Playstyle & Rotation
Preservation Evoker is less about following a fixed rotation and more about using a small set of core spells in the right order for the situation. The spec revolves around Empower spells, Essence, and proactive healing setups.
Empowered spells (Dream Breath / Fire Breath) always do the same healing/damage, but do more of it upfront the longer you charge them up.
Essence is your class resource and you can spend it on the following three spells:
- Echo (Repeats your next healing spell)
- Emerald Blossom (AOE Heal)
- Disintegrate (Damage).
The rest of your kit is built around:
- Reversion as your main maintenance HoT
- Merithra's Blessing as a high-impact proc
- Temporal Anomaly as an efficient way to apply multiple Echoes at once
- Verdant Embrace as your go-to single-target heal.
Essence Burst is your main resource proc. It makes your next Essence spender free, which improves your mana efficiency, makes Echo setups easier, and gives you more chances to trigger Merithra's Blessing. Your main sources are:
- Reversion (15% per cast, including echoed or duplicated Reversion, e.g. Temporal Anomaly into Reversion gives 5×15% chances)
- Living Flame (20% per cast, including duplicated versions)
- Various talents (see Talent Synergies for an overview)
Core Gameplay Rules
No matter whether you are healing raid or Mythic+, these core rules stay the same.
- Keep Reversion on important targets.
- Use Verdant Embrace to stabilize targets under pressure.
- Use Echo to duplicate high-value spells or prepare for predictable damage.
- Before known damage events, build an Echo ramp by placing Echoes ahead of time, then cash them out with the right follow-up spell.
- Use Temporal Anomaly and Twin Echoes to spread Echo more efficiently and build larger ramps.
In general, Preservation heals best by preparing first, then cashing in the preparation when the damage happens.
For a more detailed breakdown of these spells and mechanics, see Core Mechanics Explained below.
Core Mechanics Explained
Maintain Reversion on important targets and use it proactively whenever possible. Reversion is one of your core HoTs because of the many effects attached to it, and all of them are duplicated when you Echo it:
- Increased healing received (Grace Period)
- Reactive healing based on recent damage taken (Golden Hour)
- Damage reduction and healing (Merithra's Blessing)
- A 15% chance to generate Essence Burst
Use Dream Breath regularly, as it is one of your most important throughput spells. Its total healing stays the same regardless of Empower rank, so you will usually cast it at Rank 1 unless you specifically need more healing up front. Dream Breath also always grants a Merithra's Blessing proc.
Use Verdant Embrace to stabilize targets under pressure. It’s your main spot-healing tool, providing a strong direct heal, applying Lifebind, and triggering an Emerald Blossom through your 4-set. Lifebind lasts 8 seconds and causes 60% of your personal healing you receive to also heal the Verdant Embrace target. It's extremely powerful.
Merithra’s Blessing
Merithra's Blessing is your strongest healing spell. Use it either as a powerful burst heal or to refresh your Reversion coverage. It is an upgraded Reversion, meaning it keeps all of Reversion’s normal effects explained above, while also adding its own healing component. It first heals the primary target, then bounces up to 4 additional times. Each of these 5 heals is equally strong, and the bounces always prioritize the lowest-health ally. If only a few players are injured, it can bounce to the same target multiple times. This makes it great for spot-healing.
Echo and Temporal Anomaly
Echo is your main setup tool and one of the defining spells of Preservation. It causes your next healing spell to also apply to the echoed target, letting you duplicate the value of spells like Reversion, Dream Breath, Verdant Embrace, or Merithra's Blessing. On a single target, this is often used to double valuable effects like Reversion. On multiple targets, Echo becomes the foundation of your healing ramps.
With Resonating Sphere, Temporal Anomaly becomes your most efficient way to apply Echo to multiple targets at once. It applies a weaker version of Echo that replicates follow-up spells at reduced effectiveness. Even so, it remains one of your most important tools for building broad coverage and setting up larger Echo ramps.
Echo Ramps
Whenever you know damage is coming, you will usually want to set up an Echo ramp by placing Echo on one or more allies ahead of time, then cashing those Echoes out with the right follow-up spell once the damage hits. Which follow-up spell is best depends on the content and build, and will be covered in the relevant sections later in the guide.
A ramp is basically you deciding you wanna spread echos. It's a ramp because you build up your echos and can't do much else, since using any other healing spell would consume them.
Twin Echoes is one of the main tools that makes these ramps more efficient. You activate it through Emerald Blossom, or through Verdant Embrace with your 4-set. The Twin Echoes buff then causes your next Echo cast to apply two Echoes at once, which makes it much easier to build efficient ramps. What makes this even better is that Emerald Blossom does not consume Echoes. That means you can use it to activate Twin Echoes while continuing to build your ramp. Twin Echoes can also stack up to two times, which means you can bank it and then have a great starting point for your next Echo ramp.
Together, this is one of the core patterns behind Preservation’s healing: prepare first, heal second.
Raid Rotation
Raid healing is about keeping your core HoTs rolling, spreading your healing across the raid via Echo, and preparing for predictable damage before it happens. This section assumes Chronowarden, since it is generally the strongest Hero Talent choice for raid.
A good way to think about raid healing is that you use the time before damage to build Echoes with Echo and Temporal Anomaly, then turn those Echoes into healing when the damage hits, usually through Merithra's Blessing.
Basics
Your default raid rotation revolves around two core priorities: maintaining strong Reversion coverage and pressing your key spells as often as possible:
Reversion is one of the most important parts of your raid healing. All your Temporal Anomaly Echoes and a large share of your manual Echo casts are used to spread it efficiently, since it is not only a very high-value HoT on its own, but also a major source of Essence Burst generation.
Your key spells then build on top of that foundation or support it. Temporal Anomaly supports your Echo coverage, and Dream Breath is one of your most important throughput buttons.
Dream Breath is especially important because it always grants a Merithra's Blessing proc. Ideally, you do not want to use it to finish any Echoes, but it's an ideal starting point for a ramp, that you can then finish off with the Merithra's Blessing proc the Dreambreath provided.
Fire Breath should usually be cast at max rank, either during ramps or on cooldown. On top of its damage, it can generate Essence Burst through Afterimage, and the Leaping Flames, giving you extra healing chances to proc Essence Burst.
If you have the 4 piece bonus of the tierset, use Verdant Embrace as a starting point for your echo ramps, because it gives you a Twin Echo proc.
If you run into mana issues drop either Dream Simulacrum or Temporal Artificer to pick up Energy Loop. Don't ever cast Disintegrate unless you are playing Energy Loop.
Essence Spending
Since Merithra's Blessing is one of the main drivers of your raid healing and only procs from Essence abilities, your raid rotation naturally becomes about spending Essence often and spending it well.
A lot of that revolves around Twin Echoes. Emerald Blossom does not consume existing Echoes, which means it fits naturally into your ramps.
Twin Echoes makes Emerald Blossom very efficient during your ramp. Normally, if you want to apply Echo to two targets, you would need to spend two globals on two separate Echo casts. With Twin Echoes, you can instead cast Emerald Blossom and then Echo, and still end up with two Echoes applied. In other words, you keep the same Echo coverage, but also get an Emerald Blossom for free in the process.
That is what makes Emerald Blossom such an efficient part of your rotation. It adds healing during your ramp without slowing down your Echo setup.
Always spend Essence Burst procs on Emerald Blossom, since Emerald Blossom costs more mana and therefore gains more value from being made free. The only exception is when you already have two charges of Twin Echo, spend it on Echo in this case.
Primacy Uptime
As Chronowarden, Primacy is a meaningful part of your throughput, but how much attention you give it depends a lot on whether you have your 4 piece bonus from your tierset yet.
Before the tier set, Verdant Embrace is usually not worth casting just to maintain Primacy. Even though it gives you the buff, it costs too much mana and does not offer enough healing on its own, so you generally do not want to force it.
With the 4 piece bonus from your tierset, Verdant Embrace becomes much more important. The 4 set makes Verdant Embrace also triggers an Emerald Blossom, which gives you Twin Echoes. With that it now not only refreshes Primacy, but also helps prepare your next Echo ramp.
You want to cast Verdant Embrace in between ramps to avoid Verdant Embrace consuming any Echoes. That way, you refresh Primacy, gain Twin Echoes, and go into your next Echo ramp with both benefits ready.
Don’t worry too much about refreshing Primacy perfectly at first. That’s a more advanced optimization you can focus on once you have the rest of your rotation figured out. In practice, a single Verdant Embrace is enough to refresh Primacy, because it refreshes at its current stack count even if you only add one new Reverberations stack.
Healing Cooldown Choice
Right now, Dream Flight is the default choice on almost every raid fight by a noticeable margin, as long as you are playing in a 20-player raid or larger. In that environment, it gives the best overall value.
Stasis becomes more competitive, and often stronger, in smaller raid sizes. With fewer players, Dream Flight loses some value.
Beyond raid size, the choice still depends on positioning and damage timing. Dream Flight is best when the raid can stay stacked and the main damage patterns line up well with its 2-minute cooldown. Stasis is usually better when the raid is more spread, when damage happens more frequently than every 2 minutes, or when Dream Flight is awkward to position.
If you are playing with the Inner Flame talent, keep in mind that you want your HoTs rolling first so that the throughput window from Inner Flame actually multiplies something meaningful.
How the Rotation Plays Out
In practice, raid healing is about weaving Echo ramps in between your regular maintenance of Dream Breath, Verdant Embrace, Temporal Anomaly, and Reversion coverage. A very common pattern is to start with Verdant Embrace and Dream Breath in either order. Dream Breath gives you your Merithra's Blessing proc, and Verdant Embrace gives you Twin Echoes. From there, you start building your ramp.
Now with Merithra's Blessing and a Twin Echo proc ready, you cast Temporal Anomaly. After that, you spend your Twin Echoes proc(s), cast normal Echoes, and if you get an Essence Burst proc, you can spend it on Emerald Blossom to generate even more Twin Echoes. You then finish the ramp with Merithra's Blessing. That is the core loop.
From there, the rotation is mostly about sizing your ramp correctly around your next Dream Breath. Since Temporal Anomaly comes back faster than Dream Breath, you can either build one larger ramp with two Temporal Anomalies, or fit in two smaller ramps with one Temporal Anomaly each, before your next Dream Breath. In many cases, you just build the biggest useful ramp you can, finish it with Merithra's Blessing, and then restart the cycle when Dream Breath is back up.
If you do not get a Merithra's Blessing proc, you can still spend your Echoes efficiently. In most cases, the priority is Dream Breath > Reversion > Verdant Embrace, though all three can be correct depending on the situation.
Mythic+ Rotation
In Mythic+, Preservation still rewards proactive healing, just like in raid. As a baseline, it helps to think of the gameplay in two layers: Layer 1 is your maintenance blanket, while Layer 2 is how you actually answer damage events with healing. This is a simplified model, and in practice both layers often overlap, but it is the easiest way to understand the gameplay.
This section describes the baseline Preservation M+ rotation. Later sections explain what Chronowarden and Flameshaper change.
Layer 1: Maintenance
Your baseline rotation is simply just keeping your Reversion rolling on the whole group, and have double Reversion on important targets.
Open pulls by spreading Reversion and treat the Reversion blanket as one of your highest priorities, because it is not just there for Grace Period, it is also a huge amount of passive damage mitigation through Merithra's Blessing.
The easiest setup is Temporal Anomaly into Reversion on the tank. Even though Temporal Anomaly Echoes are only about 50 percent strength, the Grace Period amp and Merithra's Blessing's passive effect keep their full value either way. After that, keep Reversion on cooldown and prioritize targets who are about to take damage next.
If you get a Merithra's Blessing proc and need to refresh the Reversion blanket it is fine to pair it with Temporal Anomaly. Outside of that, Temporal Anomaly should generally stay reserved for Reversion coverage, since using it on other spells is usually inefficient.
Layer 2: Answering Damage
Once your Layer 1 maintenance is rolling, Layer 2 is all about how you answer damage spikes with your five remaining spells:
Dream Breath is your best single press button heal, because of its large bursty upfront heal a decent hot afterward. Its healing is very front-loaded also because of the chronowarden trait Afterimage sending out three Chrono Flames. This is the first spell you think about when answering damage.
Apart from that you are constantly looking at the party and deciding how much setup the moment needs. Sometimes that means only using a single Verdant Embrace to stabilize one target. Sometimes it means echoing that Verdant Embrace for a stronger spot-heal. And when several players are injured or bigger damage is about to hit, it means placing multiple Echoes first and then consuming them with the right follow-up spell.
That's why Echo is the core of this layer. Most of the time, you are not building huge ramps, but smaller Echo setups to patch up the party efficiently. Before larger scripted damage, that same idea simply scales into a full party ramp.
Your main Echo follow-up priority is:
- Merithra's Blessing - especially right after a big hit (Golden Hour)
- Dream Breath - in situations without a big damage hit
- Verdant Embrace - when both are unavailable
Now that the Dream Breath and Echo core makes sense, the next step is understanding how Verdant Embrace makes Echo ramps much easier to build and much stronger when you send them.
What makes Verdant Embrace so strong is the Lifebind it provides. This not only heals your targets more, but also yourself, which in turn gives you better Mastery uptime which is extremely important. On top of that, Verdant Embrace with your tier set grants you an Emerald Blossom, and that causes your next Echo to duplicate itself with Twin Echoes, with the extra Echo smart-targeting an injured ally.
You can use this to your advantage. A very common setup before an important damage event looks like this:
This combo gives you Lifebind on two targets and Echoes on four players because of Twin Echoes. It is so strong because it combines the double Lifebind with Merithra's Blessing smart healing. The Lifebind targets get stabilized extremely quickly, and once they are topped, the remaining Merithra's Blessing bounces are then going to jump to the other injured players.
It is also important to understand why doing combos with real echos is much stronger than simply using your Temporal Anomaly Echoes.
For example:
- Temporal Anomaly = 5 × 50% Echo strength = 250% total value
- 4 real Echoes = 4 × 116% = 464% total value
- 4 real Echoes with 2 Titan Gifted = (2 × 116) + (2 × 156) = 544% total value
That’s why you want to focus on playing around Verdant Embrace and Titan Gifted Echoes. A Verdant Embrace into a Titan Gifted Echo, with a second one being applied because of Twin Echoes already replicates more healing than a combo with Temporal Anomaly:
- Temporal Anomaly = 250% total value
- 1 Titan Gifted Echo + 1 normal Echo = 116 + 156 = 272% total value
In practice you start small Echo setups with Verdant Embrace into Echo and then see what the moment needs. If people need healing right away, consume the two Echoes immediately. If not, you keep layering on more Echoes and turn it into a bigger ramp before spending your Echo finisher.
A good way to get Merithra's Blessing procs is to cast Disintegrate during moments when no healing is needed, so you already have a proc ready for the next damage event.
Emerald Blossom is only ever used to access Twin Echoes.Ideally, you want to cast it with an Essence Burst proc for better mana efficiency. Your single-target and tank-healing combos are also part of Layer 2, but they are covered in more detail later under Single Target Healing.
Single Target Healing
Unlike most healers, Preservation doesn’t rely on spamming a single strong heal to keep someone alive. Instead, its single-target healing is built around setting up amplification first and then cycling powerful cooldowns and combos based on what’s available. Because of that, the playstyle can feel unusual at first and may take a little time to get used to.
Default Setup
When you expect sustained single-target damage, your default setup is usually Echo → Reversion. This gives you double Reversion, which is valuable because of Grace Period, causing the target to receive 21% increased healing while both Reversions are active (it stacks multiplicatively). With Merithra's Blessing, this setup becomes even stronger by also reducing damage taken and healing back part of the damage received.
Because of that, Echo → Reversion is your standard opener unless the target would realistically die before you finish the setup. In that case, stabilize them first with one of your stronger healing spells, then apply double Reversion once they are safe.
Single Target Healing Combos
Verdant Embrace is your strongest reliable single-target heal outside of procs, and Echo → Verdant Embrace is one of your best direct healing combos. It is especially strong because Verdant Embrace also applies Lifebind, which makes any follow-up healing more effective and can turn combos like Tip The Scales → Dream Breath or even Renewing Blaze (if you’re also being damaged) into worthwhile single-target options that normally wouldn’t be used that way.
Echo → Reversion is another very strong option, especially right after damage, because Golden Hour rewinds part of the recent damage taken. Echoing Reversion doubles that effect, and its also affected by Titan's Gift. Think of it like a mini Death Strike for your target, amazing right after damage, underwhelming if they haven’t taken much damage recently.
If damage is light and you only need to top someone, Living Flame works as a filler, either on its own or with Echo. It is your lowest-priority single-target heal, but Ancient Flame improves it significantly by reducing its cast time after Emerald Blossom or Verdant Embrace, making it much more worthwhile to weave in.
Always keep Time Dilation in mind when you are falling behind or your stronger tools are not available. It is especially valuable on targets about to take a dangerous hit, often the tank, because it turns large spikes into manageable damage and gives your HoTs and follow-up globals time to catch up.
Important Procs
Merithra's Blessing is easily your strongest single-target healing spell because it massively boosts the already strong Echo → Reversion combo by adding its own healing on top. It’s especially powerful when your target is the only injured player, since the effect can bounce up to four times and prioritizes the lowest-health ally, making it able to hit your main target up to two additional times.
Lifespark is another strong single-target talent: your Reversion ticks have a chance to proc it, causing your next Living Flame to be instant cast and heal for 50% more, which makes it a very efficient burst heal, especially if you Echo it.
Tank Healing
Tank healing follows the same logic as single-target healing, just with stricter upkeep.
- Maintain double Reversion (Grace Period + Merithra's Blessing value)
- Maintain Lifebind through Verdant Embrace (Optional)
- Keep Dream Breath rolling (Optional)
Once this foundation is stable, layer your normal single-target healing-combos on top of that, as needed.
One thing that really sets Preservation apart is how many externals you can offer, and how often you can offer them. With the second charge of Time Dilation from Just In Time, you can cover back-to-back mechanics much more reliably than most other healers. And if you’re Flameshaper, Lifecinders adds another external by letting you share Obsidian Scales.
Damage Spells and DPS Priorities
As a healer, your goal is not to maximize DPS at all costs. Your goal is to convert free globals into damage without compromising your healing. The priority is fairly simple:
- Fire Breath on cooldown
- Deep Breath when it will hit 2+ targets,
- Fill with Disintegrate (Mana from Energy Loop)
- Or Living Flame (Essence Burst procs).
Fire Breath - This is your main damage button and should generally be used on cooldown. Its total damage does not change with Empower rank, so you mainly charge it higher when you want more front-loaded damage or more value from Leaping Flames.
Deep Breath - This is strong whenever you can safely hit multiple enemies with it. The more targets you clip, the better it becomes, but it is never worth flying yourself into danger just for extra damage.
Disintegrate - This is your main Essence spender for damage. With Energy Loop, it also helps support your mana economy, which makes it especially valuable in longer fights or mana-sensitive keys.
Living Flame (Chrono Flame) - This is your main filler. It is useful when you do not want to spend Essence or when you want Essence Burst procs. It gets much better with a few talents: Leaping Flames makes it top priority while the buff is up, Enkindled and Lifeforce Mender are straightforward damage boosts, and Chrono Flame adds extra damage based on recent damage on the target.
Azure Strike - This is mostly a utility filler. Its damage is lower than your other options, but it is instant and can be useful for movement, tagging, or applying its slow.
Positioning
Preservation Evoker is unusually sensitive to positioning because two of your most important healing spells are frontals:
- Dream Breath heals in a cone in front of you
- Temporal Anomaly travels in a straight line.
On top of that, Verdant Embrace physically moves you, which means bad positioning can directly lower your healing output or even get you killed.
Core Principles
For Verdant Embrace, a good habit is to stay fairly close to your team so you’re not taking long, blind flight paths. If you want to remove that risk entirely, the talent Dream Simulacrum stops Verdant Embrace from moving you at all, but depending on your hero talents, it may not be the best pick, so treat it as a safety option rather than a default.
Regarding Dream Breath and Temporal Anomaly, with one ranged positioning is usually straightforward: pick a spot where your Dream Breath cone and Temporal Anomaly line naturally go through melee and still clip the ranged. In practice, that’s either standing a bit behind the ranged and aiming through them into melee, or standing near melee and aiming through melee toward the ranged.
With two ranged, you play it the same way as with one. You still anchor Dream Breath through melee, but now you have to accept that you won’t always cover everyone if the ranged are split too wide. If someone repeatedly ruins your angles, Rescue can help and is also a pretty clear hint. For Temporal Anomaly, don’t try to “line up” both ranged when the group is spread. Send it through melee and one ranged, then manual Echo the other ranged if needed.
It is strongly advised not to play with more than two ranged players.
Cooldowns
Cooldowns are meant to handle damage your normal rotation can’t comfortably deal with on its own. Whenever incoming damage would be dangerous, inefficient, or overwhelming without extra tools, that’s when you should commit one. For Preservation specifically, this usually means preparing for predictable boss abilities or dangerous parts of a pull in M+, rather than healing reactively.
Rewind
Rewind is your big “damage undo” button: it heals allies within 40 yards for a portion of the damage they took in the last 5 seconds, and it’s three times as strong in Mythic+.
Because it only rewinds recent damage, you generally want to press it right after a heavy hit or burst window, ideally when the last 5 seconds contain the most damage possible (e.g., near the end of a multi-second tantrum-style channel, not three seconds into it).
It’s strongest when the whole group or raid gets chunked at once, but it can also be used to stabilize a tank in Mythic+ if you’re confident you won’t need it for the next couple of minutes. It also has good synergy with Lifebind when you need extra healing on a priority target.
The most common mistakes are using it on light chip damage or pressing it too early, before enough damage has actually happened.
Dreamflight
Dream Flight is primarily a raid cooldown: you take off and fly in a straight line to a target location, healing allies you pass through with a smaller upfront heal and the majority of its healing as a HoT.
Any damage you take during the flight is absorbed up to an amount equal to your maximum health. Because of that, it’s not just healing, it’s also a strong defensive cooldown.
If you’re talented into Inner Flame, Dream Flight also starts a strong HoT throughput window, and it lasts five seconds longer than it does with Stasis. That’s one of the reasons Dream Flight is the preferred raid pick.
In practice it’s usually best to have your HoTs rolling first and then use Dream Flight, rather than pressing it “naked.” The most common mistakes are clipping only a few players with a bad flight line, using it too early or too late for the damage window, or flying into a dangerous landing spot.
Tip The Scales
Tip The Scales is fairly minor on its own: it simply makes your next Empower spell instant cast at max rank, which is mostly for convenience. As Chronowarden, though, it becomes a real throughput cooldown because it turns into a strong, front-loaded buff window (Temporal Burst).
The best way to use it is to treat it like a planned healing window: get your core HoTs rolling first, then press Tip The Scales right as the damage starts, and immediately consume it with an Empower Spell so that Tip The Scales actually goes on cooldown.
The main mistakes are pressing it too early (wasting the strongest seconds of the buff) or pressing it for the Temporal Burst window but delaying the Empower, which prevents Tip The Scales from going on cooldown.
Stasis
Stasis is strong because it’s flexible, has a fairly short cooldown, and can feel like “two cooldowns in one” when you use the Inner Flame window first and save the release for later.
Press Stasis, then cast three eligible helpful spells as normal, Stasis stores copies of them in a timelock. After the third spell is stored, you get a 30-second window to press Stasis again and instantly release all three stored copies in the order they were pressed.
Targeted spells (like Verdant Embrace) keep the same targets you originally cast them on, which is what enables many of the setups and combos below. The released copies also cost no mana, so Stasis is especially mana-efficient when you load it with high-impact, expensive spells. On top, the release of targeted spells ignores any range limitations and Line of Sight.
Spells you can store in Stasis:
Stasis Combos
There are a lot of possible Stasis combos, but in practice you will keep coming back to a small set of reliable ones because they simply are the most effective.
In most situations, the three spells you want to store are Dream Breath, Verdant Embrace, and Temporal Anomaly. They are the most valuable, because each of them adds something important:
- Dream Breath gives you a Merithra's Blessing proc
- Temporal Anomaly applies Echo to the whole party and sets up your follow-up healing
- Verdant Embrace applies Lifebind, and through your 4-set also triggers an Emerald Blossom that gives you Twin Echo
The main thing that changes is usually the order. If you already have a setup going and want your strongest healing spell, Verdant Embrace (Chronowarden) or Dream Breath (Flameshaper), to consume any existing Echoes, it should come first. If you want Stasis itself to function as a stronger standalone heal, you usually want to apply Temporal Anomaly before the Verdant Embrace or Dream Breath so those can consume the Echoes inside the combo.
Standalone Combo - Chronowarden (M+)
This is the best default when you want Stasis to deliver strong healing on its own without needing any prior setup. Dream Breath gives you a Merithra's Blessing proc, Temporal Anomaly applies Echoes to the party, and Verdant Embrace then consumes those Echoes inside the combo. After the Stasis release you are left with a Twin Echo and Merithra's Blessing proc, providing you with a solid basis for any follow up healing. This makes it the strongest all-purpose option when you are not already playing around Echoes before the Stasis release.
Echo-Setup Finisher - Chronowarden (M+)
Your strongest healing spell, Verdant Embrace, is replicated through your preplaced Echoes, giving you a powerful opening heal and triggering your 4-set for Twin Echo. Dream Breath then gives you a Merithra's Blessing proc, while Temporal Anomaly applies a second set of Echoes to the party. Then you can consume those Echoes with Merithra's Blessing after the Stasis is released, while also keeping a Twin Echo proc ready for any follow-up healing.
Standalone Combo - Flameshaper (M+)
This is the best default when you want Stasis to deliver strong healing on its own without needing any prior setup. Verdant Embrace gives you a Twin Echo proc through your 4 set, Temporal Anomaly applies Echoes to the party, and Merithras then consumes those Echoes inside the combo. After the Stasis release you are left with a Twin Echo and Merithreas Blessing proc, providing you with a solid basis for any follow up healing. This makes it the strongest all-purpose option when you are not already playing around Echoes before the Stasis release.
Echo-Setup Finisher - Flameshaper (M+)
Your strongest healing spell, Dream Breath, is replicated through your preplaced Echoes, giving you a powerful opening heal and giving you a Merithra's Blessing proc. Verdant Embrace then already Consume Flame’s some of the Dream Breath through the Emerald Blossom proceed by your 4 set, giving you a Twin Echo in the process. Temporal Anomaly then applies a second set of Echoes to the party. You can then consume those Echoes with Merithra's Blessing after the Stasis is released, while also keeping the Twin Echo proc ready for any follow-up healing.
Tip the Scales + Stasis Combo - Chronowarden (Raid)
Because Tip The Scales is also a 90-second cooldown for Chronowarden, it lines up naturally with Stasis. Tip The Scales also triggers Temporal Burst, and the haste from that buff is what makes this combo possible. Since Temporal Anomaly’s cooldown scales with haste, you can fit a second Temporal Anomaly into the same Stasis sequence.
To use this combo, you want to start with a Merithra's Blessing proc already available. Open with Temporal Anomaly to spread Echoes across the raid, then consume them with Merithra's Blessing. After that, use a few dps filler globals, usually Living Flame to fish for Essence Burst, until Temporal Anomaly comes back off Cooldown to store it as the third spell.
Flameshaper (Raid)
Your strongest healing spell, Dream Breath, is replicated through your preplaced Echoes, giving you a powerful opening heal and a Merithra's Blessing proc. Temporal Anomaly then applies a second set of Echoes to the party, which immediately get consumed by your Merithras Blessing proc.
Full Party Lifebind
This Lifebind combo requires the talent Wings Of Liberty.
Store the combo in Stasis, then let Verdant Embrace recharge. Right before the damage hits, manually cast Verdant Embrace on two different players and release Stasis to give Lifebind to the other two, effectively providing full-party Lifebind coverage for that damage event.
Mass Dispel
Or
This setup lets Stasis turn your single dispel into a full-group cleanse. To do it, press Stasis ahead of a known debuff mechanic and cast your dispel three times on different players.
Since nothing is dispelled yet, your dispel never goes on cooldown, but the casts are still stored. When the debuff actually gets applied to the group, press dispel on one player that you didn’t store the dispel for in your Stasis, then release Stasis to dispel three more players.
Because the release can also refresh your dispel cooldown, you can often follow up with another manual dispel immediately after and cover the entire party.
Single Target Triple Dispel
This setup allows you to dispel the same target three times in a row, which is especially useful for hard hitting debuffs that get applied in a short cadence.
Use Stasis before the mechanic happens and store Cauterizing Flame twice on the target you want to cover, then add any third spell. Dispel the first application normally with Cauterizing Flame, then release Stasis on the second application. Since Cauterizing Flame is stored twice, it causes a known interaction that resets its cooldown, letting you dispel a third time afterwards.
There are a lot more Stasis combos than the ones listed here, but most of them are too niche to matter for most runs. The most important thing is getting value from it by loading useful spells during real healing windows and releasing them when the next damage event happens. “Pre-loading” into full health just to have it ready usually wastes globals and throughput.
Cooldown Usage & Prioritization
Good cooldown usage starts with matching the tool to the damage pattern.
Some cooldowns restore health almost instantly, like Rewind or a Stasis release, while others create a short throughput window by empowering your healing over time effects. For example, casting Stasis or Dream Flight triggers Inner Flame (if talented), increasing your HoT healing.
In raid, cooldowns are often assigned to mechanics in advance. In Mythic+, you manage them yourself, so it helps to think in terms of shorter cooldowns first, longer cooldowns later whenever possible. Stasis and Chronowarden Tip The Scales come back relatively quickly, while Dream Flight, Zephyr, and similar tools sit in the medium range, and Rewind is your long baseline cooldown.
As a general rule, when possible, start with shorter cooldowns, then medium ones, and save the longest for last. This ensures you rotate them efficiently and helps prevent situations where you run out of cooldowns when you still need them.
Defensives
Preservation Evokers are naturally a bit sturdier than many other healers, especially against physical damage. Tempered Scales, combined with mail armor, gives you solid baseline durability, and class tree talents such as Inherited Resistance and Draconic Legacy add some extra survivability on top.
Preservation defensives are strongest when used proactively. The spec is much better at surviving damage you expect than damage you react to late. If you know a dangerous mechanic is coming, plan ahead.
Main Defensive
Your main personal defensive cooldown is Obsidian Scales. It reduces damage taken by 30% for 12 seconds and has two charges, which gives you a lot of flexibility for covering repeated or back-to-back mechanics.
With Renewing Blaze, which you should effectively always take, Obsidian Scales also heals back the damage it prevents over time. For example, if an attack would deal 100 damage, Obsidian Scales reduces it to 70, and Renewing Blaze then heals the prevented 30 damage over time. Foci Of Life speeds up that recovery, which can be especially useful in encounters where getting your health back faster matters more than simply surviving the initial hit.
Additional Mitigation
You also gain a meaningful passive mitigation through Merithra's Blessing, as each Reversion reduces damage taken by 1%, or 2% when doubled through Echo and heals you for that amount. Keep Reversion on yourself during dangerous moments because of that.
Situational Tools
Beyond your main defensive, Preservation has several smaller or more situational tools that can help you survive or reduce incoming damage:
- Zephyr helps reduce incoming AoE damage.
- Stretch Time lets Deep Breath function as a defensive by staggering damage taken during it.
- Time Dilation can be used on yourself in emergencies
- Warp with Temporality adds an extra defensive for Chronowardens.
- Temporal Anomaly provides a small shield, which can help smooth larger hits but is not something you should treat as a primary defensive.