Playstyle & Rotation
- Odyn’s Fury
- Bloodbath (even if overcapping rage)
- Bloodthirst (if Rampage was NOT your previous ability OR if you can’t afford Rampage yet)
Odyn’s Fury is to be used on cooldown as much as possible. If it will line up with Avatar and Spear then delay by up to 10 seconds but no longer.
- Recklessness + Charge
- Odyn’s Fury
- Champion’s Spear
- Rampage + Avatar
NOTE: Champion’s Spear into Bloodbath will heavily overcap Rage but this is important as it’s the only way to get 4 Bloodbath’s in a Spear window without an insane amount of Haste.
- Whirlwind (if no Whirlwind stacks)
As stated previously, Fury Warrior has access to pack by pack damage a lot less now. With this in mind, it is important to line up full cooldowns as much as possible.
With cooldowns being a much more significant portion of Fury’s damage, it is more important than ever to use these with proper timings. This includes things such as saving them for an increased damage phase (like the Fire phase on Crawth in Algeth’ar Academy) or holding them briefly to avoid downtime if you were to be forced out of melee (like Echo of Doragosa’s Power Vacuum AoE ability in Algeth’ar Academy).
If you were to use your CD’s and suddenly find yourself being forced to move from melee, using Heroic Leap at the last moment and charging back when safe to minimize downtime is the best solution for your DPS. You need to be confident with your timing however, as leaping too late can still get you killed mid leap.
Fury Warrior has a plethora of incredible defensive tools as well as being very passively tanky between having increased HP from wielding double 2 Handed Swords, wearing Plate Armor and having the Warpaint talent for an almost permanent 10% damage reduction. As long as you aren’t making fatal mistakes, Fury Warrior should be almost impossible to kill even without perfect defensive usage.