Talent Builds
Slayer: Single Target
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Slayer: Cleave
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Slayer: AoE/Mythic+
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Note: The AoE/M+ build has the Rampaging Ruin talent. In reality, this talent is incredibly hit and miss. It is only useful on 7+ targets so it’s only really useful in Mythic+ with multiple heavy pulls.
Mountain Thane: Single Target
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Mountain Thane: Cleave
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Mountain Thane: AoE/Mythic+
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Class Talents
The Warrior class tree has received a fairly substantial overhaul for Midnight. There has been an increased focus on trying to get some more utility for Warrior in some fairly unique ways like making our shout abilities better or even giving them some new additional effects.
While not all of these utility options need to be considered all of the time, listed below are a few key choices and where they could be used to help you decide what to choose and when:
Piercing Howl - Retains its old movement speed reduction (70% for 8 seconds) but has also had a small movement speed increase for allies added as well (30% for 4 seconds). It is incredibly small and is in no way a replacement for Druid Roar or Shaman Windrush, but it could definitely have some occasional use regardless.
Javelineer - A new talent that adds a 3 second silence against non-player enemies hit by Shattering or Wrecking Throw. This is an incredible piece of utility added to Warrior as we have generally been useless when it comes to helping gather a pack outside of our standard Pummel. This will be very useful in M+ in particular but may have some application in raid as well.
Interpose - A new talent that shares a choice node with Intervene. Interpose lets the player charge to a target location near allies. The Warrior then takes 30% of all damage dealt to allies near the charge point for 8 seconds or until a damage cap is reached. The damage cap is incredibly small due to the low 30 second cooldown on the ability. Use this ability with care as you will be taking extra damage for a moment after using it.
Field Dressing - While Warrior in general remains one of the stronger classes defensively, it has gained some extra survivability through this new talent. Simple in design, it increases all healing you receive by 3% as well as all self-healing by 10%. This could be particularly useful against rot damage as this is typically where Warrior has the most trouble surviving.
Spec Talents
The Fury spec tree has also had a few changes for Midnight.
Listed below are some interesting talent options that may be useful in certain situations:
Rampaging Ruin - This talent has a lot of problems currently but is a good attempt at giving Fury Warrior some rotational uncapped AoE damage which it has sorely lacked for so long. With stacks of Improved Whirlwind active, it turns Rampage into a frontal cone rather than single target plus cleave damage. It is around 40% weaker than a regular single target Rampage which does lead to the awkward reality of potentially hurting single target damage purely for playing your rotation. This talent could see play in M+ specifically, especially in dungeons with high mob density, for example, Algeth’ar Academy.
Surge Of Adrenaline - Auto attacks continue to be a fairly big focal point for Fury Warriors and Surge Of Adrenaline doubles down on that by being an attack speed and auto attack damage increase when Raging Blow resets its own cooldown. It is very far down the tree and requires significant talent point investment in Raging Blow related talents to reach making it only worth using if Raging Blow is strong enough.
Kill Or Be Killed - A rather strange addition, this new talent acts as a “Cheat Death” with almost no chance of avoiding the death. When your health would reach 0 you instead become unkillable for 8 seconds. To avoid dying you are required to kill the enemy that killed you. Potentially useful in PvP and M+ but almost certainly completely useless in Raid unless it was to be used to cheese a boss Enrage for example.
Apex Talents
Fury’s Apex talent is Rampaging Berserker. It revolves solely around Rampage usage. The effects are as follow:
- Rampage damage increased by 10%. Each use of Rampage increases strength by 3%. These stacks are independent from each other. Outside of Recklessness you’ll average 1-2 stacks
- Rampage Rage cost reduced by 15/30 and Rampage damage increased by a further 5/10% during Recklessness
- Recklessness grants 3 stacks of Rampaging Berserker and Recklessness duration increased by 50% (18 seconds instead of 12).
Hero Talents
Fury Warrior has a choice of either the Slayer or Mountain Thane Hero Talent Tree.
Slayer:
- Reap The Storm: Extra damage proc on Bloodthirst (35% chance) and Sudden Death (100% chance)
- Slayer's Dominance: Attacks have a chance to proc a Slayer's Strike. Each Slayer’s Strike grants a stack of Executioner. These stacks give 3% Execute damage, crit chance and crit damage each. These stacks are independent of each other
- Unrelenting Onslaught: Consuming Sudden Death reduces Bladestorm cooldown by 5 seconds per stack of Executioner currently active on you. Additionally applies a stack of Overwhelmed on the target per Executioner stack you have
- Unhinged: Every other tick of Bladestorm casts a Bloodthirst at your current target or random nearby enemy if you have no target or your current target is out of range
Mountain Thane:
- Storm Surge: Avatar increases Thunder Clap (and Thunder Blast) damage by 50% and reduces Thunder Clap’s cooldown by 50%. This turns Thunder Clap into a very powerful ability, particularly on 3+ targets giving substantial AoE damage over Avatar’s duration.
- Capacitance: Thunder Blast extends your current Avatar buff by 2 seconds. This has helped Thunder Blast be a meaningful ability, even in single target, beyond more than just pure damage.
- Steadfast As The Peaks: Steadfast As The Peaks causes Impending Victory (and Victory Rush) to increase your maximum health by 10% for 5 seconds when used. This allows for an interesting gameplay decision with using Impending Victory early to help survive a potential one shot instead of typically using it to heal yourself. If you would overheal when Impending Victory is used the overhealing is instead stored for the 5 second duration and you are healed by that same amount when the buff ends, effectively delaying the healing effect instead of losing it entirely.
Slayer generally offers greater burst AoE potential in a smaller time frame compared to Mountain Thane which usually excels more at sustained AoE. This difference is a lot smaller than ever before thanks to Reap The Storm for Slayer being incredibly strong and having more proc opportunities through the addition to Sudden Death. Meanwhile, Mountain Thane has slightly better burst damage now with Burst Of Power allowing for potentially more Thunder Blast in a smaller time frame.