Guardian Druid talents guide

Patch 9.2.5 Last Updated: 8th Aug, 2022
Tokaine Guardian Druid Author
Tokaine

Recommended Talents

Guardian Druid Brambles Talent
Guardian Druid Blood Frenzy Talent
Guardian Druid Bristling Fur Talent
Guardian Druid Tiger Dash Talent
Guardian Druid Renewal Talent
Guardian Druid Wild Charge Talent
Guardian Druid Balance Affinity Talent
Guardian Druid Feral Affinity Talent
Guardian Druid Restoration Affinity Talent
Guardian Druid Mighty Bash Talent
Guardian Druid Mass Entanglement Talent
Guardian Druid Heart of the Wild Talent
Guardian Druid Soul of the Forest Talent
Guardian Druid Galactic Guardian Talent
Guardian Druid Incarnation: Guardian of Ursoc Talent
Guardian Druid Earthwarden Talent
Guardian Druid Survival of the Fittest Talent
Guardian Druid Guardian of Elune Talent
Guardian Druid Rend and Tear Talent
Guardian Druid Tooth and Claw Talent
Guardian Druid Pulverize Talent

Recommended Defensive Talents for Raiding

Guardian Druid Brambles Talent
Guardian Druid Blood Frenzy Talent
Guardian Druid Bristling Fur Talent
Guardian Druid Tiger Dash Talent
Guardian Druid Renewal Talent
Guardian Druid Wild Charge Talent
Guardian Druid Balance Affinity Talent
Guardian Druid Feral Affinity Talent
Guardian Druid Restoration Affinity Talent
Guardian Druid Mighty Bash Talent
Guardian Druid Mass Entanglement Talent
Guardian Druid Heart of the Wild Talent
Guardian Druid Soul of the Forest Talent
Guardian Druid Galactic Guardian Talent
Guardian Druid Incarnation: Guardian of Ursoc Talent
Guardian Druid Earthwarden Talent
Guardian Druid Survival of the Fittest Talent
Guardian Druid Guardian of Elune Talent
Guardian Druid Rend and Tear Talent
Guardian Druid Tooth and Claw Talent
Guardian Druid Pulverize Talent

Recommended Offensive Talents for Raiding

Guardian Druid Brambles Talent
Guardian Druid Blood Frenzy Talent
Guardian Druid Bristling Fur Talent
Guardian Druid Tiger Dash Talent
Guardian Druid Renewal Talent
Guardian Druid Wild Charge Talent
Guardian Druid Balance Affinity Talent
Guardian Druid Feral Affinity Talent
Guardian Druid Restoration Affinity Talent
Guardian Druid Mighty Bash Talent
Guardian Druid Mass Entanglement Talent
Guardian Druid Heart of the Wild Talent
Guardian Druid Soul of the Forest Talent
Guardian Druid Galactic Guardian Talent
Guardian Druid Incarnation: Guardian of Ursoc Talent
Guardian Druid Earthwarden Talent
Guardian Druid Survival of the Fittest Talent
Guardian Druid Guardian of Elune Talent
Guardian Druid Rend and Tear Talent
Guardian Druid Tooth and Claw Talent
Guardian Druid Pulverize Talent

Recommended Mythic+ Talents

Boss specific recommendations and strategy:

Raid Bosses

Talents Discussion

Tier 1 (15)

Guardian Druid Brambles TalentBramblesPassive
Guardian Druid Blood Frenzy TalentBlood FrenzyPassive
Guardian Druid Bristling Fur TalentBristling FurInstant

Brambles absorbs a portion of all damage you take and is reflected back at your attackers. Additionally it pulses damage around you when you use Barkskin.

Blood Frenzy causes each tick of Thrash to generate 2 rage. Interestingly enough, the rage gain is only on the DoT damage and not the initial hit damage.

Bristling Fur generates rage based on damage you take. The conversion rate is 1 rage gained per 1% max health lost.

All the options in this tier are viable in different situations. Bristling Fur is the strongest option defensively for most encounters as it allows you to spam out an absurd amount of rage on demand which gives you a lot of control with your survivability, allowing you to stack Ironfur up to high levels.

Blood Frenzy is the passive alternative but usually crawls ahead on any AoE situation and is definitely the default defensive choice for M+. The only drawback compared to Bristling Fur is that it is completely passive so you are unable to control your rage spikes as well.

is not really something you should look for in terms of defence and should only ever take for its offensive capabilities. You should always pair this up with Survival of the Fittest and the conduit Tough as Bark as both of those will let you use more Barkskin in a fight.

Tier 2 (25)

Guardian Druid Tiger Dash TalentTiger DashInstant
Guardian Druid Renewal TalentRenewalInstant
Guardian Druid Wild Charge TalentWild ChargeInstant

Tiger Dash replaces the default spell Dash with a superior version of the spell which boosts your movement speed by 200% which decays rapidly over 5 seconds and is on a 45 second cooldown.

Renewal is an insta cast heal which heals you for 30% of your maximum hp.

Wild Charge is an adaptive mobility spell which changes based on your forms, bear form gives you a charge, cat form gives you a teleport to target, owl form gives you a disengage and no form lets you fly to an ally.

Again all 3 options are viable on this row. Renewal is a great choice when you don’t really need any extra mobility and is arguably the best defensive option however losing mobility for it is not always the right choice.

Wild Charge is the more flexible mobility spell compared to Tiger Dash however sometimes being able to cross an entire room extremely quickly is the better choice. The choice between these 2 will come down to personal preference and different fight types.

Tier 3 (30)

Guardian Druid Balance Affinity TalentBalance AffinityPassive
Guardian Druid Feral Affinity TalentFeral AffinityPassive
Guardian Druid Restoration Affinity TalentRestoration AffinityPassive

Balance Affinity gives your abilities an extra 3 yard range as well as granting you the ability to shift into Moonkin form, cast Starsurge, Starfire, Wrath and Sunfire.

Feral Affinity grants you 15% flat movement speed bonus as well as granting you the ability to cast the feral specific abilities Rake, Rip and Ferocious Bite. Additionally your energy regeneration rate is increased by 35%.

Restoration Affinity grants you Ysera’s Gift which will heal you for 3% of your maximum health every 5 seconds or it will heal an ally instead if you are full health. Additionally you are granted the restoration specific abilities Rejuvenation, Wild Growth and Swiftmend.

All 3 have their moments to shine. Restoration Affinity is the default defensive talent, it’s pretty nice in M+ as well on grievous or bursting weeks for example when a pack dies you can quickly dip out, cast a wild growth which actually does a lot of healing. There is a lot of discussion on its viability in raid, more often than not if you are a night fae you will find moments where you’ll be able to cast Convoke the Spirits in either cat or boomkin form which can provide a large dps gain. However, if you never have any intention of swapping out of bear form then Restoration Affinity should be the default choice you always go with.

Both Feral Affinity and Balance Affinity have their place and running either of them can enhance your gameplay. Feral is usually better for pure single target fights whereas Balance is often more suited to AoE situations. A lot of the skill cap with guardian comes from playing with either of these talents and learning the moments you can safely swap out of bear form into either of these forms to deal damage. A very easy example of this is during Sludgefist, when he charges you should swap into one of these forms and pump damage.

Tier 4 (35)

Guardian Druid Mighty Bash TalentMighty BashInstant
Guardian Druid Mass Entanglement TalentMass EntanglementInstant
Guardian Druid Heart of the Wild TalentHeart of the WildInstant

Mighty Bash is a single target stun with a 60 second cool down. The stun is usable regardless of your form.

Mass Entanglement is an AoE version of Entangling roots. It is usable in all druid forms.

Heart of the Wild is an ability which significantly empowers your chosen affinity.

These talents are largely situational. However, you will almost always take Heart of the Wild as it has a multitude of uses in raid, additionally it synergises really well with Convoke the Spirits regardless of your affinity. If you are interested in enhancing your gameplay through weaving then this talent is mandatory.

Tier 5 (40)

Guardian Druid Soul of the Forest TalentSoul of the ForestPassive
Guardian Druid Galactic Guardian TalentGalactic GuardianPassive
Guardian Druid Incarnation: Guardian of Ursoc TalentIncarnation: Guardian of UrsocInstant

Soul of the Forest is a passive effect which increases Mangle’s damage by 25% and causes it to generate an additional 5 rage.

Galactic Guardian gives your damaging abilities a 5% chance to automatically cast a moonfire on the target, additionally your next moonfire cast will generate 8 rage and deal 300% increased damage.

Incarnation: Guardian of Ursoc replaces Berserk with an empowered version which increases your maximum health by 30% as well as reducing the cooldown of Mangle, Thrash, Growl and Frenzied regeneration by 50%. It additionally causes Mangle to cleave up to 3 targets and reduces the overall rage cost of Ironfur by 50%.

Incarnation: Guardian of Ursoc is the default choice you should use now. With our new tier set, this is by far the best for output. For 30 seconds, you’ll basically be immortal and do insane levels of AoE pulse damage.

Tier 6 (45)

Guardian Druid Earthwarden TalentEarthwardenPassive
Guardian Druid Survival of the Fittest TalentSurvival of the FittestPassive
Guardian Druid Guardian of Elune TalentGuardian of ElunePassive

Earthwarden causes Thrash to grant a buff which reduces the damage of the next melee attack you take by 30%, stackable up to 3. The buff is generated by the initial damage of thrash however it stacks for every target hit so during a 3 target fight every thrash will max out the buff.

Survival of the Fittest simply reduces the cooldown of both Barkskin and Survival Instincts by 33%. This puts Barkskin on a 40 second cooldown and Survival Instincts on a 2 minute cooldown.

Guardian of Elune increases the duration of your next Ironfur by 2 seconds or increases the next healing done by Frenzied Regeneration by 20%, using either one will consume the buff.

Earthwarden is the default choice defensively as melee damage is by far the most consistent and heaviest form of damage tanks are taking in shadowlands. Additionally when you are able to stack up to 3 stacks every Thrash, such as in M+, its value is unmatched.

Survival of the Fittest is the best option if you’re running The Natural Order’s Will as this legendary overloads your Barkskin and turns it into an insanely strong cooldown. Additionally when paired with Brambles this is the best talent for overall dps gain. If a fight has very specific tank busters where you need your cooldowns up quicker then it will be the better choice.

Guardian of Elune is not strong enough to ever compete with the other 2 options.

Tier 7 (50)

Guardian Druid Rend and Tear TalentRend and TearPassive
Guardian Druid Tooth and Claw TalentTooth and ClawPassive
Guardian Druid Pulverize TalentPulverizeInstant

Rend and Tear both increases the damage you deal and decreases the damage you take by 2%, up to 6% per Thrash stack on the target.

Tooth and Claw gives your auto attacks a 20% chance to increase the damage of your next Maul by 40%, this can stack up to 2. Additionally the empowered Maul will make the target deal 15% reduced damage to you for the next 6 seconds.

Pulverize consumes 2 stacks of Thrash on your current target and reduces the damage they deal to you by 35% for 10 seconds.

Pulverize will give you the largest defensive gain on purely single target encounters.

Rend and Tear is a great choice if you just want passive gain without any gameplay change, it is the best offensively and defensively on sustained multi target cleave.

Tooth and Claw is generally not really worth considering, there are some very niche situations where it might be a single target DPS gain however the passive gain of Rend and Tear usually just outweighs it.