Fury Warrior playstyle and rotation guide

Patch 9.2.5 Last Updated: 8th Aug, 2022
Faithy Fury Warrior Author
Faithy

Playstyle & Rotation

Fury Warrior doesn’t have a specific rotation they follow due to the multiple procs that we can get from talents and conduits (including Raging Blow refunds, Signet procs, Bloodthirst enrage chance, Sudden Death etc). As such, the priority of certain abilities changes depending on these procs and what talents you’ve taken, so a standard rotation is hard to define. This is why it is important to understand the build and toolkit to make a decision as to what you should use next. This fast-paced and proc based playstyle is the core Fury is built around

Rampage is Fury Warrior's primary rage spender and will be the ability you will drop all of your rage into and should be used if any of the following situations apply:

The introduction of tier-set doesn’t change the Fury warrior playstyle all that much other than the number of Raging Blows cast. However, Necrolord might have a slightly different rotation in terms of value in execute phase; however, this has not been simmed correctly yet, so it will be updated in the future.

Priority List:

  1. Recklessness
  2. Siegebreaker on CD (if talented)
  3. Rampage when not enraged or at 95+ Rage
  4. Execute/Condemn
  5. Raging Blow when enraged and 2 stacks.
  6. Bloodthirst
  7. Dragon Roar when enraged (if talented)
  8. Raging Blow
  9. Whirlwind

Opener:

Single target opener as Venthyr with Sinful Surge:

  1. Recklessness
  2. Charge
  3. Condemn
  4. Rampage
  5. Dragon Roar
  6. Condemn
  7. Rampage
  8. Raging Blow

Single target opener as Kyrian with Elysian Might:

  1. Recklessness
  2. Charge
  3. Raging Blow
  4. Rampage
  5. Spear of Bastion
  6. Rampage
  7. Dragon Roar
  8. Raging Blow
  9. Rampage

AoE opener as Kyrian with Elysian Might

  1. Recklessness
  2. Charge
  3. Bloodthirst
  4. Whirlwind
  5. Rampage
  6. Spear of Bastion
  7. Rampage
  8. Bladestorm
  9. Whirlwind
  10. Rampage

Openers with Signet of Tormented Kings:

Single target opener as Venthyr if Bloodthirst Enrages:

  1. Charge
  2. Condemn
  3. Bloodthirst (Enrages)
  4. Bladestorm
  5. Condemn (cancel BS)
  6. Rampage
  7. Recklessness
  8. Condemn (cancel BS proc)...

Single target opener as Venthyr if Bloodthirst doesn’t proc Enrage:

  1. Charge
  2. Condemn
  3. Bloodthirst (no Enrage)
  4. Raging Blow
  5. Rampage
  6. Recklessnes
  7. Condemn (cancel BS proc)
  8. Bladestorm
  9. Condemn (cancel BS)

AoE opener as Venthyr:

  1. Charge
  2. Whirlwind
  3. Condemn
  4. Bloodthirst
  5. Whirlwind
  6. Rampage
  7. Recklessness 

If Signet procs Bladestorm:

  1. Rampage
  2. Bladestorm
  3. Whirlwind
  4. Rampage

If Signet procs Avatar:

  1. Condemn
  2. Whirlwind
  3. Rampage
  4. Bladestorm
  5. Rampage

Single target opener as Kyrian if Bladestorm procs:

  1. Charge
  2. Bloodthirst
  3. Recklessness
  4. Rampage (cancel BS proc)
  5. Spear of Bastion
  6. Rampage 
  7. Bladestorm

Single target opener as Kyrian if Bladestorm doesn’t proc:

  1. Charge
  2. Bloodthirst
  3. Recklessness
  4. Rampage
  5. Spear of Bastion
  6. Rampage 
  7. Bladestorm

AoE opener as Kyrian:

  1. Charge
  2. Whirlwind
  3. Bloodthirst
  4. Recklessness
  5. Rampage 
  6. Whirlwind
  7. Spear of Bastion
  8. Rampage
  9. Bladestorm

Necrolord Rotation:

Not enough information and rotation will depend on the whereabouts when you use Conqueror's Banner if assigned for your group.

Single target opener as Night Fae if Bladestorm procs:

  1. Charge
  2. Bloodthirst
  3. Recklessness
  4. Rampage (cancel Bladestorm proc)
  5. Ancient Aftershock
  6. Bladestorm
  7. Rampage

Single target opener as Night Fae if Bladestorm procs:

  1. Charge
  2. Bloodthirst
  3. Recklessness
  4. Rampage (cancel Bladestorm proc)
  5. Ancient Aftershock
  6. Bladestorm
  7. Rampage

Single target opener as Night Fae if Bladstorm doesn’t proc:

  1. Charge
  2. Bloodthirst
  3. Recklessness
  4. Rampage
  5. Ancient Aftershock
  6. Bladestorm
  7. Rampage

AoE opener as Night Fae if Bladestorm procs:

  1. Charge
  2. Whirlwind
  3. Bloodthirst
  4. Recklessness
  5. Rampage 
  6. Ancient Aftershock
  7. Whirlwind
  8. Raging Blow
  9. Rampage 
  10. Bladestorm

AoE opener as Night Fae if Bladestorm doesn’t proc:

  1. Charge
  2. Whirlwind
  3. Bloodthirst
  4. Recklessness
  5. Rampage
  6. Ancient Aftershock
  7. Whirlwind
  8. Raging Blow
  9. Rampage 
  10. Bladestorm

Multi-Target:

The most important part of Fury warrior multi-target DPS is weaving in Whirlwind every third GCD to utilize the cleave benefit it provides. When your Cooldowns are about to come off CD, start prebuilding rage before using Recklessness so you will be able to use Whirlwind into Rampage continuing into the AoE cooldown usage similar to the AoE Opener shown above.

Playstyle

Getting the most out of Charge:

Charge has a lot of value in multiple situations and can be a DPS increase in your normal rotation. It can be utilized in many ways to get some additional uses giving you a sweet rage bonus. 

If you’re in a bad streak of not regaining any Raging Blow charges through your Cruelty or Hack and Slash, and Whirlwind is going to be your next filler, moving out whilst casting can allow for a use of Charge. gaining the rage from Charge including the Whirlwind damage.

Another example would be if the target moves in a direction you can take a few steps in the opposite direction after a GCD to allow for a free Charge with practically no downtime and free Rage.

Recklessness also has really good synergy with Charge and you often do your openers with them together so your Charge will get affected by the Rage regeneration increase.

Raging Blow vs Bloodthirst:

With Shadowlands bringing Cruelty to the table the value of Raging Blow has changed by quite a bit, making it a stronger hitting ability than Bloodthirst. Combined with it generating more rage we will be prioritising which to use depending on the situation we’re in as Bloodthirst still has the 30% chance to Enrage.

During Recklessness, Raging Blow will have a higher value than Bloodthirst due to the increased rage generation you will have, making the Bloodthirst Enrage proc less valuable. If you’re in execute range, it’s possible to see an entire Recklessness without a single use of Bloodthirst depending on Cruelty procs.

On a single target, Bloodthirst often has the highest value as you want to stay enraged. It is however important that you don’t sit on 2 stacks of Raging Blow if possible and if either a Raging Blow or Bloodthirst can take you into the Rampage required rage range you should prioritize Raging Blow.

On AoE you will most likely be talented into Fresh Meat, increasing the value of Bloodthirst by quite a bit as it increases Enrage proc chance by an additional 15%, taking it to 45%. Even without Fresh Meat, Bloodthirst will be the go-to ability to use especially if execute can be used on cooldown putting you into a loop of Rampage, execute, Whirlwind and Bloodthirst where you won’t see Raging Blow overvalue due to Enrage uptime value from Bloodthirst. When execute is unusable you will see Raging Blow used after a Bloodthirst.

When to Rampage and when not to:

Rampage costs 80 Rage per cast, and as the only big rage dump you have, you would expect to use it as soon as you can. This is not the case, as you want to try and maximise your Enrage uptime through Rampage usage, not just spamming as much as you can for raw damage. As such, using an ability before Rampaging if you are Enraged and won't over-cap on rage is a DPS increase, as you are using more abilities inside of Enrage than out. You will also have up to 20 additional rage by squeezing in another ability before Rampaging. The rule of thumb is if you’re at 90 rage, or you are not Enraged, you will use Rampage

There is however one exception for Venthyr warrior which is Condemn. If you’re at 95 rage and Condemn is ready and can be used whilst being Enraged it will be worth it due to the immense damage it deals and it coming back off cooldown one GCD faster. However, if you’re above 95 rage I would recommend Rampaging first as you will over-cap way too much.

Whilst Spell Reflection is known for its ability to completely reflect a spell or multiple spells that land at the same time, it also provides a flat 20% magic reduction for 5 seconds. Being on a 25second cd and being off the GCD makes this a very powerful defensive. In encounters where you don’t need the reflection part of the ability, you can use it when you are going to take magic damage.