Holy Priest

Patch 8.1.5

Written by Xirips Last Updated: 23rd Apr, 2019

Recommended Talents

Recommended Raiding Build

Recommended Mythic+ Build

    Boss specific recommendations and strategy:

    Raid Bosses

    Talents Discussion

    Tier 1 (15)

    Trail of LightPassive
    Enduring RenewalPassive

    Enlightenment: passively increases your mana regeneration rate by 10%. It is currently the recommended choice for raiding, giving you more mana to keep casting healing spells throughout the fight. Can be changed if the fight is very short.

    Trail of Light: causes Flash Heal and Heal casts to also heal your previous healed target with Flash Heal for 35% of the amount. It is a good choice for M+ where you will be healing a lot with Flash Heal and Heal.

    Enduring Renewal: causes your single target heals to refresh your Renew on the target. You simply don’t cast enough Renew to this talent to be worth it at all, even with Benediction it’s not worth it.

    Raiding: Enlightenment

    Mythic+: Trail of Light

    Tier 2 (30)

    Angel's MercyPassive
    Angelic FeatherInstant

    Angel’s Mercy: causes damage you take to reduce the cooldown of Desperate Prayer, based on the amount of damage taken. Could be taken in M+, but only when you don’t need the movement from Angelic Feather.

    Perseverance: when you cast Renew of yourself, it reduces all damage you take by 10%. Would never take this talent, if you need the sustain, you should go with Angel’s Mercy.

    Angelic Feather: places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 seconds. This is the recommended talent to go for in this talent row.

    Raiding: Angelic Feather

    Mythic+: Angelic Feather

    Tier 3 (45)

    Cosmic RipplePassive
    Guardian AngelPassive

    Cosmic Ripple: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets. It provides the most raid healing out of this talent row and should be picked for almost all raid scenarios.

    Guardian Angel: When Guardian Spirit expires without saving the target from death, it reduces it’s remaining cooldown to 60 seconds. You could run this in M+, but not in raids.

    Afterlife: increases the duration of Spirit of Redemption by 50%. Could be picked in few scenarios.

    Raiding: Cosmic Ripple

    Mythic+: Guardian Angel or Cosmic Ripple

    Tier 4 (60)

    Psychic VoicePassive
    Shining ForceInstant

    Psychic Voice: reduces the cooldown of Psychic Scream by 30 seconds.

    Censure: causes your Holy Word: Chastise to stun the target for 4 seconds.

    Shining Force: creates a burst of light around a friendly target, knocking away nearby enemies.

    All 3 talents are viable, but Shining Force is really nice for M+, especially on Sanguine weeks.

    Tier 5 (75)

    Surge of LightPassive
    Binding Heal1.5 sec cast
    Circle of HealingInstant

    Surge of Light: your healing spells and Smite have a change to make your next Flash Heal instant and cost no mana, stacks 2 times. You could save a lot of mana, especially in M+ where you will be casting Flash Heal frequently.

    Binding Heal: heals you, your target and another friendly target within 20 yards. It is a decent option for raids as it is very mana efficient, whilst also reducing the cooldown of Holy Word: Serenity and Holy Word: Sanctify.

    Circle of Healing: heals the target and 4 injured allies within 30 yards of the target. It is the recommended option for raids as it's mana efficient and you can cast it whilst moving, which you cannot do with a lot of spells as a Holy Priest.

    Raiding: Circle of Healing

    Mythic+: Surge of Light

    Tier 6 (90)

    Divine StarInstant
    Halo1.5 sec cast

    Benediction: your Prayer of Mending has a 25% chance to leave a Renew on each target it heals. It is a decent choice, but requires you to be on top of Prayer of Mending casts, casting it on cooldown almost every time.

    Divine Star: Throw a Divine Star forward 24 yards, healing allies in it’s path and dealing holy damage to enemies; healing on its way back as well. It is very useful if you need some extra damage in raid, but is the go to talent for M+. since it doesn’t require you to have pixel perfect positioning as you would need to with Halo.

    Halo: Creates a ring of Holy energy around you that quickly expands to a 30 yards radius, healing allies and dealing damage to enemies. It is the recommended talent for raiding as it does substantial healing. To maximise the talent you should always try and position yourself to hit as many raid members as possible.

    Raiding: Halo or Benediction

    Mythic+: Divine Star

    Tier 7 (100)

    Light of the NaaruPassive
    Holy Word: Salvation2.5 sec cast

    Light of the Naaru: the cooldowns of your Holy Words are reduced by an additional 33% when you cast the relevant spells. It is recommended to take this talent if you have consistent “low-ish” damage throughout a fight, as it will allow you to cast more Holy Word: Serenity and Holy Word: Sanctify which are your big heals.

    Apotheosis: enter a pure holy form for 20 seconds, increasing the cooldown reductions to your Holy Words by 300% and reducing their cost by 100%. It is recommended to take this for M+ as it will give you massive burst healing within a short window of time.

    Holy Word: Salvation: heals all allies within 40 yards and applies Renew and 2 stacks of Prayer of Mending on them. It is recommended to take this talent in basically any raid environment as it just gives you an additional cooldown to use. Holy Words also decrease its cooldown by 30 seconds for each cast, so you will generally be looking at a 4-5 minute cooldown depending on how aggressive you are playing.

    Raiding: Holy Word: Salvation

    Mythic+: Apotheosis