Playstyle & Rotation
General Rotation
- Recklessness (+ Avatar if talented)
- Rampage (if not Enraged)
- Bladestorm (if talented)
- Execute
- Rampage
- Odyn's Fury
- Bloodthirst
- Rend (if debuff has less than 5 seconds remaining)
- Raging Blow
- Rend (regardless of remaining debuff duration)
- Whirlwind
Opener
- Charge
- Bloodthirst
- Recklessness (+ Avatar if talented)
- Odyn's Fury
- Rampage
- Bladestorm (if talented)
General Playstyle
Fury Warrior is a spec that relies on high uptime to maximise damage due to having a very flat damage profile. Our cooldowns aren’t super powerful compared to other classes, but they are up a lot more often thanks to Anger Management. A lot of emphasis is placed on Rampage for damage as well as maintaining the Apex talent buff.
Fury typically has a high APM (actions per minute), which can put some players off, as it can be quite overwhelming while learning the optimal action to take every global. Like most specs, practice makes perfect.
Cooldowns
Fury’s cooldowns aren’t especially powerful. They are up very often, thanks to Anger Management, roughly every 45 seconds or so. Due to Anger Management, it regularly makes it pointless to hold on to cooldowns for any great length of time. Try to avoid holding on to Recklessness/Avatar any more than 10 seconds. You’d only want to hold cooldowns for periods of AoE or an incoming damage amp.
Bladestorm follows a similar rule of thumb as Recklessness and Avatar. Use on cooldown unless you have a damage amp or moment of AoE approaching in the next 10 seconds or so. You can also hold Bladestorm to line up with Recklessness if there is, at most, 15 seconds left on Recklessness’s displayed cooldown. This will end up being closer to 8 actual seconds with Anger Management in mind.
Defensives
Fury Warrior remains one of the most durable specs in the entire game.
Spell Reflection is a great defensive tool. 25 second cooldown and 20% damage reduction for 5 seconds gives this a significant uptime if used on cooldown, though using it on cooldown is rarely necessary. Additionally, Spell Reflection can reflect/deflect some abilities, completely immuning the damage and potentially dealing damage back to the caster. It is rare that this is relevant in a raid, but it can be invaluable in M+.
Enraged Regeneration is a strong defensive ability. As well as having a large 30% damage reduction, it also offers greatly increased healing from Bloodthirst. Anytime Bloodthirst is our best filler ability, this naturally gives a ton of self-healing, however, there are times Raging Blow is the better filler option, meaning you would need to play sub-optimally in order to get the extra healing.
Impending Victory is also still a very strong defender. While it does cost 10 rage, it is a 30% HP self heal on a mere 25 second cooldown. Abuse this often, especially in periods of high ticking damage.
Defensive Stance often goes underutilised a lot of the time. While initially off-putting due to the damage you deal being reduced, a well-timed Defensive Stance on a single high damage hit will only have you in the stance for the 3 second cooldown it gives you. At the end of the day, your damage will be much lower if you are dead.
Interpose is a new talent on a choice node with Intervene. This allows you to charge at a location with allies in it. You will then take 30% of any damage taken by those allies you charged for the next 8 seconds or up to a cap. Interpose has a fairly short cooldown, but it doesn’t transfer a huge amount of damage either. Remember that you are taking a portion of the damage your allies take, so keep an eye on your health just in case.