Fury Warrior Talents Guide

Patch 11.0.2 Last Updated: 13th Oct, 2024
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Danwarr

Talent Builds

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Class Talents

The Warrior class talent tree seems relatively unique by comparison to many other class trees in that there is a lot of damage being offered as opposed to almost solely utility.

Pathing through the general tree offers a good amount of free points to choose what type of utility or survivability you want to take as you move down the tree.

Some key notable talents that are always worth taking are:

The talents listed above will not let you reach the entire way down the tree on their own but they are almost always worth taking once you can reach them.

As a note, Thunder Clap and the follow-up choice node will never be chosen by Fury under any circumstances. Spending Rage on anything that isn’t Rampage results in a very clunky playstyle and Fury does not have access to Rend to activate Blood and Thunder.

There haven’t been any overly significant changes to the Warrior talent tree for The War Within. The most notable change is the repositioning of Shockwave.

Having this talent so much further up the tree makes it incredibly easy to take and gives Warrior some much needed additional utility, particularly for M+ though this will also have some application in some raid fights as well

Spec Talents

Much like the Warrior tree, the Fury tree also hasn’t received many changes. The first thing to notice is the loss of 2 talents with no replacement, these being Frenzied Flurry and Raging Armaments. The loss of Raging Armaments means Raging Blow caps out at 2 stacks instead of a possible 3, though this was never worth taking in the first place.

Frenzied Flurry has been merged with Single-Minded Fury, allowing players who want to play with dual 1-handed weapons to only need to spend 1 talent point instead of 2.

Another notable change is the reintroduction of Bladestorm to Fury in a choice node with Ravager. This version of Bladestorm is identical to the Shadowlands version. It has a shorter base duration than the Arms version, attacks with the off-hand as well and benefits massively from Haste.

Finally, a new version of Enrage has been added in The War Within called Powerful Enrage. The former ‘Improved Enrage’ has been renamed to Frenzied Enrage but its functionality remains the same with massively increased Haste during Enrage.

Powerful Enrage gives an additional 15% damage while Enrage is up, independent of the Fury Mastery, but loses the Haste. It has been added as an alternative for players who want to play Fury but don’t want to deal with the increased APM that has traditionally come with playing the spec.

Hero Talents

Hero talents are a new addition to The War Within. The 2 hero talents for Fury Warrior are Slayer and Mountain Thane.

Slayer

Originally packaged as a hero talent for “Execute enjoyers,” Slayer has leaned more heavily into Bladestorm usage as well as some buffs for Execute as well.

This direction is better than purely Execute based since more Execute usage dilutes the impact of Execute phase itself and putting too much damage into Execute phase runs the risk of everything before that moment feeling incredibly useless.

As it stands right now, Slayer is a very strong hero talent for Fury looking to be the best option in all PvE content.

Mountain Thane

Mountain Thane is a rather hectic hero talent. This tree modifies Thunder Clap allowing it to be usable, and very strong, for Fury Warrior. For AoE purposes, Thunder Clap benefits from all talents that modify Whirlwind, effectively replacing Whirlwind entirely from the rotation.

Thunder Clap itself is much higher damage than Whirlwind in all situations, amplified further by procs that turn Thunder Clap into Thunder Blast, a Stormstrike (Nature + Physical) damage ability with exactly the same functionality as Thunder Clap.

While seemingly behind Slayer, Mountain Thane is still incredibly fun. There are multiple procs to keep track of which leads to a very dynamic spec that is easy to enjoy for a lot of players.