Preservation Evoker Midnight Talents Guide

Patch 12.0.1 Last Updated: 13th Feb, 2026
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Talent Builds

Preservation Evoker talent choices are different between raid and Mythic+. Chronowarden provides the best performance in both environments and is the default recommendation. Flameshaper is now more viable than ever in Mythic+ and offers a distinct playstyle, though it remains a secondary option.

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Class Talents

The class tree defines the Evoker’s core identity. While it contains a handful of small healing and damage increases, its primary purpose is not raw throughput, but rather utility, defensives, mobility, and group support. This is where you shape your toolkit for the demands of a specific dungeon or raid encounter, deciding how you survive, how you control enemies, and how you help your group handle mechanics. With Midnight, the class tree received several targeted updates aimed at reducing button bloat while introducing new effects and more meaningful defensive and utility choices.

Structurally, the class tree is split into three sections. The upper part contains core talents that most builds will naturally path through, offering baseline mobility, survivability, and access to key class mechanics. As you progress deeper into the tree, talents become increasingly specialized and situational, allowing you to tailor your toolkit more precisely to the content you are facing. From a healing perspective, the class tree provides small but meaningful enhancements that support Preservation’s gameplay without defining it outright. Talents such as Attuned To The Dream or Lush Growth slightly increase overall healing effectiveness, while others like Panacea or Regenerative Magic help you stay healthy.

Defensive power forms one of the most important pillars of the class tree. Evokers gain access to their primary defensive, Obsidian Scales, along with several talents that enhance its effectiveness. Obsidian Bulwark adds a second charge, while Renewing Blaze causes you to heal back a portion of the damage taken while Obsidian Scales is active. To illustrate how this works in practice: if you would take 100 damage and activate Obsidian Scales, 30 of that damage is prevented. You take the remaining 70 damage, and Renewing Blaze then heals you for the 30 damage that was prevented. Deeper in the tree, new talents like Stretch Time further expand survivability by allowing abilities such as Deep Breath to be used defensively against large incoming hits.

Alongside defensives, utility and control make up another major aspect of the class tree. Evokers have access to a wide range of crowd control options, including roots, stuns, knockups, knockbacks, and long-duration single-target CC. Depending on the situation, this might mean taking Sleep Walk to lock down or skip a dangerous enemy, using Oppressing Roar to amplify your group’s crowd control, or combining it with other abilities to better manage add-heavy encounters. Rather than locking you into a fixed setup, the tree encourages you to actively consider what kind of control your group needs for a given fight or dungeon.

Mobility ties many of these elements together and is a defining theme for Evokers throughout the class tree. Abilities like Hover, Verdant Embrace, and Rescue allow you to reposition yourself and others quickly, while additional talents enhance these tools by increasing their movement speed, duration, or flexibility. This mobility is not just personal convenience, it directly feeds into group utility. Spells such as Zephyr reduce incoming damage for nearby allies while also increasing their movement speed, and talents like Time Spiral or Spatial Paradox help the group handle high-movement mechanics more effectively. Taken together, the class tree consistently reinforces the Evoker fantasy of enabling movement, positioning, and control for the entire group.

In practice, players typically approach the class tree by first securing a core foundation of defensives and mobility that are valuable in almost all situations. From there, remaining points are adjusted based on the encounter. In one dungeon, this might mean picking up an enrage removal with Overawe or additional crowd control with “Terror of the Skies”, in another, investing into survivability for heavy damage patterns. The tree is designed to be flexible and is meant to be adjusted regularly, rewarding players who adapt their choices to the content they are facing rather than locking into a single static setup.

Spec Talents

The Preservation Evoker spec tree defines how you heal. It focuses on enhancing and expanding your healing toolkit by creating different synergies between talents and spells, allowing you to create cohesive healing builds and playstyles. Through these choices, you can emphasize different aspects of healing and tailor your approach to the needs of a specific dungeon or raid encounter, or simply to the way you enjoy playing.

In Midnight, the Preservation spec tree underwent significant changes that reshaped how the spec plays. Several core abilities and interactions, such as Spiritbloom, Emerald Communion, and Echo’s ability to replicate Lifebind, were removed or reworked. At the same time, new talents and talent reworks introduced fresh interactions and meaningful playstyle choices, keeping the overall talent structure familiar while offering a distinctly new and engaging way to play Preservation Evoker.

Across the tree, the same pattern emerges repeatedly: the spec revolves around Dream Breath, Verdant Embrace, Reversion, and Echo, with talents modifying how often you can use them, how strongly they hit, and how they interact with one another. Many of these interactions become clearer once you see how they are used in practice, which we will cover in the gameplay section later in the guide. Compared to the class tree, the spec tree is more meta-driven and math-focused. Most players settle on a core spec build optimized for throughput, with only minor adjustments for specific encounters.

Structurally, the spec tree is split into three vertical themes that run through the entire tree. The left side primarily enhances green healing spells such as Dream Breath, Emerald Blossom, and Verdant Embrace. The middle section focuses on Essence economy, empower mechanics, and red spells, like Fire Breath and Living Flame. The right side is centered around bronze magic, improving temporal themed spells like Reversion, Temporal Anomaly, and Rewind.

Like the class tree, the spec tree is also divided into three horizontal sections. The upper portion contains foundational talents that define Preservation’s baseline gameplay and are taken in all builds. Here you get access to the key spells. Echo is a buff that allows your next healing spell to repeat on affected targets, enabling both enhanced spot healing and planned healing ramps when applied to multiple targets. Reversion is your primary heal-over-time effect and, through specific talents we will discuss later, can also function as a healing amplifier or a reactive spot-healing tool. Dream Breath serves as your main AoE heal. While it always delivers the same total healing, its empower mechanic lets you decide whether that healing is applied gradually as a HoT or more front-loaded as a burstheal. This section also grants access to Rewind, Preservation’s primary healing cooldown, as well as the external cooldown Time Dilation. Finally, you gain Essence Burst, a core proc that allows your next Essence ability to be cast for free and plays a central role in enabling healing ramps and resource management.

The middle section of the spec tree focuses on enhancing and refining Preservation’s core healing toolkit. On the left side, talents further empower the green spells by strengthening Dream Breath, reducing its cooldown, or enhancing Emerald Blossom in different ways. The center of the tree emphasizes empower mechanics and Essence economy through talents like Font of Magic and Power Nexus. This is also where you choose your second major healing cooldown: Dream Flight or Stasis. Stasis is a short, flexible cooldown that stores your next three healing spells, allowing you to tailor powerful combos to different situations. Dream Flight, on the other hand, provides raid-wide healing by affecting all allies in its path and supports longer HoT-based healing windows with Inner Flame, making it a strong and easy-to-use option for sustained raid damage. On the right side, the tree enhances bronze spells such as Reversion and Echo through talents like Time Lord and Golden Hour. The latter is particularly impactful, as it allows Reversion to function as a powerful reactive spot-healing tool. We also get access to a new spell: Temporal Anomaly. With its accompanying talent “Resonating Sphere” it allows us to apply Echo at reduced effectiveness to multiple targets, providing efficient group-wide Echo setups.

The bottom section of the spec tree is the most build-defining part, as the choices here significantly shape how Preservation Evoker plays. Talents such as Wings of Liberty and Dream Simulacrum change how Verdant Embrace functions, either favoring flexibility through additional charges or safer, stronger spot healing without forced movement. Other talents like Twin Echoes directly influence rotational flow by encouraging specific healing sequences, while options such as Lifespark, Energy Loop or Inner Flame allow you to tailor your build toward spot healing, mana efficiency or sustained healing windows. These decisions are not about raw power alone, but about adapting your build to the damage patterns of a given dungeon or encounter.

Hero Talents

Flameshaper

The Flameshaper hero talents introduce a new button to our rotation. This is also the main focus of the tree. The entire tree revolves around Engulf. It has a lot of throughput talents to buff Engulf and its capstone talent: Consume Flame. Engulf is a button that adds high single target healing on its own, but when paired with consuming Dream Breath it will add actual AoE healing as well.

Notable utility talents for this tree are Trailblazer: this makes Hover, Deep Breath and Dream Flight travel 40% faster and makes Hover travel 40% further.

It shares a choice node with Shape of Flame, which blinds enemies hit by Tail Swipe and Wing buffet. This makes them miss melee attacks. This node is pretty niche but might have its use in mythic plus.

Notable throughput nodes are Traveling Flame, this passive node helps Dream Breath passively by adding an extra duration on it and spreading it after casting Engulf. This does not increase the healing of Dream Breath.

Expanded Lungs is a good talent to increase more of Dream Breaths healing. It’s also good for damage as it increases the DoT of Fire Breath.

Conduit of the flame is a small passive increase but you’ll likely not heal many targets below 50% HP.

Burning Adrenaline is a good node to make longer spells feel better to cast as it takes time off the cast time.

Titanic Precision helps us generate more Essence Bursts off Living Flames.

Then Red Hot buffing our Engulf healing and damage by 20% and adding an extra charge for more frequent ramps.

Lastly there is Lifecinders, this is a node that lets you cast Renewing Blaze on other targets, making it an external. If you don’t target this then it will automatically go on a nearby injured ally. It does 50% of your defensive but it is still a very strong node.

Chronowarden

The Chronowarden Hero Talents focus on enhancing “Dragonflight’s greatest hits” Preservation Evoker gameplay. It feels like playing the same Preservation in Dragonflight but faster and stronger with some quality of life fixes.

The main focus of the tree is Chrono Flame. This talent transforms the current Living Flame into Chrono Flame.

This is basically an empowered version of Living Flame, which makes it so that when you cast it, it will first cast a normal Living Flame into a Chrono Flame.

Chrono Flame still benefits from all the Living Flame bonuses like Lifeforce Mender because it will hit with the Living Flame first. The Chrono Flame that comes after will still do 15% of that Living Flame plus any other damage or healing (this does have a cap).

The capstone for the tree is Afterimage. This node sends up to three Chrono Flames when you cast empowered spells. In practice this means that if you hit 3 people with your empowered spell, each person will get 1 Chrono Flame. If you hit less than 3 people, and one of them has an Echoed spell on them, they might get an Echoed version of Chrono Flame.

Notable utility in the tree is Warp which turns your Hover into a blink. You still get the effect where you can cast and move. This also reduces the cooldown of Hover by 5 seconds.

If you choose to take Temporality in the choice node below it will give you a damage reduction of 20% that decays over 3 seconds.

If you choose Motes of Acceleration, Hover leaves behind a trail of motes that let allies pick them up for a 20% movement speed increase for 30 seconds.

Notable throughput nodes are Reverberations, which makes Spiritbloom heal even more.

Golden Opportunity which makes some Echoes heal for 210% instead of their usual amount.

Temporal Burst, which makes Tip the Scales recharge your spells a lot faster by increasing your haste and cooldown recovery rate.

Besides those there is also Double-Time, which can extend your Dream Breath to an even longer HoT.

Instability Matrix is a node that gives even more cooldown reduction which means you can use your empowered spells even more often, this also synergizes well with Primacy.