms: Each target healed by Efflorescence is healed for an additional 160 over 6 seconds.

Overgrowth: Apply Lifebloom, Rejuvenation, Wild Growth and Regrowths heal over time effect to an ally.

Raid: Here the best talent is going to be Spring blossoms as it offers a lot of HoT for your mastery effect, there may be a lot of fights where you’ll take Inner Peace for the shorter Tranquility or fights where you can make use of the knockback/dr effect they added in 9.2.

Mythic+: You’ll also want to take Spring blossoms here again for the reason listed above its nice passive healing and provides more HoT for your mastery which means you can have a higher DPS uptime.

Tier 7 (50)

Restoration Druid Photosynthesis TalentPhotosynthesisPassive
Restoration Druid Germination TalentGerminationPassive
Restoration Druid Flourish TalentFlourishInstant

Photosynthesis: While your Lifebloom is on yourself your periodic heals heal 20% faster. While your Lifebloom is on an ally your periodic heals on them have a 4% chance to cause it to bloom.

Germination: You can apply Rejuvenation twice to the same target.

Flourish: Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 8 seconds, and increases the rate of your heal over time effects by 100% for 8 seconds.

Raid: In raids, you will almost always take Flourish it’s just too big of a CD to pass up on during your ramps, there are some niche times you can take Photosynthesis with the Lifebloom legendary but I don’t think it’s worth it as you’ll have to play picture perfect to make it better than Flourish.

Mythic+: In M+ you’ll always take Photosynthesis. At higher keys Flourish turns into an extremely good option allowing you to have some pretty good DPS windows.