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Frost Mage

Frost Mage guide icon

Patch 7.2.5

Approved by Qoning Last Updated: 19th Jun, 2017
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Stat Priorities

Frost benefits greatly from having 33.3% crit, which is about 11 332 crit rating. The reason for this is, of course, Shatter. With Shatter, 33.3% guarantees you a critical strike whenever your spells benefit from it. Therefore, it should be the first goal of gearing for Frost to reach close to this soft cap (also called Shatter cap). After that, it will depend on your talents - for Thermal Void, you generally want more haste, while mastery becomes very weak; with Glacial Spike, you will want more mastery and versatility rather than haste. Crit beyond the Shatter cap is usually not worth taking, though it’s not completely worthless.

For Thermal Void

  1. Critical Strike (to 33.3%)
  2. Intellect
  3. Haste
  4. Versatility
  5. Mastery
  6. Critical Strike (after 33.3%)

For Glacial Spike

  1. Critical Strike (to 33.3%)
  2. Intellect
  3. Mastery
  4. Versatility
  5. Haste
  6. Critical Strike (after 33.3%)

Usually, you will want to keep mastery, versatility and haste roughly equal to each other for Glacial Spike.

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Gear

Legendaries

Many of the legendaries for Frost actually have their uses. Also, your BiS legendaries will largely depend on your character’s stats, talents and fight. This is just a list of how I will rank them in overall usefulness. Don't forget to sim for yourself for the best results.

  1. Magtheridon’s Banished Bracers
  2. Shard of Exodar
  3. Sephuz’s Secret
  4. Prydaz, Xavaric’s Magnum Opus
  5. Shattered Fragments of Sindragosa
  6. Zann’esu Journey
  7. Lady Vashj’s Grasp
  8. Celumbra, the Night’s Dichotomy
  9. Kil’jaeden’s Burning Wish
  10. Soul of the Archmage
  11. Ice Time
  12. Norgannon’s Foresight
  13. Belo’vir’s Final Stand

Trinkets & Set Bonuses

You will want to get the new T20 4p as fast as you can and, if possible, also keep the old T19 2p alongside it, since the synergy between them is very strong, even after the nerfs. I recommend getting a high Titanforge of two lower value slots, like gloves and cloak of T19.

Unfortunately, due to Titanforging, it’s literally impossible to make blanket trinket statements. In Tomb of Sargeras, I would rank the trinkets as follows.

  1. Tarnished Sentinel Medallion
  2. Terror From Below
  3. Charm of the Rising Tide
  4. Tome of Unravelling Sanity
  5. Spectral Thurible
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Races

Most of the racial abilities are close enough that you don’t need to be concerned too much about them. One exception is Dwarf, which has a slight edge, thanks tothe 2% crit from Might of the Mountain. Personally, I would always go for a race with an on use racial ability for progression raiding, even if it comes out as slightly worse for a long term fight.

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Enchants

Gems

Socket Saber's Eye of Intellect in one slot and socket Deadly Eye of Prophecy in the rest (as long as you don’t overcap crit of course).

Consumables

You should always use the following consumables: